War for the Overworld

War for the Overworld

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Icey Peak
Game Modes: Scenario
Number of Players: 3 Player
File Size
9.372 MB
Apr 30, 2018 @ 3:03pm
May 25, 2019 @ 6:07am
15 Change Notes ( view )

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Icey Peak

"Welcome to Icey Peak, Underlord. It looks like Iriana has completely lost control of this mountain a long time ago, because Empire are entrenced all way up the mountain sides. Better have your wits about you while climbing up to the throne room, otherwise you will have nasty accidents..." (1 player scenario)

There is a lot going on under the hood in this map, quite a few quests, secrets, scripts etc. Can't really say to much without going full spoilers. Should be bugfree, but if you find something odd or a bug do tell. Save often for this map is long brutal journey, but hey you start relatively comfy.


V2. Updated 29.05.18
It has been reported quite a bit, that players experience crashes halfway out in the map, in the southern sections around the maze.
V3. Updated 23.05.19
Fixed the arcane lib. q and remade the fog of war limiter. Other issues of save game corruptions I can't do much with since they are engine related. Made the other underlords quiet.
V4. Hotfix attempt at patrol triggers.
V5. Waves should be working again, along certain other triggers. Added some voice lines to Lord of the Land etc.
V6. Mutations to the map should be working again, waves were not following the patrol given in editor, reassigned them again.
V7. Put in a few more voice lines when wave timers come about (early and late). Tried to iron out last of the bugs, but it's hard due editors nature of breaking something everytime map is loaded.
V8. Same as above, reworked timers structure to try bypass editor bugs.
V9. Same as above.
V10. Same as above, made waves timebased only. Updated 24.05.19

See changelog for slight spoiler changes and fixes.

Check out my other scenario maps if this gets a bit to much:
Run'aiks Realm
The Fortress of Baldiak
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Butters May 30 @ 4:03am 
What a great map, took me three days, and I enjoyed every minute!
Mondreamwood Jun 9, 2020 @ 2:07pm 
Almost done... And I now have a save file that locks up before any of the audio can start (so I guess I'm done).
Shocky  [author] Jul 8, 2019 @ 8:34am 
First one you can ignore.
loganjamesalex Jul 8, 2019 @ 7:20am 
So the first gatewa y is completely surrounded by sacred ground and is also indestructable, that is the one I am talking about. I figured out the hallway thing was just because I loaded a save of the level instead of starting from scratch tho.
Shocky  [author] Jul 8, 2019 @ 7:18am 
Think you can capture some of the gateways. Remove ownership on tiles around to check if that works regarding construction shrine?
loganjamesalex Jul 7, 2019 @ 8:41pm 
Just tried it and for some reason both the empire gateways would not be attacked by my minions even though they attacked inhibitors fine, and the hallway leading to the construction shrine my minions refused to claim even when I placed them right on it and put a priority flag (and it says claimable when I mouse over).
Shocky  [author] Jun 11, 2019 @ 12:36pm 
Look around mana shrine.
Tyrion Lannister Jun 10, 2019 @ 3:12pm 
Yea it worked,finished map ,it was very enjoyable thank you alot!!!:D.Just one question how you get that demoncorn in the middle of the map?
Tyrion Lannister Jun 8, 2019 @ 5:57am 
I will give it a try again then.
Shocky  [author] Jun 8, 2019 @ 3:50am 
Well from what I can gather it's a bit random if the map/save corrupts during play, it may or may not be down to the owners pc.
That seems to be on the engine end of things. I can't fix it since it's seems to be to much data in this map, and game engine or map engine is unable to handle it.

This might be completly wrong, but when I see scripts that works with no changes gets broken with no changes done to them from one version to the next in editor, it sure looks like it being the case.
Anyway I gave it a good try to fix this map, but in the end there are waves that work previously stopped to do so, but rest of the map I was able to play without any issues.