Space Engineers

Space Engineers

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Mechwarrior Dropship - Union Class
   
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Type: Blueprint
File Size
Posted
Updated
567.223 KB
Nov 13, 2015 @ 5:16pm
Nov 18, 2015 @ 2:25pm
2 Change Notes ( view )

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Mechwarrior Dropship - Union Class

Description
This is a 1:1 scale working replica of a Union dropship from the Battletech franchise, both inside and out.
More info can be found at http://www.sarna.net/wiki/Union

The legs can extend and retract with the timer blocks designated "Timer Block Legs Open" and Close.

Contains 12 Mech Bays, a lift to carry Mechs and vehicles between hangars, loading ramp, crew quarters.

Things it needs:
Guns
Better legs
Escape pods

Note: The loading ramp and landing gear cross through the same space. Dont raise the landing gear with the ramp lowered or lower the ramp with the landing gear raised.

BugNote: There are still a couple issues with collision with the rotor and reactor hitboxes. The Main Ramp/Door cannot collapse and the internal Ramp cannot lower completely.

Keen recently fixed the rotors and pistons to make them a bit more stable, so they may act differently than I had originally gotten them to. (Read: fixing them made them hokey)
40 Comments
rellikxxx May 1, 2017 @ 12:27pm 
Hi, can i use this Dropship to my collection ???
http://steamcommunity.com/workshop/filedetails/?id=914208758
Ace Krotum Jun 20, 2016 @ 9:04pm 
I see. Thanks for responding, and I hope to see more Battletech stuff coming from that brain of yours! The Union class is my favorite :3 Cheers!
HelloGoodbye  [author] Jun 14, 2016 @ 8:58am 
Sounds like the armor ramps mod. Im not using Uncleste's because at the time of the build, the dx9->11 switch occured and his wasnt updated for a while. This is a different one.
Ace Krotum Jun 13, 2016 @ 9:13pm 
The connecting points of the landing legs, some hull chunks
HelloGoodbye  [author] Jun 2, 2016 @ 4:11pm 
Not that I am aware. I just loaded this on a new world with just those four mods and it worked. Was there anything obviously missing when you pasted it? Theyre pretty self explanatory for their use except the ShaoCorp which was for the hangar doors and lifts between levels.
Ace Krotum Jun 1, 2016 @ 9:52pm 
I use them all, is there a active mod limit
HelloGoodbye  [author] May 31, 2016 @ 3:35pm 
You need to load the world with the four mods on the right under "required items"
Ace Krotum May 30, 2016 @ 6:43pm 
Whenever I load this it claims there are missing blocks
MagnusEffect Apr 27, 2016 @ 10:49am 
I wish I had looked at the time, but I think it was the Reworked Armor Ramps. I don't think it was any fault against your design. I think without all the parts to hold it together the ship just exploded into a million pieces and my processor was like "hell no, I quit". haha.
HelloGoodbye  [author] Apr 27, 2016 @ 9:44am 
What was missing?