Space Engineers

Space Engineers

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MNX - Exanticus, Heavy Broadside BattleShip
   
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Type: Blueprint
File Size
Posted
1.079 MB
Mar 22, 2016 @ 11:29am
1 Change Note ( view )

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MNX - Exanticus, Heavy Broadside BattleShip

In 1 collection by MehnixIsThatGuy
Mehnix's Space Stuff
29 items
Description
Eager to strike fear into the hearts of the rebellious scum, Engineers decided to give this new ship a 'Chaotic' theme to it, along with having a rather large abundance of giant guns. The Ship is designed for those with a two dimensional way of fighting.

Exanticus is equipped with very heavy broadside capabilities, as well as strong forward facing cannons and a Heavily armoured ramming head.

STATS:
Mass: 62,806,564kg (With Supplies)

Manuverability: Has 274 Gyroscopes and decent thrusters in all directions (Some are hidden inside the ship), however ship is still bulky due to its mass, is capable of hovering in ~0.2g natural gravity.

Weapons: 43 Mk2 Turrets, 10 Mk3 Turrets and a few Mk1's for heavy assault, there are also a suppliment of Anti-Fighter and Anti-Missile Turrets to keep smaller enemies at bay.

Storage and Production: 14 Large Storage Containers, 4 Refineries (with Modules) and 20 Assemblers (4 Master Assemblers with others being co-op)

Notes:
- Comes with a Projector that is aligned for using the Exanticus blueprint, making repairs much easier.
- Has Very limited fighting power directly above and below, very powerful at long range.
- Turrets all firing at once can cause the shots to explode on themselves, ranges are slightly space out to reduce this, however the turrets tend to spread out in proper battle scenarios.

If you want to use this ship in any way you are free to (Just credit me plz)

-MehnixIsThatGuy


3 Comments
odball365 Jan 26, 2017 @ 12:27pm 
my kinda ship move in blast everything in site to pieces get out
Chapter Master Neroon Jul 29, 2016 @ 12:23pm 
looks realy cool
MehnixIsThatGuy  [author] Jun 6, 2016 @ 3:42pm 
I think the Detection on the Turrets is a bit off, so they hit each other if they are in the way. i've only noticed it happening mainly with the Mk2 guns, but theres not really the room to make them all Mk3's (which have longer barrels so don't seem to hit each other).