War for the Overworld

War for the Overworld

26 ratings
Icey Peak
   
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Game Modes: Scenario
Number of Players: 3 Player
File Size
Posted
Updated
9.372 MB
Apr 30, 2018 @ 3:03pm
May 25, 2019 @ 6:07am
15 Change Notes ( view )

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Icey Peak

Description
"Welcome to Icey Peak, Underlord. It looks like Iriana has completely lost control of this mountain a long time ago, because Empire are entrenced all way up the mountain sides. Better have your wits about you while climbing up to the throne room, otherwise you will have nasty accidents..." (1 player scenario)

There is a lot going on under the hood in this map, quite a few quests, secrets, scripts etc. Can't really say to much without going full spoilers. Should be bugfree, but if you find something odd or a bug do tell. Save often for this map is long brutal journey, but hey you start relatively comfy.

CHECK IF YOU ARE ABLE TO SAVE, VALIDATE THE GAME IF NOT. NEW BUG WITH 2.0.7 VERSION OF THE GAME

V2. Updated 29.05.18
It has been reported quite a bit, that players experience crashes halfway out in the map, in the southern sections around the maze.
V3. Updated 23.05.19
Fixed the arcane lib. q and remade the fog of war limiter. Other issues of save game corruptions I can't do much with since they are engine related. Made the other underlords quiet.
V4. Hotfix attempt at patrol triggers.
V5. Waves should be working again, along certain other triggers. Added some voice lines to Lord of the Land etc.
V6. Mutations to the map should be working again, waves were not following the patrol given in editor, reassigned them again.
V7. Put in a few more voice lines when wave timers come about (early and late). Tried to iron out last of the bugs, but it's hard due editors nature of breaking something everytime map is loaded.
V8. Same as above, reworked timers structure to try bypass editor bugs.
V9. Same as above.
V10. Same as above, made waves timebased only. Updated 24.05.19

See changelog for slight spoiler changes and fixes.

Check out my other scenario maps if this gets a bit to much:
Run'aiks Realm
https://steamcommunity.com/sharedfiles/filedetails/?id=1362311786
The Fortress of Baldiak
https://steamcommunity.com/sharedfiles/filedetails/?id=575601739
Tingstad
https://steamcommunity.com/sharedfiles/filedetails/?id=1588737129
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93 Comments
Shocky  [author] Oct 26 @ 2:20pm 
Might have some settings tweaked differently? Brimstone should be possible to blow up normally one way or another. After digging bit. It's a long time since I played so maybe things have changed how it works.
cellec Oct 25 @ 8:45am 
How do you pass the secret area right in the middle?

It could be netered in the obsession mode, but right after the door theres a brimstone wall, that should be blasted away by the bomb.
Crackpot didn't helped :(
Shocky  [author] Oct 7 @ 8:18am 
Oh my lord (of the land) !
Well I guess the game think you are that good and you needed some additional challenge. :D
Prophy Oct 7 @ 7:47am 
Good level! But I think something went a little wrong [i.imgur.com] with the scripting at the end... :D
Valyra Apr 17 @ 6:22pm 
took me like 6 hrs. it's 3 am now and i'm tired af ... but this was really fun to play! thanks
baatar Apr 16 @ 3:55pm 
That was one fun map to play, thanks! Really well done! :D
Butters May 30, 2021 @ 4:03am 
What a great map, took me three days, and I enjoyed every minute!
Mondreamwood Jun 9, 2020 @ 2:07pm 
Almost done... And I now have a save file that locks up before any of the audio can start (so I guess I'm done).
Shocky  [author] Jul 8, 2019 @ 8:34am 
First one you can ignore.
loganjamesalex Jul 8, 2019 @ 7:20am 
So the first gatewa y is completely surrounded by sacred ground and is also indestructable, that is the one I am talking about. I figured out the hallway thing was just because I loaded a save of the level instead of starting from scratch tho.