Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe you can highlite the parts that have changed? I dont see it.
I'm assuming the log file issue only happens in debug mode - I thought logging was turned
off in regular play mode.
A few notes:
1. It is not necessary to place the icon in a separate upk, it works fine in your main upk.
2. In addition to the above setup, you need XcomEditor.ini and XcomEngine.ini, which you may
not have if you didnt use the default project selection when creating your project.
3. Do not put spaces in any of your directory names, that's one thing that was throwing me for a loop.
Huh, I though it was my Modbuddy installation that was acting up whenever I use any *.uc scripts. This script might need a rewrite.
the folder structure (were the uc is in) u can see on one image in the guide
the "extends UIScreenListener;" makes it so the script gets executed, u dont have to "register" it anywere, the engine just runs it.