XCOM 2
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Playable Aliens - (Not LW Compatible)
   
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Mar 12, 2016 @ 2:30pm
Sep 12, 2016 @ 10:52pm
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Playable Aliens - (Not LW Compatible)

Description
Feb 28th Update: As I can no longer update this mod, TheDreamer is currently updating a lw2 compatible version, with new updates. Thanks to him for that. Please follow this link to download. http://steamcommunity.com/sharedfiles/filedetails/?id=847605822

Thanks again to Dreamer for keeping this mod alive. I might even get back into this game, now that I know dreamer is back at it. Unfortunatly, I am unable from using the mod tools, due to what I believe is an OS bug, or something else I cannot figure out. If I can update it adventually, I will, with Dreamers permission. For now, keep up to date wit the link above.




DISCLAIMER: Do not use cover breaking aliens on Shen's Legacy mission. Most aliens can use elevator. An alien that breaks cover simply breaks the elevator. You have been warned.




Update: September 12th Rebalancing, tweaks, modified skills trees, and for those who have the dlc, access to certain skins. To change these skins (which will change the skin of all the aliens of that type that are recruited by Xcom. For instance, if you want the Berserker Queen skin (Assuming you own the DLC), every berserker you make will look like a kin.

New Berkserker and Andromedon balances and abilities!
Restructure of Archon Tree
Change of the Research Mission: It costs resources and has a chance of granting a random alien based on percentages. 1-2 percent for you to rescue a Sectopod!
If I forgot anything, I'm sure Dreamer will bash me over the head and remind me. Oh, yeah, and thanks Dreamer for all the awesome work!

Update: August 12th. Three Aliens added, Sectoid, Sectopod, and everyone's favorite Metal Sphere Necromancer, the Gatekeeper! Be warned, the Sectopod and it's buddy the Gatekeeper cannot be rebuilt after being killed in action. This is for balance purposes. The Sectopod has a a telejump move with no animations that places it on top of things, to make it easier/possible to extract. Thanks again to @Dreamer. Second Disclaimer: Most of these new alien units don't have hands or hacking devices. Not reccomended where killing is non-advisable. Remember to bring a Spark or a Human to always be able to properly complete missions. Only some of the aliens in our roster can interact with devices, and even then, very few. (Shen's dlc is just one example). Some other balancing has been added, but not fully tested. All this will be reviewed at a later date. Example: Firebreath on the Berserker is no longer useless.


Update July 9th: Bug fixes, and for those who want to start a new game, viper's with tiered rifles with working firing animations! Disclaimer: A fix for the Elevator Shen Dlc bug has not been fixed. WE are looking into it, but so far, no fix has been found.
Also; Archons! (This requires a new game if you want to try the Archon out. Everytime we add a new alien, this will be the case, most of the time, unless a fix can be found.)
Additional updates include fixes to spit and the tongue/grapple move. All thanks to @The Dreamer.
In this update, to make some of the aliens who were weaker in late game more viable, armor restrictions were removed, so they can use normal tiered human armor. If I can remember what else @TheDreamer pulled out of his coding hat, I'll update this later.


Update June 15th (AGAIN.) Thank @The Dreamer. He pulled another rabbit out of his hat. You should be able to load saves properly now.

Update June 15th: When we uploaded the file, it was fixed. As soon as it hit steam workshop, the issue reverted. We are currently working on the problem. Don't have an eta yet. Sorry folks.

Update June 13th: Name Change! Thanks to @The Dreamer(Koopa). All fixes and updates and additions by him. Additions included new tiered rifles for the Vipers! Note: To fix many things in this update, we were unable to support cutomization (as this what was causing the problem, partially) of aliens. However, most graphical issues that were nasty in game like human heads in your aliens are gone. Please also note that we are still aware of the current animation/transport graphic bugs (inside out heads), and that the vipers spit ability is broken. We will adventually find a fix, but no time frame can be given. Sorry. Thanks for the Support!

Update May 14: The Alien Hunters patch gave this mod a graphical
glitch. The aliens have a human head protruding from their bodies.
Dozens of people have posted about this in the comments below and we
are aware of the problem. It does not affect gameplay. We are
working to figure out what the patch broke, and fix it. Please stay
tuned.


