Space Engineers

Space Engineers

773 voti
Realistic Thrusters (offset forces, NPCs unaffected)
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Type: Mod
Mod category: Script, Other
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14 dic 2015, ore 20:28
12 mag, ore 20:05
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Realistic Thrusters (offset forces, NPCs unaffected)

In 1 collezione di Digi
Digi's Space Engineers mods
46 elementi
Descrizione
First off, this mod is intended for people that want more realism and challenge to their world, it will change how you need to build ships and it will change how you control them if they're not balanced.

The game applies thruster force at center of mass, this mod changes that force to be applied at the individual thruster's positions instead.

Affects all thrusters (including modded ones).


NEW: Gets turned off for grids that are owned by NPC-only factions.
It does not get turned off for autopilot ships owned by players.
For details see the 23 May 2020 update in change notes tab.

You can force realistic thrusters on specific NPC ships by adding force-realistic-thrust in any ship controller's custom data on that grid.
The ship controller must be owned by the major owner of the grid for the tag to work (prevents players exploting it if they can board an NPC ship).
You can also force realistic thrusts on an entire NPC faction by adding force-realistic-thrust to the faction's private info (other text can be present).




The screenshot I posted indicates that the thruster visible there will cause the ship to rotate left, as opposed to going forward with the vanilla thruster forces.


Please note:
- Dampeners will be highly confused by this mod and there's nothing I can do to help that. Most of the time you'll need to turn them off in order for them to not screw your control even more.
Properly balanced ships will behave normally.

- Autopilot will not be able to fly ship properly if it's not balanced.

- Gyroscopes will help dampen the amount of torque an off-center thruster adds, but it's better to just balance thrusters to center of mass.



mod io?
Yes: https://mod.io/g/spaceengineers/m/realistic-thrusters
Discussioni più popolari Visualizza tutte (5)
13
6 giu 2020, ore 23:01
Apply this mod to gyros too
Grit Breather
12
26 dic 2022, ore 13:10
FLY-BY-WIRE version of Realistic Thrusters Mod
Engi
3
1 feb 2021, ore 6:39
Idea: Auto-Steering
CTH2004
459 commenti
S c r a g s k i 20 mag, ore 9:51 
You absolute beast, I didn't realise you'd replied and updated the mod so fast. Worked first time like a charm <3
Digi  [autore] 12 mag, ore 10:08 
AcceptsHumans thing might work, I dunno how I glossed over that =) I'll look into if player factions can ever set that, thanks :}

As for the private info thing, anything that a player can input to turn off realistic thrust, they will xD because it's an objective advantage
S c r a g s k i 11 mag, ore 10:31 
Or a reversed version of the "force-realistic-thrust" custom pirvate info tag? Like "force-vanilla-thrust"?
S c r a g s k i 11 mag, ore 10:27 
Is there no way to make it exclude factions with "AcceptsHumans=False" seeing as these are on that log output, and would never be human?
S c r a g s k i 11 mag, ore 8:55 
Legend <3
Digi  [autore] 11 mag, ore 8:39 
Sure, I've updated the mod to write that list of factions to its log only for server or singleplayer:
<wherever appdata is>\Storage\575893643.sbm_RealisticThrusters\info.log
S c r a g s k i 11 mag, ore 7:04 
Any way for me to find the values for faction.IsEveryoneNpc() so I can test on another save and mix n match mods to find which is causing the issue?
S c r a g s k i 10 mag, ore 14:55 
I've been messing with my load order loads in the past while. I wonder if I've bricked the save in particular. I'll carry on messing around with other saves and disable it for this one for now. Thanks for taking a look
Digi  [autore] 10 mag, ore 12:55 
The Spaghetti Cruiser is owned by Thumbs which is the founder of Assert faction (and the only member), but the game says it's NOT an NPC faction... soooo I dunno xD
I can see it belongs to "Assertive Combat Systems Dependency" and it's supposed to be an NPC faction... but why it's not in yours I've no idea.

These are all the factions the modAPI thinks are player factions:
[SPRT] Space Pirates
[SPID] Space spiders
[ASSERT] Assert Inc
[NOMAD] [AiE] Nomads
[ELAN] Earthlike Animals
[SCG] SCRG

Then the rest of 50 factions are NPC.
Which kinda bad as the first 2 are vanilla ones right? xD

I really have no idea what else I can do in this case really :/
S c r a g s k i 10 mag, ore 0:44 
Hi, I've uploaded the world to my workshop. It's called "Spaghetti Noodle Test" as there's a ship nearby called something to do with Spaghetti and I'm at work so can't check the exact name lmao. I've put all my subbed mods on the page as well in case