X Rebirth

X Rebirth

55 hodnocení
Canteran ship pack
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
1.418 MB
18. pro. 2015 v 15.02
21. led. 2018 v 7.26
Poznámky ke změnám (41) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Canteran ship pack

Popis
For additional changes to "Lost Sectors" download:

http://steamcommunity.com/sharedfiles/filedetails/?id=1265178713

These changes have formerly been included.

_____________________________________________________________________________

This pack provides some redesigned ships and the CV from the plot all buyable in DeVries and Albion.
Adds pirate fighters to DV and AL shipyard.

Adds Shipyards to DeVries CV that will only work properly if you have a shipyard mod installed.

I repeat: Their function depends 100% on a third-party shipyard mod like Blackrain´s "player shipyards" or "CWIR" or eMYNOCK´s "player shipyards and enhancements" which is a derivate of BR´s mod. "Simoom´s lantern" should also work.

______________________________________________________________________________

Tested with Version 4.3

Use at your own risk.



XL-ships:

- Cerberus: A variant of the Sucellus (introduced as Inazuma by aladinaleks in one of his mods ( http://steamcommunity.com/sharedfiles/filedetails/?id=515266755 ), but very different).
- compatibility with MICT by w.evans (is recognized as long-range ship)
- new main weapon
- 32 new LO/LB-turrets
- 6 flak-turrets
- hull: 3.400k
- shields: mk3
- speed: 96

- Kukri: Variant of the Scaldis freighter
- 16 new LO/LB-turrets
- 2 HIVI/MA-turret
- 3 mining-turrets
- hull: 2.100k
- shields: mk3
- speed: 76

- Titan: Variant of the Arawn carrier (full compatibility with marvin martian´s carrier mod)
- 72 new LO/LB-turrets
- 28 flak-turrets
- 3 HIVI/MA-turrets
- hull: 7.500k
- shields: mk3
- speed: 76

- CV (plot)
- no changes
- can only build integrative URV-forge

- CV (DV)
- no changes
- can build shipyards (see note above!)
- can build Canteran Ringstation
- can build Solar Energetics



L-ships:

- Karion: Variant of the Lepton freighter
- new LO/LB-turrets
- new flak-turrets
- hull: 950k
- shields: mk3
- speed: 132

- Ragnarok: Variant of the Stromvok destroyer
- 18 new LO/LB-turrets
- 2 flak turrets
- 1 HIVI/MA-turret
- hull: 2.000k
- shields: mk3
- speed: 110

- Onil gas/minerals mkII
- new LO/LB-turrets
- 1 flak turret
- hull: 850k
- shields: mk2
- speed: no changes

- Ragnarar
- Stromvok + 1 HIVI/MA-turret (like Ragnarok)

- Stratos freighters: Variants of the Styrvok freighters with more hull
- 14 new LO/LB-turrets
- hull: 1250k - 1600k
- shields: mk3
- speed: 110



M-ships

-Cannibal: Variant of the Golem fighter
- 4 new Vulcan-MGs
- 2 torpedo launchers (nova-drones!!!)
- hull: 96k
- shields: 82k
- speed: 320

S-ships

-Warmonger: Variant of the Hesus fighter
- 2 new Vulcan-MGs
- 4 missile launchers (guided)
- hull: 45k
- shields: 55k
- speed: 386



Turrets

- LO/LB: Short-range anti-fighter-turret. Changed to laser-beam.
- FLK-turret: Flak turret.
- HIVI/MA-turret: Changed bullet to laser beam to avoid friendly-fire-problem.

Main weapon Cerberus

- HPG: Fast firing plasma-gun.



Hope you have fun with this. :)

Populární diskuze Zobrazit vše (7)
8
17. pro. 2017 v 13.53
XR 4.30 Errors
aladinaleks
4
10. led. 2018 v 18.58
1.70 - err
aladinaleks
3
18. led. 2016 v 5.15
Hints
aladinaleks
Počet komentářů: 105
ModestEgo 16. úno. 2020 v 22.50 
Would you be willing to bring these ships to X4?
mazrados 19. bře. 2019 v 3.16 
Not sure if it's this mod or weapons pack mod.
Game hangs when using Ragnarar. Not sure if it's because of this ship or because of weapons it uses.
mazrados 14. bře. 2019 v 19.54 
Great mod :)
However I don't have new ships in Albion. It's only available in DeVries.
Verschollen 12. čvn. 2018 v 7.03 
That is an Amazing MOD!
I like MODs that stick to the story of the game!
Nigeroid 24. úno. 2018 v 3.29 
@beaver1981: Ok, I understand you)
beaver1981  [autor] 24. úno. 2018 v 3.25 
@Nigeroid:

In fact there are no new turrets produced. One of my turrets comes at the cost of one vanilla-turret. So in fact they are just "transformed" in the transaction when buying a ship. But I think every modder introducing new weapons did this that way... ...much less complicated, but since there have to be turrets in stock at a shipyard i don´t see a problem in terms of balance.

At the moment I don´t plan to apply bigger changes to the mod. I´m waiting for the 1.3 update of Lost Sectors.
Nigeroid 23. úno. 2018 v 12.33 
Questions: Is any station produces new turrets? Do you think of adding new turret? M/AM launcher or electromagnetic plasma cannon for example?
beaver1981  [autor] 16. úno. 2018 v 11.00 
@Nigeroid:

Feel free to do so. Will have a look at it when you uploaded it ;)
Nigeroid 16. úno. 2018 v 8.42 
I finished small compatibility mod for your ships for proper work with nidaren's Stronger Ship Hulls. Can I upload it to Workshop?