X Rebirth

X Rebirth

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Canteran ship pack
 
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1.352 MB
Dec 18, 2015 @ 3:02pm
Jan 21, 2018 @ 7:26am
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Canteran ship pack

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Description
For additional changes to "Lost Sectors" download:

http://steamcommunity.com/sharedfiles/filedetails/?id=1265178713

These changes have formerly been included.

_____________________________________________________________________________

This pack provides some redesigned ships and the CV from the plot all buyable in DeVries and Albion.
Adds pirate fighters to DV and AL shipyard.

Adds Shipyards to DeVries CV that will only work properly if you have a shipyard mod installed.

I repeat: Their function depends 100% on a third-party shipyard mod like Blackrain´s "player shipyards" or "CWIR" or eMYNOCK´s "player shipyards and enhancements" which is a derivate of BR´s mod. "Simoom´s lantern" should also work.

______________________________________________________________________________

Tested with Version 4.3

Use at your own risk.



XL-ships:

- Cerberus: A variant of the Sucellus (introduced as Inazuma by aladinaleks in one of his mods ( http://steamcommunity.com/sharedfiles/filedetails/?id=515266755 ), but very different).
- compatibility with MICT by w.evans (is recognized as long-range ship)
- new main weapon
- 32 new LO/LB-turrets
- 6 flak-turrets
- hull: 3.400k
- shields: mk3
- speed: 96

- Kukri: Variant of the Scaldis freighter
- 16 new LO/LB-turrets
- 2 HIVI/MA-turret
- 3 mining-turrets
- hull: 2.100k
- shields: mk3
- speed: 76

- Titan: Variant of the Arawn carrier (full compatibility with marvin martian´s carrier mod)
- 72 new LO/LB-turrets
- 28 flak-turrets
- 3 HIVI/MA-turrets
- hull: 7.500k
- shields: mk3
- speed: 76

- CV (plot)
- no changes
- can only build integrative URV-forge

- CV (DV)
- no changes
- can build shipyards (see note above!)
- can build Canteran Ringstation
- can build Solar Energetics



L-ships:

- Karion: Variant of the Lepton freighter
- new LO/LB-turrets
- new flak-turrets
- hull: 950k
- shields: mk3
- speed: 132

- Ragnarok: Variant of the Stromvok destroyer
- 18 new LO/LB-turrets
- 2 flak turrets
- 1 HIVI/MA-turret
- hull: 2.000k
- shields: mk3
- speed: 110

- Onil gas/minerals mkII
- new LO/LB-turrets
- 1 flak turret
- hull: 850k
- shields: mk2
- speed: no changes

- Ragnarar
- Stromvok + 1 HIVI/MA-turret (like Ragnarok)

- Stratos freighters: Variants of the Styrvok freighters with more hull
- 14 new LO/LB-turrets
- hull: 1250k - 1600k
- shields: mk3
- speed: 110



M-ships

-Cannibal: Variant of the Golem fighter
- 4 new Vulcan-MGs
- 2 torpedo launchers (nova-drones!!!)
- hull: 96k
- shields: 82k
- speed: 320

S-ships

-Warmonger: Variant of the Hesus fighter
- 2 new Vulcan-MGs
- 4 missile launchers (guided)
- hull: 45k
- shields: 55k
- speed: 386



Turrets

- LO/LB: Short-range anti-fighter-turret. Changed to laser-beam.
- FLK-turret: Flak turret.
- HIVI/MA-turret: Changed bullet to laser beam to avoid friendly-fire-problem.

Main weapon Cerberus

- HPG: Fast firing plasma-gun.



Hope you have fun with this. :)

Popular Discussions View All (7)
8
Dec 17, 2017 @ 1:53pm
XR 4.30 Errors
aladinaleks
4
Jan 10, 2018 @ 6:58pm
1.70 - err
aladinaleks
3
Jan 18, 2016 @ 5:15am
Hints
aladinaleks
< >
102 Comments
Verschollen Jun 12, 2018 @ 7:03am 
That is an Amazing MOD!
I like MODs that stick to the story of the game!
Nigeroid Feb 24, 2018 @ 3:29am 
@beaver1981: Ok, I understand you)
beaver1981  [author] Feb 24, 2018 @ 3:25am 
@Nigeroid:

In fact there are no new turrets produced. One of my turrets comes at the cost of one vanilla-turret. So in fact they are just "transformed" in the transaction when buying a ship. But I think every modder introducing new weapons did this that way... ...much less complicated, but since there have to be turrets in stock at a shipyard i don´t see a problem in terms of balance.

At the moment I don´t plan to apply bigger changes to the mod. I´m waiting for the 1.3 update of Lost Sectors.
Nigeroid Feb 23, 2018 @ 12:33pm 
Questions: Is any station produces new turrets? Do you think of adding new turret? M/AM launcher or electromagnetic plasma cannon for example?
beaver1981  [author] Feb 16, 2018 @ 11:00am 
@Nigeroid:

Feel free to do so. Will have a look at it when you uploaded it ;)
Nigeroid Feb 16, 2018 @ 8:42am 
I finished small compatibility mod for your ships for proper work with nidaren's Stronger Ship Hulls. Can I upload it to Workshop?
beaver1981  [author] Feb 11, 2018 @ 8:51am 
@ModestEgo:

5. I don´t know which combination of mods you are using... ...and I can and will not guarantee compatibility to each and every mod out there. In the vanilla game you can´t build a shipyard so it has to be another mod.

6. Workaround: Use a cheat mod to create your canteran shipyard.

7. Learn how to mod this game... ...it´s quite useful and fun if you are able to apply some tweaks here and there. Sometimes some simple changes make mods compatible. The only thing you will need is a good text editor, the egosoft forum and time. It is not hard to learn. I did that by reverse engineering mods and I´m not a programmer or something like that.
beaver1981  [author] Feb 11, 2018 @ 8:51am 
@ModestEgo:

1. J.L. is one of the very few people that released a mod containing custom models... ...and even if they look a little bit... ...selfmade... ...this is great work! ...and I don´t want to know how time consuming this has been. So thumbs up for that!

2. No, I don´t plan to do another standalone mod. Modding is actually really time consuming (don´t forget play-testing)... ...I created my mods for my own game and shared them. If there are some people liking my work I really appreciate that.

3. I had the idea to add torpedo launchers earlier but did not do that. (My other mod CES adds drones launching torpedos... ...so I actually have no need for that)

4. Changing models is far beyond my skills... ...and I would´t change the "Arawn" since it is the most complex and beautiful ship egosoft created for this game... ...the big hole has a function... ...and I don´t see a reason to change that.
ModestEgo Feb 10, 2018 @ 1:38pm 
@beaver1981

Edit:

I found a mod that added the Gallactica (shipmod) but the model looks like it was pulled from X3.

Would you be willing to create a custom standalone mod based off the Titan? I am wanting a Battlestar Gallactica mod. Basically the Titan with large torpedo nukes (preferably guided) to replace the bullets/lasers from your main cannons. And is it possible to change it graphically where it has a front nose to fill the big hole in the Arawn model?

On a side note can you make your ships buidlable at both shipyard stations you can build with the CV DV? One shipyard offers your stuff and the other one just builds normal DV ships. Can you make it so that yours builds everything. This also means that the CV that your shipyard builds only makes the storyline urv forge. So I have to build two shipyards to get all the ships. Not sure if there is a workaround for this.