Source Filmmaker

Source Filmmaker

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Dandelion Seed
   
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Universe: Original IP
Model
Models: Outdoor
Tags: SFM
File Size
Posted
1.878 MB
Feb 21, 2016 @ 10:17am
1 Change Note ( view )

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Dandelion Seed

Description
This... took longer than I expected.
It is one of those seeds that you find in your hair during summer and which may end up tickling your nose and causing you to sneeze. It comes from the dandelion, and unfortunately for you, it is a common plant.

This dandelion seed has a posable stalk, the option to remove its stalk or seed and the ability to be painted via Override Materials. If you want to make it glow in the dark you could remove the slashes in the VMTs for the $selfillum and mess with the $selfillumtint to change its color if you want to make some fairytale scenes and such.

Made with Blender.
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Workshop items used for poster:
Flatvoid: http://steamcommunity.com/sharedfiles/filedetails/?id=355879536&searchtext=flatvoid
Cloud Particle: http://steamcommunity.com/sharedfiles/filedetails/?id=205782104&searchtext=cloud
Grass: http://steamcommunity.com/sharedfiles/filedetails/?id=450429062&searchtext=grass
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Includes:
detonatress\Dandelion Seed\dandelionseed.mdl
15 Comments
Mfgolt Nov 3, 2020 @ 7:13am 
Those things were falling everywhere when I was 6
destinywing777 Jan 1, 2017 @ 12:45pm 
Hello can i ask soemthing I need your help you see I'm creating this online series with VA and animators but we need someone to add some models to the workshop once their up we can begin production Please we need your help
Scrubby May 29, 2016 @ 3:52am 
wow, that's really nice!
Detonatress  [author] Feb 27, 2016 @ 10:08am 
I might make one but currently I have several projects to work on so not sure when.
GottoGure Feb 27, 2016 @ 9:18am 
i would lik to ask there have dandelion flower? (i don't knowow this call) coming out also great work because dandelion can make some great picture.
vinuldash Feb 24, 2016 @ 4:13am 
O yeah, need make particle !!!
Fate'sEmployee411 Feb 23, 2016 @ 1:18am 
thank you!!!
Detonatress  [author] Feb 21, 2016 @ 3:06pm 
@Sup3rNo7a I think I had about over 50 of these in the scene, some offscreen. They still only took 700mb of RAM so I guess you can still add more. But they increase render times considerably. I'll have to figure out a solution to the particle lighting dilemma to have an efficient rain of these. Perhaps 2 types of particles, one for map lights and one that glows in the dark.
Sup3rNo7a Feb 21, 2016 @ 3:03pm 
Now to see how many of these I can flood a scene with before SFM crashes. :D
monster cookier Feb 21, 2016 @ 2:53pm 
good answer