Space Engineers

Space Engineers

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Industrial Station Fleet - orbit - deep space
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
4.547 MB
Nov 10, 2015 @ 7:35pm
Sep 22, 2017 @ 10:45pm
4 Change Notes ( view )

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Industrial Station Fleet - orbit - deep space

Description
Vanilla / No Mods
Station Core provides functionality for expansions in 0G Orbit or Deep Space
WORKING 28.04.2017

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Industrial Station powered by

- Yeto (Program Core hardware controller & integrating the following:)
- Rdav (Turret AI & Fleed Comand)
- Whiplash141 (Optical Missile Guidance)
- Alysius (Floor Plan)
- MMaster (LCD2)
- MMaster (Airlock Control)
- Taleden (TIM Inventory Manager)
- Mahtrok ($IOS ATI - Automated Trading Interface)
- Isy (Isys Solar Alignment Script)
- Yeto (ShipYard Script)

thank you for c# programming help on the Keen Discord Channel:

@Inflex#5967 (6x) @Digi#9441 (4x) @rexxar#0347 (3x)
@Jimmacle#5297 (2x) @Whiplash141#5422
@Malware#4739 @Wicorel#8293 @n00bKeper
@DraigLlofrudd#9178 @Blargmode#8979

/////////////////////////////////////////////////

finished and working features (24.04.2017)

=== Station Core = SubSystem ===
+ Control Center with displays of all data
+ All Functions accessable by Buttons results are shown on Displays next to Buttons
+ AntiGrav Elevator automated by Program
+ 1x Airtight Gateway
+ 3x Terminals
+ 1x Merge Port
+ 2x Connectors
+ 2x Airlocks
+ 1x Radio Antenna, 2x Optical Antenna, 1x Beacon
+ 7x Programs, 4x Timer
+ Life Support incl. Oxygen Gen, Tank, GravGenerator
+ 4x Cabins with air, cargo & windows, 1x Cryo expand with platforms
+ All Windows Blast Protection with hangar doors
+ Floor Plan with damage alocation
+ Damage Lists & Repair Functionality by Projector
+ Command Production quotas on LCD
+ Automate/Manual buttons for expandable refineries, assemblers & cargo
ONLY 766 BLOCKS

Rooms
- Command
- Engineering Lab
- Medical Lab
- Station Core Cabins 4x

=== $ TradeHub = SubSystem ===

+ Trade Control Interface buying and selling through Collectors & Connector
+ Stock Exchange display on 6x LCD
+ All Functions accessable by Buttons results are shown on Displays next to Buttons
+ 4x Airtight Gateway
+ 1x Trading Gateway Terminal
+ 1x Large Hangar 4x5x5 with Connector on Bottom
+ 2x Airlocks (Hangar & Airlock)
+ 1x Beacon, 3x Battery
+ 6x Programs incl. 1x empty, 3x Timer
+ Life Support incl. Oxygen Gen, Tank, GravGenerator
+ 4x Cabins with bed, air & windows, 3x Cryo
+ All Windows Blast Protection with hangar doors
+ Repair Functionality by Projector
+ Buttons with LCD Status for all Gateways & basic functionaliy
+ ready for TIM
ONLY 661 BLOCKS

Rooms
- Stock Exchange parquet
- Large Hangar
- Medical Area
- Cabins 4x

=== V Refining Platform = SubSystem ===

+ supporting TIM Teldars Inventory Manager
+ control fuctions with Displays & Buttons
+ 2x Displays for inventory
+ 2x Industry Terminal (Merge & Connector)
+ 4x Refineries x 2 by Productivity = 8x Refineries
each 1x productivity Module
each 3x power effectivness Module reducing energy cost
+ 2x Programs, 1x Timer
+ Cockpit, Cryo, Repair Projector, Battery, Reactor
ONLY 63 BLOCKS

=== X Assembling Platform = SubSystem ===

+ supporting TIM Teldars Inventory Manager
+ control fuctions with Displays & Buttons
+ 2x Displays for inventory
+ 2x Industry Terminal (Merge & Connector)
+ 6x Assembler
+ 10x power effectivness Module reducing energy cost
+ 14x productivity Module speeding production
+ Cockpit, Cryo, Repair Projector, Battery, Reactor
ONLY 74 BLOCKS

=== 0 Cargo Platform = SubSystem ===

+ supporting TIM Teldars Inventory Manager
+ control fuctions with Displays & Buttons
+ 3x Displays for inventory (Merge & Connector)
+ 2x Industry Terminal
+ 6x Carge Cargo Container
+ 2x Oxygen Container
+ 2x Programs, 1x Timer
+ Cockpit, Cryo, Repair Projector, Battery, Reactor
ONLY 45 BLOCKS

/////////////////////////////////////////////////

Each SubSystem can be disconnected and reconnected by merge & connect
Each can works on its own.
Each borrows functions of the others if connected

/////////////////////////////////////////////////

features under contstruction (ET 22.06.2017)

=== $ TradeShip === (under construction but included)
- Planet Landing
- Compatibl with Airtight Gatway
- Compatible with Trade Terminal
- Compatible with Industiral Terminal
- Compatible with TIM (by Taleden)
- Compatible with $IOS ATI automated tradeing (by Mahtrox)

=== § ShipYard ===
Automated construction of small ships
- Building Mauler
- Building Utility Welder
- Building Utility Grinder
- XOps Missile (by Whiplash141)
- XOps Drone
- XOps ComSat
- XOps LifePod
- Compatible with new Fleet Command (by Rdav)

Manual construction of big ships together with ShipTUG Mover (incl. Projector)
- all above platforms
- the station can rebuild itself with as little work by players as possible

/////////////////////////////////////////////////

LINKS

(under construction but available)

Mining Mauler v5 - Optimised Mining Ship
>>> http://steamcommunity.com/sharedfiles/filedetails/?id=524661152

Utility Welder - durable - compact - minimal - welding
>>> http://steamcommunity.com/sharedfiles/filedetails/?id=524673406

Utility Grinder - durable - compact - minimal - grinding
>>> http://steamcommunity.com/sharedfiles/filedetails/?id=524670485

ShipTUG Jump
>>> http://steamcommunity.com/sharedfiles/filedetails/?id=524647440

ShipTUG Mover (incl. Projector for § ShipYard)
>>> http://steamcommunity.com/sharedfiles/filedetails/?id=524653060

/////////////////////////////////////////////////

by Yeto
Project "grey future Utopia" gfU

!!! We build for survival and functionality !!!
3 Comments
Yeto  [author] Jun 17, 2018 @ 3:47pm 
Yes LegoLegend2017, the parts of the station, since this is the hole package, in survival you might want to start small an build part by part and get some experience with space assembly. Yours Yeto
LegoLegend2017 May 30, 2018 @ 5:34pm 
The different parts of the space station, I believe.
F.Writoni_Rune Apr 29, 2018 @ 5:01am 
"No mods"
the fuck is all that in the [REQUIRED ITEMS] area then???