Space Engineers

Space Engineers

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[HS] CEU Wasp II Interceptor [INT]
   
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Type: Blueprint
Mod category: Exploration
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639.900 KB
21 mar. 2016 às 17:21
15 abr. 2016 às 6:13
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[HS] CEU Wasp II Interceptor [INT]

Numa coleção por 5URG3
[HS] Hyperion Systems
32 itens
Descrição
No Mods, No Pistons, No Rotors, Survival Ready.

Ship Details
Name: Wasp II
Class: Small Attack Craft
Role: Interceptor
Environment: Space, Upper Atmosphere, Moons, Limited Atmospheric Flight
Crew: 1 [1]

Details
  • Mass: 43,568Kg
  • Block Count: 619
  • Length: 13.5m
  • Width: 8.5m
  • Height: 4.5m
  • Maximum Forward Acceleration: 26m/s/s

Weapon & Support Systems
  • 10 x Gatling Gun
  • 1 x Gatling Turret
  • Hydrogen Afterburners
  • 3 x Oxygen Generators
  • Active ECM
  • 3 x Programmable Blocks (2 x Spare)
  • Maintenance Projector
  • Ventral Connector and Merge Block
  • Remote Operation with Cameras

Description
A high performance interceptor designed to replace the ageing Wasp Interceptor, the Wasp II is much faster, more agile and carries significantly more firepower than it's predecessor. Hydrogen Afterburners allow improved acceleration and handling for limited periods of time. The Wasp II can be remotely piloted and merge, connector and integrated projector allow easy mass production, meaning that a well stocked base can fight effectively with limited manpower. Although primarily designed to fight the Fighters and Bombers of other factions, the volume of fire produced by the Wasp II's ten gatling guns can be successfully utilised to cripple larger vessels.

Looking for a bomber to hit larger ships? Check out the Locust II: http://steamcommunity.com/sharedfiles/filedetails/?id=650162965

Survival Afterburner Instructions
In order to use the the afterburners effectively you need to be aware of some key points, hydrogen thrusters are very powerful, but have some limitations.
  • In order for the Hydrogen Thrusters to work, the oxygen generators must be switched on and processing ice. You may need to split up the ice between them manually so they are all working.
  • Each Oxygen Generators can only produce enough Hydrogen for 1.5 small hydrogen thrusters, this means a maximum of 4.5 thrusters will be in operation at any one time. This will be enough for thrust in two directions.
  • Even though there are only a few hydrogen thrusters on this ship, two small hydrogen thrusters produce more thrust than a single large ion thrusters. You should notice the difference when you turn them on.
  • You will not be able to use the hydrogen afterburners all the time, but they do provide an advantage when evading or chasing down enemies.

Notes
ECM Script by Whiplash141. You can check out his awesome work here:
http://steamcommunity.com/id/Whiplash141/myworkshopfiles/?appid=244850

LCD Script by Mmaster.

I try to make all my ships suitable for use in survival, if you use my ships and find a bug/problem, let me know.
20 comentários
5URG3  [autor] 17 jul. 2020 às 12:50 
You are welcome to upload your dual projector version if you add a link as you have done on the Maintenance Manual. Comment on this page when you're done and I'll give it a rate.

I can't let you have the branding. I've quit SE but I've not stopped building spaceships. Hyperion Systems has transferred to Starship EVO. You can write Hyperion Systems Approved or something on your thumbnail or in the description and I'll back you up if needed.

I've been playing SE since the start of the year and have released several ships. It's better now, but it's still buggy and lacking in real depth. Since the only progress I can see now is tweaks and DLC. I'd rather try something new. Sorry about the Carrier, but it wouldn't have been any use in game anyway. :)
Dragon Master 16 jul. 2020 às 13:36 
Do you still have the assets you used for the screenshots? The logo and the font? I'd like to apply your branding to mine, since you approve. And since you're still out of the game, I'll upgrade mine to a dual projector version, with the "maintenance manual" in one and the complete ship with armor in the other.

If you find yourself with some time on your hands, do consider coming back to SE. They've been fixing a TON of bugs, as well as considerably improving performance. I took a six month hiatus myself because of a bug that destroyed the station I was building. It's now fixed, so I'm playing again. I'm still holding out hope that you'll finish your carrier someday, all these years later. :steamhappy:
5URG3  [autor] 16 jul. 2020 às 12:14 
@Dragon Master - Thanks, I like it. I hope it can help people out.

The Wasp II was uploaded from my old PC, so I'm not sure if I can update it. I'm no longer playing SE, so I'm not going to re-upload it either.
Dragon Master 15 jul. 2020 às 23:34 
@5urg3 I've just published this as I had the same problem Deadshot reported and ended up getting enthusiastic in solving it. Welding small grid by hand is such a nuisance. This makes it much easier and more reliable.

If you don't like it, I'll remove it. If you do like it, I'll polish up the description a bit more. If you really like it and want to adopt it, please do. :steamhappy:
MarQue77 17 jun. 2020 às 19:37 
Yeah, Ii also notices that the projection is offset incorrectly
Midnight 27 jan. 2018 às 5:55 
we have same problem as deadshot
DeadShot 28 set. 2017 às 23:46 
I cannot for the life of me, figure out how to put uranium in it...I haven't missed building any conveyor junctions. Please help
Jaiden 19 set. 2017 às 23:56 
Absolutely loving the interceptor, used it for years. I've just revisited SE and I've noticed that your projection is offset incorrectly, I've fixed this but I'd love for the original to be fixed too!
bruin_o9er 14 mai. 2016 às 15:02 
Great Fighter Design, from one builder to another. It’s nice to see a ship that’s proper survival ready & functional. She’s a bit drifty when turning, but I would think it’s more of a boom and zoom fighter anyway. Took on 2 Dryads, won, but suffered some extensive damage. Good Job.

P.S. Your wing guns shoot your forward centre guns in tight turns.
5URG3  [autor] 15 abr. 2016 às 6:16 
@Captainbladej52 Someone mentioned this the other day, I just checked it out myself. You are correct, it did overload. I think I must have accidentally deleted a couple of small reactors before I uploaded. I don't like ships to overload, so I have just corrected it. Thanks for your feedback.