Team Fortress 2

Team Fortress 2

493 ratings
CP Trench Canyon
   
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Game Mode: Control Point
File Size
Posted
9.225 MB
Mar 9, 2016 @ 4:50pm
1 Change Note ( view )

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CP Trench Canyon

Description
3 Capture Points. Influenced by my love of TFC Rock 2. My first attempt at a TF2 map.

Can also be Downloaded at:
http://tf2maps.net/downloads/cp_trenchcanyon.1365/

70 Comments
YummyProvolone Jan 18 @ 5:00pm 
tea four rest to
Knusperfrosch Apr 19, 2016 @ 4:59am 
This map might also make an interesting CTF Invasion mode map (like ctf_Converge), where a single intel spawns in the middle and teams fight to carry the intel (bomb) into the enemy base to the capture point, but if they dorp it the enemy team can instantly pick up the intel and carry it the other way.
Knusperfrosch Apr 19, 2016 @ 4:57am 
OBSERVATIONS:
Sniper sightlines in the mid rectangle are extremely long, from gallery to gallery, as the area is very open, but at the same time the middle point is completely covered even if the Sniper stands where the screenshot is taken from. I guess that's why it's called "trenches"
.
You can cap the mid point from the tops of the sheds that flank it, even though the yellow line stops at the walls. Is that intentional?

Great framerate would make this a good candidate for competitive play, but lack of vertical gameplay and a lot of the map being tunnels and hallways means Soldiers might come to hate this map. Needs more playtesting before I can really get a full opinion on it.
Knusperfrosch Apr 19, 2016 @ 4:55am 
I just played a few rounds on this 3CP map, albeit in a 2v2 match.

PROS:
Insanely good frame rate (90+ in some spots, 250-270 FPS in other spots!!), map must be crazy optimized. Or is it just the lack of props?
Interesting mid area.

CONS:
The outer points are pretty deep into the bases. The final room is rather plain and might be hard to defend because of the many entrances. So I guess all the defending would have to happen in the hallways.
A lowest route through cellar and caves feels needlessly long and superfluous, I doubt anyone but Scouts would use it. It's a good idea to have a low exit to the mid arena, but why at the end of an endless tunnel? So that attackers can penetrate deep into the base? But a single sentry or Demo could block that tunnel off.
asd417 Mar 23, 2016 @ 6:45pm 
Sudh a nice map! but one thing tho, the stone walls around the mid point looks as if it was not displaced, making it look like a plain walls with stone texture. maybe you could make the walls look pretty.
Pripo Mar 21, 2016 @ 6:06pm 
oh fuck me, now i commented. here we f u c k i ng go
Pripo Mar 21, 2016 @ 6:06pm 
for fuck sake steam, just because i misclicked on this shit doesnt mean i want fucking notifications
Bloodmoon1031 Mar 21, 2016 @ 6:05pm 
this map looks cool
VENI VIDI VICI Mar 20, 2016 @ 6:57pm 
Awesome
Faust Mar 20, 2016 @ 3:58am 
Looks like it has too few flank routes on mid.