Arma 3
980 ratings
USS Nimitz
 
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Data Type: Mod
Mod Type: Boat, Plane, Structure
File Size
Posted
Updated
592.499 MB
Mar 12, 2016 @ 1:44am
Aug 10, 2018 @ 11:55pm
12 Change Notes ( view )

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USS Nimitz

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In 1 collection by Rory
Top Gun Collection
2 items
Description
The USS Nimitz is a mod for Arma 3. It adds the nuclear powered carrier USS Nimitz to the BLUFOR side.

The ship is a static structure, does not move and is not pilotable. It is provided with explicit permission of its creator, Tetet.


Features

• Full scale USS Nimitz model
• Complete walkable flight deck
• 4x Fully functioning aircraft steam catapults
• Automatic jet blast deflectors
• Landing area with working aircraft arrestor gear
• IFLOLS landing indicator
• 4x Side decks for mounted AA (coming in future patch)
• Complete hangar bay below flight deck
• Working aircraft elevators
• Ammo cart elevators
• Aircraft towing using UGV
• Functioning refuelling, rearming & repairing areas
• Full scale island with stairwell access to hangar and bridge
• Briefing room with customisable projections & maps
• Armoury area for personal weapons storage
• Colour coded AI deck personnel
• AI Catapult shooter animations
• Accessible rear lower deck area
• Working zodiac RIB deployment & retrieval area
• Deployable static models of Phoenix & MK82 bomb racks
• Multiple internal stairwells & pathways to access areas


Suggested compatible mods

John & Sauls F18
http://steamcommunity.com/workshop/filedetails/?id=743099837

Firewills F14
http://steamcommunity.com/workshop/filedetails/?id=537154025

Vanilla planes & helicopters do work to a certain extent with the carrier, but in general they act bumpy and tend to get damaged when taxiing or landing on the carrier.


Suggested compatible mission

Top Gun
http://steamcommunity.com/sharedfiles/filedetails/?id=636565800


Several PDF documents are included with in depth details & instructions which you should read, they are located here...

Steam\steamapps\common\Arma 3\@USS Nimitz

This mod includes numerous modules that will enhance behaviour and realism of the carrier, see above documentation or for more in depth discussion & troubleshooting please visit the USS Nimitz BIS forum page...

https://forums.bistudio.com/topic/157177-preview-release-nimitz-for-arma3/


Known Issues
http://tetet.de/arma/arma3/nimitz/KNOWNISSUES.txt

To Do List
Http:/tetet.de/arma/arma3/nimitz/TODO

Wish List
http://tetet.de/arma/arma3/nimitz/WISHLIST
Popular Discussions View All (22)
11
Aug 17, 2019 @ 11:29am
Can't use launch bar.
US Customs and Border Protection
13
Apr 3, 2018 @ 8:05am
Salute not working?
Pete "Maverick" Mitchell
7
Feb 13, 2018 @ 8:12am
Towing Aircraft In Multiplayer
TheBlackSenpai™
< >
692 Comments
Barrongo Mar 18 @ 2:13am 
Just gotta say, the length of this carrier is the same exact size (333 meters) like the real life. It really is 1:1 scale.

Was just curious because the Vanilla aircraft carrier (USS Freedom) was 10-15% bigger, and they should be almost the same exact size because the Ford class is only 4 meters longer, but it ended up to be 377 meters long.

This mod have my respect for its sharp details and functions.
SickSidewinder9 Feb 27 @ 9:13am 
There's some kind of script errors with this AND beta version. 1 about the loop script I think, and trying to land ITC F-181 doesn't catch the wire - maybe needs to be done manually? I'm pretty sure I didn't miss twice.
2nd, something makes editor placed E and F hornets have a buddy pod on the center line no matter what's selected (tank or FIR pod for commanding missiles). The only ones that don't have buddy pods on the centerline are the ones that...wait for it...have the buddy pod selected. Maybe Super Hornet Beta error?
Another SUPER ANNOYING one is constant spamming of AIM-9X not found. I think it's the deprecated missile from the Super Hornet Pack, but I don't know if it's related to Super Hornet pack or a Nimitz object. It pops up in the editor, starting a mission, ending a mission and going back into the editor, starting again, etc. And it's one you have to click to go away.
IDK what changed, but thanks in advance.
FNAFfoxy125 Feb 25 @ 9:40am 
how can i do it for AI to use on the deck with the tailhook, if script is necessary, do you have any videos or instructions ?, sorry I'm horrible with script
TeTeTe3  [author] Feb 24 @ 5:40am 
@Pumas340 search in yellow properties for Nimitz and set the Nimitz aligner first for changing direction.
@Ryan that's strange, do you use any framework like exile that may block the remoteExec part? If so, you need to explicitly allow the actions.
Pfc. James Francis "Ryan" Feb 22 @ 5:08am 
question, the ship is working very well in solo, but in MP i dont have access to the catapul action for the plane ? any idea to fix that ?
Pumas340 Feb 4 @ 3:38pm 
how do i find it in zues?
TeTeTe3  [author] Jan 27 @ 10:39am 
@Marie, I just spawned two Nimitz in Zeus and they worked okish, one lost an Anti Air asset in the pond, the other spawned nicely. Not sure what the problem you face is, maybe you can record a video or describe it in other words?

@Barrongo, will fix the F-14 placement in the experimental build next weekend. The problem were the wings unfolded (fixed via a check for the classname) and that the space in the fore of the carrier is not sufficient for the F-14, even with wings swept. Not sure when this fix will make it to this release here though.
Marie Jan 26 @ 9:14pm 
@TeTeTe3 okay thank you ㅠ.ㅠ
TeTeTe3  [author] Jan 26 @ 5:39am 
@Marie, will look into Zeus as well, but have little hope for a fix.
Barrongo Jan 26 @ 2:34am 
@TeTeTe3 I really appreciate the reply and information, I will be in my best patience to wait for the patch, Take your time and I hope your having fun improving & developing the mod.

Thanks!