This mod allows you to train a number of the Advent alien troops to
fight for you. Currently it supports MEC, Viper, Chryssalid, Muton,
Berserker and Andromedon. The MEC and Viper have well defined and
unique roles, supported by custom abilities. The viper makes an
excellent infiltrator, and the MEC is designed to take enemy fire
while allowing other squadmates to get kills. The ini file allows
extensive customization of the custom abilities and weapon damage;
please see the extensive comments in XComPlayableAdvent.ini.

To train each alien race, you must complete the corresponding autopsy.
Then, a Proving Grounds project will allow you to add individual alien
soldiers to your barracks. If you just want to get the troops to play
around, you can make recruitment free of cost in the ini file.

In the future, we will improve the unique abilities of the playable
chryssalid, and then other aliens. There are no plans to support the
humanoid Advent units; use Dor's Armor Mod for the armors.

Please join the discussion in the nexus thread:
http://forums.nexusmods.com/index.php?/topic/3879390-playable-advent-mod-details-feedback/
See post #2 for the current unit ability trees and post #3 for
detailed release notes.

For details on the optional MEC story mission, see this thread at nexus:
http://forums.nexusmods.com/index.php?/topic/3983220-story-mission-for-playable-advent-mec-discussion-and-feedback/

If you wish to modify any ini's, please start here: steamapps/workshop/content/268500/665546898/config.

Credits

* Main implementation and all aliens unless noted above and below: davidlallen and @TheDreamer
* Original concept, mec and viper prototype: sgtcal10
* 3D modeling and animation: maclimes
* Berserker, release czar: Kriiden (funnyhalo1 @ nexus) Special thanks to Sernik and derBK for their assets and assistance in making the new custom abilities. Please consider following them and subscribing to their mods. Some Assets were pulled (with permission) from derBk's mod, A Better Advent. Thanks for that.
* Andromedon and now a whole lot of other stuff that we don't have room for here.: koopakidsadguy @ nexus TheDreamer @ steam ,
* Advisors: lucubration for abilities, vectorprime for modeling,
RealityMachina for missions, others at nexus and /r/xcom2mods
Popular Discussions View All (34)
86
Apr 6, 2022 @ 8:49pm
PINNED: The Big, Bad Bug Thread!
The Dreamer
54
Jan 13, 2017 @ 9:35am
PINNED: Report animation bugs.
Rekin
16
May 5, 2018 @ 5:39pm
Playable Aliens Feedback
Circle of Psi
1,696 Comments
BoxingBud Mar 11 @ 8:46pm 
should I use this one if I am not using long war?
Vigil Jan 15 @ 8:11am 
Mod works great. Just don't bring andromedons on stealth missions lol. (they are very clumsy)
sggaghghwaghwghwgh Aug 13, 2023 @ 2:03pm 
Also love sentinels, aka, SPARKS: Just lay waste to all terrain.
sggaghghwaghwghwgh Aug 13, 2023 @ 1:56pm 
Could you please upload this to the Xcom 2 nexus for reverse compatibility with MO2?
Average Genestealer Jun 23, 2023 @ 8:37am 
wotc version when
ZOİZİMAX Dec 8, 2022 @ 2:29am 
Is that work with WOTC ?
Lyra Hamstrings Mar 21, 2022 @ 5:34pm 
Any chance of this ever gaining WOTC compatibility?
Harro Oct 4, 2021 @ 8:09pm 
Is there a way to remove the build/rebuild limit on sectopods and gatekeepers?
If so how do i go about doing it
Cheers
Xonxt7479 Feb 23, 2021 @ 7:16pm 
I hate how this concept hasn't really gotten much attention, I mean, I REALLY want to play this with Wotc, RealityMachina's wotc version has broken animations, with no patch in sight, its really sad, because I want to have a viper fight alongside an actual fucking bionicle because im a lunatic but I can see this mod having other applications in Wotc, but alas, I assume the day when someone decides to make another playable aliens mod will never come
SarahTheWolf Jan 5, 2021 @ 7:56am 
Probably the only working playable aliens mod we will ever get. Although it would really need some tweaking. Like add the Codex Clone ability after taking damage.