Space Engineers

Space Engineers

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Rotorless Graphical Radar
   
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File Size
Posted
Updated
2.763 KB
Feb 6, 2016 @ 3:26pm
Feb 8, 2016 @ 6:18am
3 Change Notes ( view )

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Rotorless Graphical Radar

Description
This is an InGame Programming Script.
You only need:

1 Timer Block
1 Programming Block
1 LCD / Text Panel
1 Remote Control Block
(1 Power source, obviously)

1) Put the script in the programming block
2) Put the programming block in the timer
3) Put the timer in the timer so it triggers itself with TriggerNow and thereby loops
4) Trigger the timer
5) ???
6) Profit!

Edit the script to change settings such as range, and RPM, and set correct block names. If the script can't find the correct block names, it just randomly grabs what it needs from the grid, so it might mess up your other lcd's if you have any and it can't find "Text panel".

Since it doesn't use sensors, it can unfortunately not detect life forms. Use my old version for that: http://steamcommunity.com/sharedfiles/filedetails/?id=614618032

A big thank you to Skleroz for the help with migrating away from rotors.

Update 1.1:
- I added a refresh rate limit setting to save computing resources and to hopefully fix Script Complexity Errors. Let me know if this worked.

Update 1.2:
- I added an option to change scanning range while it runs, with arguments "increase" and "decrease". The step range is 100m by default, but can be changed in the script.

Popular Discussions View All (3)
8
Sep 15, 2021 @ 4:29am
point 5. of installation guide
BlackRedDead
1
May 18, 2019 @ 9:47pm
compilation errors much?
Vaqxai
0
May 15, 2016 @ 4:36pm
tutorial deutsch
gogo
175 Comments
killer_klown94 May 23 @ 6:43pm 
piece of junk
MrFox Oct 29, 2018 @ 2:59pm 
There is a "Beacon" that replaces this in a way
Vlad1m1r Mar 28, 2018 @ 10:37pm 
This script is long-dead, look up 3D lidar instead
degebs Mar 28, 2018 @ 12:50pm 
does not work for me
Five Nights At Fuddruckers Mar 14, 2018 @ 6:04pm 
@Helios
i have this same problem.
Vaqxai Aug 15, 2017 @ 4:42am 
this program has compilation errors
remethep Jul 29, 2017 @ 4:27am 
I hope this get's a fix.It's basically exactly what I want atm. :)
remethep Jul 29, 2017 @ 4:23am 
I would love to see this updated! :)
MrFox Jun 19, 2017 @ 5:09am 
heres an Idea for you! why not tru to read the "bool CollisionAvoidance" to atleast show things?
The control block does have bool CollisionAvoidance to say "HEY theres an object there, i need to go around it!" give it a try u never know :3
Or how about a Antenna to find them, they do have a list of actions(like finding other ships n such) and they have a VERY NICE 50km range. if a Antenna sees another grid, it will post the terminal in the K menu, even if it has no acess to it :3