XCOM 2
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Configurable Protect Device
 
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0.142 MB
Feb 28, 2016 @ 1:44pm
Mar 24 @ 10:42pm
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Configurable Protect Device

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Description
Changes Protect the device objective HP so it scales to a more reasonable HP. Early game 32 HP, Mid game 48 HP, Late game 72 HP. Configurable in INI SteamApps\workshop\content\268500\634951246\Config\XComProtectDevice.ini

Also changes alien relay HP to 6, 12, 18. Configurable in the same file.

This is an improved version of the mod http://steamcommunity.com/sharedfiles/filedetails/?id=634352787 , this mod will take priority over the other mod so you don't need to enable the other one. The other mod provides more stability because this mod uses a hacky way to manipulate the device HP (referenced from wghost's configurable mission timers mod).

KNOWN ISSUE:
This mod will not update tactical games save properly, it will change the max HP but not the current HP for tactical saves, but it should have no problems for protect device missions that comes after.

WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work if and only if the mod is enabled, since this is a tactical game mod there shouldn't be missing content after disabling the mod as long as you don't save/load in tactical games, so for now you'll have to use this mod to fix it if you decide to disable the mod http://steamcommunity.com/sharedfiles/filedetails/?id=619141883

Problems? Follow this guide first! it may solve your problems (applies to all mods) http://steamcommunity.com/sharedfiles/filedetails/?id=625230005

Compatibility Note:
This mod should be compatible with any mod that don't replace the device object name in these missions. It will only work with 1 'SignalInterceptor'/'DataInterceptor' or 'AlienRelay' Destructible at a time.
WORKS WITH WOTC, but recommended to set UseAlternatePatcher to true in XComProtectDevice.ini
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40 Comments
-bg-  [author] Mar 24 @ 9:49pm 
ok I didn't noticed it at first because I didn't do a run with this mod on and only do testing to make sure the HP is changed, it seems some tactical map logic is changed in wotc to make it quite iffy, I have an alternate way to patch ready but there are other side effects such as loading a different session game will make them have the wrong max HP (keep in mind that their current HP will retain with the settings it is loaded with, so it can have more HP than mx HP in those case, but shouldn't have gameplay effects because you can't repair them, just UI effects), I will add the alternate patching method as an optional config
Datadagger Mar 24 @ 7:10pm 
Hey bg, I duon't know if you're still supporting this mod but I'm getting a glitch where the device is untargetable when first loading in a mission. This happens on both protect and destory missions, the device doesn't have a health bar and can't be shot at. Reloading the game fixes the issue but it happens consitently on every device mission when first loading in
Jopo80 [FIN] Jan 17 @ 2:43pm 
OK, I just subscribed to the customizer, I´ll need to add the civilian entries into the characterstats.ini right?
-bg-  [author] Jan 16 @ 3:51pm 
just change the Health of HostileVIPCivilian, FriendlyVIPCivilian, Soldier_VIP, Scientist_VIP, Engineer_VIP using my Easy Customizer mod
Jopo80 [FIN] Jan 16 @ 2:36pm 
Hey -bg-, could you possibly do a configurable VIP rescue etc. also? I did a major rebalancing mod for myself and sadly I cannot find the VIP hitpoints in the .ini files? Now if only the Damage roulette and Red Fog effects were also brought to the WoTC? Thank you by the way for this mod it´s a big help. :-)
RambelZambel Nov 29, 2017 @ 8:12am 
anyone can say how it works with beta strike? Cause Beta strike double the hp even of the devices, they have insane hp, u cant lost tese mission by destroyed device, the enemies hit and hit, and u just laugh
Dragon32 Oct 25, 2017 @ 3:20pm 
@MoronicCinamun:
Yeah, deleting the Firaxis INIs from the basegame My Games folder won't help if you're playing WoTC
MoronicCinamun Oct 25, 2017 @ 2:47pm 
Update: I also just realized by looking through the files it uses a seperate directory, and thus config folder, for "vanilla" xcom2 and WOTC, wonder if that too makes any difference at all.
MoronicCinamun Oct 25, 2017 @ 2:21pm 
You know what? that article made me realize I had this mod installed, then when I got WOTC I unsubbed all mods to do a "clean slate". Then got it back later XD

That may not have deleted properly from the .ini, so I should give a try to deleting the config.

Dragon32 Oct 25, 2017 @ 9:53am