Space Engineers

Space Engineers

31 ratings
ThoriumReactor (DX11 compatible)
Type: Mod
Mod category: Block, Production, Other
File Size
1.011 MB
Nov 22, 2015 @ 6:59am
Jan 14, 2016 @ 10:14am
3 Change Notes ( view )

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ThoriumReactor (DX11 compatible)

In 1 collection by Timfa
Tim's Junk
53 items
Large Grid Only
Output: 1MW
Fuel: Thorium (made from lots of gravel in an assembler)

(DX11 compatible)

Based on this:

Since the launch of planets, a good way to give players a nice starter resource income was to use the "Stone Crusher" mod.
This meant that you could convert stone to all kinds of resources, though in very small amounts. However, you'd also be stuck with tons of gravel, cluttering your storage.

That's where this mod comes in. It adds a Thorium Reactor, which uses Thorium as fuel (which is made from gravel in an assembler). It's Large Grids only, using the default small reactor model*. Output: 1MW.

The reason I added a Thorium resource was so that Gravel would be quickly consumed, as changing the rate of consumption on Reactors doesn't seem to be possible.

*While I do have a custom texture, I have been unable to assign it to the model. Currently uses the default Reactor texture.
Technically, it still is a nuclear reactor so I guess it fits, but ideally I'd like to change the text on the model from "Nuclear Reactor" to "Thorium Reactor". If anyone knows how to do this, please let me know! Of course, if someone were to provide a model with that texture, it would be greatly appreciated (and you'll be given poper credit for your contribution of course!)
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jetblade545 Feb 10, 2021 @ 9:03pm 
works just fine
chrisw Dec 20, 2020 @ 1:01pm 
any idea why this is no longer working?
Timfa  [author] Jul 27, 2019 @ 3:46am 
@ThisIsOli It should look similar to a normal reactor icon, large grids only. If it really doesn't appear, it might be because the mod hasn't been updated since 2015 or so and something in the game finally changed to make the XML load incorrectly.
ThisIsOli Jul 25, 2019 @ 9:28pm 
This isn't appearing in my list of available modules, am I missing something?
Timfa  [author] Apr 22, 2019 @ 3:06pm 
@8vantor8: It should! It's just an XML edit off an existing object. If it doesn't, though, please let us know!

@loremaster: I only did stone because this was aimed as an interesting solution to the Stone Crusher mod that produces a little bit of all metals; you end up with huuuuge piles of stone filing up your cargo.
8vantor8 Apr 21, 2019 @ 1:38pm 
does this still work? -2019 april 21
Miles Nov 11, 2018 @ 3:47pm 
Love this mod. Save me from building a huge solar array. Thanks!
The Nameless Mar 25, 2018 @ 3:16pm 
Why stop with just stone? Why not set the assembler up to process the trace thorium out of *any* ore? I'd especally like to be able to chunk iron ore (which I no longer need since I salvage vast amounts of scrap metal from dead pirate ships) in it for something useful instead of just switching my spherical gravity generator to high reverse and chunking it out of the external connector.
Timfa  [author] Aug 14, 2017 @ 4:19pm 
@aceacs123: Yeah, wouldn't be that hard even.

If you browse to your workshop files (after you've loaded a world with this mode enabled) it should be there in a folder, with the name of a series of numbers (Sorry I can't be of more help, I think it's "560423979"?) .
There's a few files in there, one of them describing the reactor. Opening that up, switching it from the custom Thorium to Ice (and cutting out all the thorium-related files) should give you the exact mod you want.
It sounds complicated here, but I promise it's child's play once oyu actually figure out where the mod is stored xD

If you've made the edit and want it up on the workshop, feel free to upload it. This took me less than half an hour to make, it's a very basic edit.
Timfa  [author] Aug 14, 2017 @ 2:27pm 
@Roulette: Yep! Using it myself :) It doesn't use any fancy scripts, so it'll probably work forever. I'll be sure to update it if it doesn't.

It doesn't have a custom texture though, but I haven't a clue how to do that. The build texture looks purple-ish for reasons I don't understand. Beside this, no issues whatsoever ;)