Space Engineers

Space Engineers

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Warbros ft. Kolt16: Pipes & Wires (DX11 Edition)
   
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Type: Mod
Mod category: Block, Production
File Size
Posted
3.865 MB
Nov 29, 2015 @ 6:21pm
1 Change Note ( view )

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Warbros ft. Kolt16: Pipes & Wires (DX11 Edition)

In 1 collection by Ced23Ric
Warbros Server Mod Collection
81 items
Description
HIATUS WARNING
Because of Keen SWH's repeated pushing of broken updates which make it hard to impossible to maintain a running server, I am taking a long break from Space Engineers. This includes work on said server, mods, and support for these mods. Please keep in mind that we still would like you to message us if you intend to do work on our mods for other purposes. For the time being: Goodbye, Space Engineers. Maybe you become playable without me wanting to kill myself and/or the people responsible for pushing out QA-confirmed non-working updates actually changin their ways.

So long, and thanks for the clang.
_____________________________________________________

Warbros ModLabs revives a mod that never made it to DX11 - Kolt16's Pipes and Wires.

Content: Pipe-shaped conveyor blocks for large and small grids.
Status: I ate the green mushroom and can now die once more.
Useable: If you want hints on how to lay some pipe, give me a call.
Sources: My uncle works at the local water purification plant.
Concepts: The concept of laying pipe is rather instinctual.
Software Used: BioShock 2. Remember that piping minigame for hacking? Yeah.

Description:
This is just a revive of the original mod by Kolt16 and Seren. You get the same conveyor-active blocks that he made, only they now also work in DX11, fully textured and light-responsive. You can remove the old mod and add this one, it has the same block names, so it will just update your existing blocks to DX11.

Check out the Command Console revival posted by Eikester, too, for more Kolt16 goodness in DX11.

Testimonies:
"I went into one of these, collected 73 coins, heard a 'DING' sound and felt like I had a prolonged life ahead of me."
- an anonymous space engineer who is now looking in a different castle
_______________________________________

DX9/DX11 Status:
We are in the post-planets era. Any mod you see released by me is DX11 and usually still supports DX9, but if one of those is not working right, it is DX9. DX11 is what I focus on, as any modder worth his salt should. Please don't ask "Is this DX11 compatible?". Yes it is. I am not going to release a mod that I cannot use myself, and since I run a server with planets, that means DX11 is always gonna work. If anything DX9 users might sometimes not luck out. But DX11 will always work.

Disclaimer:
All original rights remain with their owners. Warbros ModLabs does not claim ownership to any copyrighted content and will remove any content deemed inappropriately used by their current rights holders. All images, videos and other elements have been included without any intent of copyright infringement.

Donations:
If you think that the hobby work of some people unhappy with the vanilla game needs to be paid, despite them doing it mostly for themselves anyway, please click here for a moment of appreciation: PayPal (no seriously, click that link to see our variety of donation options. You might be surprised.)

Now, if you want still want to support what my numerous buddies and I are doing, we have set up a patreon[www.patreon.com]. If you want to make this game a little less of a financial toll me, feel free to shoot me some shekels. Keep in mind though, I am not asking anyone to do so. The patreon is for the players who play on my server, but I won't say no to anyone feeding me a buck to help pay for that thing. Just be aware that I won't be able to deliver the rewards if your not playing on my box. You should still click that PayPal link, though. I like that link. Come on. Just click it. Just once. Do it.

So, here's what I thought. We should add two more taps to the sink. Hot, cold, and now: vodka/orange juice. You could even water down your vodka, and I wouldn't have to find ways to acquire these liquids at 4am.
14 Comments
Marcus 🔰 Oct 4, 2020 @ 2:22am 
thx :cozyspaceengineersc:
Ced23Ric  [author] Oct 2, 2020 @ 11:22pm 
Go ahead!
Marcus 🔰 Oct 2, 2020 @ 12:52am 
hello, could I take back your mod or part of it. it would be to be able to update them and make a modpack?
Thx
Tangent Feb 15, 2018 @ 10:15pm 
This just saved like three of my builds. I like to make podracer-esque bikes with big engines slung on wires from the front :/
PanzerFaust Jan 21, 2016 @ 2:59am 
SOLVED: Apparently a single segment of pipe forgot how to pipe for some reason. Replacing it with an identical pipe somehow solved the issue. Almost definitely a Keen related problem (which would have occured with regular conveyors too methinks. The station merge thing is known to spaz out on occasion). If anyone else is having this issue, try going into creative and try to copy the whole thing. Just replace the pipe which doesn't get copied.
Ced23Ric  [author] Jan 20, 2016 @ 12:35pm 
No idea. Sorry mate. Sounds like a Keen problem.
PanzerFaust Jan 20, 2016 @ 7:40am 
The pipes don't seem to be linking different stations (which are placed using that "station placement mode thing") Blocks and pipes perfectly line up and everything. It just doesn't make them one grid. I tried to use them to connect my solar tower to my main outpost. I've used about 75m of pipes, including corners, braced pipes and crosses. Any ideas?
» Magic « Dec 5, 2015 @ 10:32am 
that donate link :D:
zegels_ward Dec 4, 2015 @ 11:45am 
Thank you,!!!
now I can update my workshop creations.
wil it would be possible to do the grids as well?
I use it constantly for decoration and had to choose between Bx11 and looks.
Hugh Bris Dec 3, 2015 @ 6:04pm 
Sweat!