Cities: Skylines

Cities: Skylines

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Ploppable RICO
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0.094 MB
Dec 28, 2015 @ 1:12am
Oct 26, 2018 @ 3:13am
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Ploppable RICO

Description
Updated for Industries DLC by Bloody Penguin.

This mod will allow you to plop buildings that function as:
  • Residential
  • Industrial
  • Commerical
  • Office

The Ploppable RICO mod will convert any compatible ploppable asset to a RICO building.
For example, parks can be converted to farms, and unique buildings to offices. RICO buildings will function identically to their growable counterparts. Mixed use buildings and unlimited footprint sizes are also possible with Sub-Buildings Enabler and Sub-Buildings Tabs.

Assets can be made to be compatible with the mod, but the mod won't be required.
Asset authors will just need to include a .xml file that contains the RICO settings. The assets will revert back to their original ploppable function if the mod is disabled, and non RICO mod subscribers can still use the asset for its original purpose.

For asset makers who want to make their assets RICO compatible, you can follow the
Asset Creation Guide. Check out the Advanced Guide if you want to experiment with mixed use assets.

The Settings Panel Guide can be found here.

To convert growable assets to RICO assets, follow the Growables with Ploppable RICO Guide.

To get started, you can sub to the RICO Workshop Settings mod. It adds RICO settings to 74 popular assets that don't have existing RICO settings. It also adds RICO settings to a few generic vanilla unique building assets.

The RICO mod is fully compatilble with the PropaneDragon's Rush Hour mod and WG's Realistic Population mod.

A huge thanks to Boformer, Tailgunner, and BloodyPenguin for all of the design input and code they've contributed. Also a huge thanks to cope for his detours library. And a final thanks to SamSamTS for his UI objects used in the settings panel.

This mod does not save data to the scene file. It can be safely activated and deactivated on your cities with no risk.
Source Code[github.com]

You can see the mod in action in Keralis's and Strictoaster's popular YouTube series.
Popular Discussions View All (57)
909
Nov 6, 2020 @ 12:08am
Report Issues Here
AJ3D
6
Jun 8, 2020 @ 9:19am
Is this mod causing issues
AviatorPhil
26
Nov 14, 2016 @ 6:30pm
PINNED: Compatible Asset Collections. Updated 11/21/16.
AJ3D
< >
2,313 Comments
LemonsterOG 10 hours ago 
:redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare:

EVERYONE --

THIS IS AN OUTDATED MOD --- IT HAS BEEN REPLACED

Here is the new version:

:neonbr: :neonbr: :neonbr: Ploppable RICO Revisited

:redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare:
Jasa 15 hours ago 
Fantastic job! thank you so much for making this!
FliXis Jan 18 @ 4:16am 
@Ilion, thx you!
Ilion Jan 18 @ 4:12am 
@FliXis,
That's a very noticeable name. But, apparently, you didn't notice all the posts telling anyone looking that this mod is dead, and that there is a new version.
FliXis Jan 18 @ 3:38am 
error during mod subscription
1072622997 Jan 8 @ 6:15am 
订阅了学校就没了是怎么回事:steamfacepalm:
LemonsterOG Dec 19, 2020 @ 9:02am 
:redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare:

EVERYONE --

THIS IS AN OUTDATED MOD --- IT HAS BEEN REPLACED

Here is the new version:

:neonbr: :neonbr: :neonbr: Ploppable RICO Revisited

:redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare:
461982920 Dec 19, 2020 @ 8:58am 
为什么我用这个MOD的时候建筑物总是会自己拆掉呢,一直被这个问题困扰,导致不想玩了,因为我是萌新不怎么会,麻烦告诉我一下解决的方法 谢谢
LemonsterOG Dec 12, 2020 @ 9:35am 
@mihai_bogdan_80 -- Absolutely! :smileyflag:

The issue is, when a mod becomes obsolete and a newer version is released, there's no way to update all assets across the workshop that used the old one and switch the requirement to the new one. It's left up to the asset authors to update their own work.

You'll find this to be the case with a lot of mods. You'll still see links for the old Find It in asset descriptions and those links are broken. Find It 2 is the replacement, but if the author's don't update their links, players (especially new ones) won't know there's a new version available.

When I come across either old requirements or old links in descriptions, I leave a comment for the author explaining what needs updated. Most times, they thank me and update it. Sometimes the authors are no longer active on the workshop and therefore no further updates will be made.
mihai_bogdan_80 Dec 11, 2020 @ 8:05pm 
Hello Lemonster, there are many building that require this. If I use the new one, the buildings that require this mode will work?