XCOM 2
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Configurable Protect Device
   
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Feb 28, 2016 @ 1:44pm
Mar 24, 2018 @ 10:42pm
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Configurable Protect Device

Description
Changes Protect the device objective HP so it scales to a more reasonable HP. Early game 32 HP, Mid game 48 HP, Late game 72 HP. Configurable in INI SteamApps\workshop\content\268500\634951246\Config\XComProtectDevice.ini

Also changes alien relay HP to 6, 12, 18. Configurable in the same file.

This is an improved version of the mod http://steamcommunity.com/sharedfiles/filedetails/?id=634352787 , this mod will take priority over the other mod so you don't need to enable the other one. The other mod provides more stability because this mod uses a hacky way to manipulate the device HP (referenced from wghost's configurable mission timers mod).

KNOWN ISSUE:
This mod will not update tactical games save properly, it will change the max HP but not the current HP for tactical saves, but it should have no problems for protect device missions that comes after.

WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work if and only if the mod is enabled, since this is a tactical game mod there shouldn't be missing content after disabling the mod as long as you don't save/load in tactical games, so for now you'll have to use this mod to fix it if you decide to disable the mod http://steamcommunity.com/sharedfiles/filedetails/?id=619141883

Problems? Follow this guide first! it may solve your problems (applies to all mods) http://steamcommunity.com/sharedfiles/filedetails/?id=625230005

Compatibility Note:
This mod should be compatible with any mod that don't replace the device object name in these missions. It will only work with 1 'SignalInterceptor'/'DataInterceptor' or 'AlienRelay' Destructible at a time.
WORKS WITH WOTC, but recommended to set UseAlternatePatcher to true in XComProtectDevice.ini
66 Comments
Haydern Nov 9, 2024 @ 5:45am 
@Dragon32 i think i discovered the problem. When i open AML, steam keeps validating the game (i dont know why, there is no problem with integrity) and the XComProtectDevice its deleted from the folder. The game open and then the file its created again on default values. Very strange because my other mod changes do not change at all with the validation. Last time i tried the binary search i only got crashes. With 900 mods active, if i disable something, something will break. Thanks anyway, ill dig the reason why my game keeps validating on launch.
Dragon32 Nov 7, 2024 @ 5:10pm 
@Haydern
OK. Assuming device health is set on mission load then I'd set-up a test save right before leaving the Avenger and then use the binary search method. Helped me work out what was causing the Hunter (and only the Hunter) not to spawn, weirdly that was Nice Mission Debriefing. And that was fixed.
Binary search is talked about here: https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Haydern Nov 7, 2024 @ 4:30pm 
@Dragon32 nop. I play with 900 mods, must be some conflict
Dragon32 Nov 6, 2024 @ 5:17pm 
@Haydern
You're not launching with the -regenerateinis argument are you?
Haydern Nov 6, 2024 @ 4:52pm 
@Dragon32 already tried everything. Configs keep reseting. Its the only mod that happens. I do a loot of changes on classes and items, but this one is the only i have problems
Dragon32 Nov 6, 2024 @ 7:10am 
@Haydern
Re-read the Description and follow the problem solving link
Haydern Nov 5, 2024 @ 6:59pm 
The HP config keep changing to default. Any solutions?
the__mentat Nov 4, 2024 @ 9:45am 
Excellent mod and a must when playing on higher difficulty levels.
Arthur Pendragon Jun 1, 2024 @ 8:52am 
THANK YOU!

That was one of the few things that bugged me in WotC:
"protect the device" only to have a Sectopod and Gatekeeper spawn right beside it to pummel it from the start of the mission.
khumak Nov 14, 2023 @ 6:26pm 
I think people having issues with the mod must have a mod conflict. It works fine for me and I'm using LWOTC. The only quirk I have noticed is that when I get a mission to destroy an alien relay sometimes the displayed health seems wonky and shows full health until after I've done X amount of damage. Maybe it's displaying the original health so it show full until I've done enough damage to take it from the newly increased health down to below the original displayed health? Not sure. Either way it's really just a minor display issue.