Space Engineers

Space Engineers

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Battle Cannons and Turrets (DX11) Fixed Reload
   
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Type: Mod
Mod category: Block
File Size
Posted
8.959 MB
Mar 17, 2016 @ 9:43pm
1 Change Note ( view )

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Battle Cannons and Turrets (DX11) Fixed Reload

Description
This is an updated Battle Cannon and Turret DX11 mod that has addressed the reload issue for all weapons.

All credits for the mod go to the original author who can be found here: http://steamcommunity.com/profiles/76561198057447101

Original mod HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=543635673



Its my first try to make weapons, so this upload is for you to test it.



>>Auto Cannon Turrets<<<



"300mm" and "900mm"

MinElevationDegrees -10°
MaxElevationDegrees 50°
MinAzimuthDegrees -90°
MaxAzimuthDegrees 90°

RateOfFire="12" 1x300 /900
RateOfFire="24" 2x300 /900
RateOfFire="36" 3x300 /900


Ammo:"300mmShell_HE" ExplosionRadius: 5 ExplosionDamage: 15000 DesiredSpeed: 1500
"300mmShell_AP" ExplosionRadius: 2 ExplosionDamage: 70000 DesiredSpeed: 2000

Ammo:"900mmShell_HE" ExplosionRadius: 10 ExplosionDamage: 40000 DesiredSpeed: 1000
"900mmShell_AP" ExplosionRadius: 4 ExplosionDamage: 150000 DesiredSpeed: 1500



"300mm" Auto Cannon 1x1x1

"2x300mm" Auto Cannon 3x1x3

"2x300mm" Auto Cannon 5x1x5

"300mm" Side Cannon 1x1x1 (Smallship 2x2x2)


"900mm" Auto Cannon 5x2x5

"2x900mm" Auto Cannon 7x3x7

"2x900mm" Auto Cannon 9x3x9

"900mm" Side Cannon 2x2x2








>>>"30mm" Aden<<< 1x1x1


MinElevationDegrees -40°
MaxElevationDegrees 60°
MinAzimuthDegrees -180°
MaxAzimuthDegrees 180°

RateOfFire="1100"

Ammo:"Aden30x113" ProjectileMassDamage: 200 DesiredSpeed: 800









>>>"40mm" Bofors<<< 1x1x1


MinElevationDegrees -15°
MaxElevationDegrees 55°
MinAzimuthDegrees -180°
MaxAzimuthDegrees 180°

RateOfFire="300"

Ammo:"Bofors40mm" ExplosionRadius: 2 ExplosionDamage: 3000 DesiredSpeed: 2100






>>>"M61" Vulcan<<< 1x1x1


MinElevationDegrees -30°
MaxElevationDegrees 90°
MinAzimuthDegrees -180°
MaxAzimuthDegrees 180°

RateOfFire="3000"

Ammo:"Aden30x113" ProjectileMassDamage: 100 DesiredSpeed: 1500







>>>"25mm" Sentry Gatling<<< 3x2x3 (Smallship)


MinElevationDegrees -15°
MaxElevationDegrees 90°
MinAzimuthDegrees -180°
MaxAzimuthDegrees 180°

RateOfFire="800"

Ammo:"NATO_25x184mm"





>>>"5p56mm" Sentry Gun<<< 1x1x1 (Smallship)


MinElevationDegrees -60°
MaxElevationDegrees 60°
MinAzimuthDegrees -180°
MaxAzimuthDegrees 180°

RateOfFire="1000"

Ammo:"NATO_5p56x45mm"





>>>Missile Sentry<<< 3x2x3 (Smallship)


MinElevationDegrees -10°
MaxElevationDegrees 90°
MinAzimuthDegrees -180°
MaxAzimuthDegrees 180°

RateOfFire="60"

Ammo:"Missile200mm"






>>>Little David<<< 1x1x6


RateOfFire="8"

Ammo:"LittleDavid" ProjectileMassDamage: 300000000 DesiredSpeed: 3300 BackkickForce: 200000





>>>BigBertha<<< 7x7x40


RateOfFire="1"

Ammo:"BigBertha" ExplosionRadius: 15 ExplosionDamage: 1000000 DesiredSpeed: 4500
Popular Discussions View All (1)
1
Apr 2, 2016 @ 8:03pm
Need proper scaling for small grids.
Sabre One
95 Comments
人族狙击手 Jul 5, 2023 @ 11:48am 
HI. I want to have a friendly conversation.
ONE。
I displayed it by reading the data. This MOD has a bug.
The current maximum speed of ammunition in the game is 2000.
The speed exceeds 1500.
There will be a noticeable phenomenon of ammunition passing through the entity.
This effect is very noticeable within a range of 10000 meters.
Speeds exceeding 2000 are only suitable for orbital bombardment.
The range is between 40.0000 and 80.000. The bug effect will weaken.
TWO。
I want to ask. How to contact the original author. To obtain authorization.
I also created a new version of this MOD by fixing bugs.
He will work with all other versions of finance. I only used 5 turret models.
HEATHEN Apr 29, 2021 @ 1:14am 
Hi i am looking for 300mm Autocannon but not turret just single barrel. Can you guys help. :insurgent:
Ar_cv Feb 19, 2021 @ 4:50pm 
need to update the mod
Celestine Jan 30, 2021 @ 5:23pm 
am i the only one who is having problems with the 40mm bofors
Brian Stormborn Oct 18, 2020 @ 7:44pm 
Little David isn’t firing
stoicboss101 Jul 6, 2019 @ 4:17pm 
sadly this mod is bust... some guns dont shoot. others dont do damage when they shoot etc.
SinguLarity Mar 31, 2019 @ 11:13am 
Little David does now finnally reload with the fix but now it just fires and makes the sound but no projectile is coming out and it does no damage...........ls fix that
DSiren Mar 8, 2019 @ 2:42pm 
little david doesnt shoot in survival
BOOTZ Feb 25, 2019 @ 1:39pm 
900mm doesnt want to to use conveyors in survival for me. like HE or AP matters or is the a specific way to set up loading? sorter perhaps..
Satalar 40RUS Jan 2, 2019 @ 3:05pm 
little David doesn't shoot