War for the Overworld

War for the Overworld

129 ratings
The Fortress of Baldiak v2.2
   
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Game Modes: Scenario
Number of Players: 1 Player
File Size
Posted
Updated
6.805 MB
Dec 14, 2015 @ 9:28am
May 9, 2018 @ 9:51am
8 Change Notes ( view )

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The Fortress of Baldiak v2.2

Description
"Several obstacles stand in your way here, underlord. Because Baldiak may be long dead, but his lands have never been breached or so the rumor goes. Located on top of razorsharp mountains you have very limited expand capabilities. Plan your siege carefully."

V2.2 Berserking empire units should no longer do your job for you. Improved outro scene slightly.


Check out some of my other maps:
Run'aiks Realm
https://steamcommunity.com/sharedfiles/filedetails/?id=1362311786
Icey Peak
https://steamcommunity.com/sharedfiles/filedetails/?id=1374705691
Tingstad
https://steamcommunity.com/sharedfiles/filedetails/?id=1588737129
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73 Comments
NihlusGreen Oct 1, 2022 @ 5:41am 
Just need a different player colour. Gg
Thalarian Aug 26, 2022 @ 8:44pm 
Anyone else get quite a bit of lag when starting this map up? I have quite a beefy rig, but it was almost unplayable when I loaded it.
Stabbitha Hackness Mar 20, 2021 @ 3:14pm 
Not bad!
北斗 Dec 18, 2020 @ 4:27am 
3Q boss
Reidapedia Dec 9, 2020 @ 5:04am 
DAOWAce try using oculous or outposts plus the construction ritual
Shocky  [author] Jun 9, 2019 @ 5:49am 
Too many entities might be it yeah (depending on specs), but waiting 3 hours or something like that before attacking would probably impact performance heavly. Enemies multiplies slowly. Performance impacts stability, which makes the game confused about tile stats. My theory anyway.
DAOWAce Jun 9, 2019 @ 5:44am 
The horrid performance eventually went away as I started clearing out the fortress of enemies. Thought it was pathfinding of my creatures.. may have been pathfinding of -everything-, or just too many entities in general; no idea, but I had to do a doubletake when it eventually just cleared up.

Did find another issue though, there's no way to get to this area: https://steamcommunity.com/sharedfiles/filedetails/?id=1765151637

Not sure if high level workers can teleport through a gap.. mine died because they're idiots.

If you wanna poke around with the save file to see how bad things got: https://www.dropbox.com/s/5rgv9kkz84u16kd/baldiak%20performance%20and%20unclaim%20bug.rar?dl=1

Just set a rally point of all minions anywhere you want on the map, the framerate will faceplant into the bowels of the earth. Also lets you check out the unclaimable tile issue to debug yourself to see if it's an issue with your map or the game itself.
Shocky  [author] Jun 9, 2019 @ 1:28am 
That's on the engine side of things, so not much I can do from my end other then rebuild the map with less stuff. The bug might be related to the outpost that is there.
DAOWAce Jun 8, 2019 @ 10:09pm 
Seems only 2 others mentioned it, but for some reason, the performance with this map is absolutely atrocious with the more land you uncover (and I'm a prophecy spell lover).

When you try to rally units, the game will drop into the teens in framerate, if not single digits. I can only assume it's due to the huge amount of pathfinding that has to go on with the layout of the map, but not much can really be done to wall off paths as there's multiple land pathways that need to be open, and a huge chunk of open space for flying units to navigate.

But, this game's problem of revealing things leading to a massive crawl in performance is its #1 unresolved problem.. and unfortunately this map amplifies it to the extreme.

I'm only pushing through due to the preservation of wanting to finish it, but boy is it really hard.

Oh, and one bug report: https://steamcommunity.com/sharedfiles/filedetails/?id=1764964230
A Shiny Noob Feb 28, 2019 @ 8:48pm 
spent 4 and a half hours on this map and loved all of it. Damn good job!