Project Zomboid

Project Zomboid

898 ratings
Blind Trait Mod [b41+]
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Nov 1, 2015 @ 9:13am
Sep 24, 2022 @ 4:22pm
11 Change Notes ( view )

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Blind Trait Mod [b41+]

Description
Features
Game restart required after first mod loading.

The game features 5.1 sound, Vo-Ip, and a lot of ambient sounds like zombies footsteps, etc. So I decided to create a trait to play as a blind character! I also worked on a shader to improve the blind character experience by darkening any entities on the map: players, zombies, items.

As a Blind character you:
  • Benefit from +18 points from the Blind trait
  • Have a reduced seeing frame
  • Can see zombies behind your back
  • Can't read any books
  • Use callouts to increase detection area through Human Echolocation[en.wikipedia.org]
  • Shaders support for more immersive experience
  • Blind Trait is no longer mutually exclusive with Deaf (you are going to have a bad time)
  • Blind and Deaf characters cannot use Human Echolocation

Shaders

Grayscale shaders for blind characters are now supported natively. But you need to restart the game after first mod load. This is caused by the fact that PZ does not reload shaders file when mod reloads.

If you want to benefit from the dark shadows on characters, follow the instructions inside the "shaders_instructions.txt" file in the mod folder. It should be located there: yourSteamFolder/steamapps/workshop/content/108600/546189296/mods/BlindTraitMod/ or read the shorter instructions below.

To activate black shadow outlines 1. Launch the game and make sure the mod is enabled 2. Then quit the game 3. Go to the mod folder: yourSteamFolder/steamapps/workshop/content/108600/546189296/mods/BlindTraitMod/media/shaders/ 4. Rename the the "basicEffect-off.frag" file into "basicEffect.frag" 5. Launch the game and play a blind character (Don't forget to pick the trait !) To deactivate black shadow outlines 1. Go to the mod folder: yourSteamFolder/steamapps/workshop/content/108600/546189296/mods/BlindTraitMod/media/shaders/ 2. Rename the the "basicEffect.frag" file into "basicEffect-off.frag" 3. Launch the game and play a normal character without being annoyed by the shader

If you use entities shaders and want to play on multiplayer, server host has to disable the "Other > DoLuaChecksum" option because these specific shaders are considered as code change.

Upcoming plans

For next releases I want to:
  • Find how to make the entities shaders dynamics just like the grayscale ones
  • Dynamically change the callout texts for blind characters
  • Fix emote wheel not triggering echolocation
  • Remove access to in-game map for blind characters
  • Braille books implementation and distribution

Workshop ID: 546189296
Mod ID: 546189296

More Mods by Onkeen:


Workshop ID: 546189296
Mod ID: 546189296
Popular Discussions View All (2)
2
Oct 30, 2022 @ 7:53pm
Echolocation Stopped functioning
MementoMori
1
Nov 18, 2023 @ 9:34pm
Consent for modpack and modification!
Reckoner
281 Comments
Gahnzo Apr 22 @ 8:03pm 
First I just want to say, this is definitely one of my favorite perk mods for Zomboid. Now, as others have probably mentioned. I think having a bit of "radar" for zeds or other players that make noise outside of your sphere of "sight" would be a nice touch. Also, if possible, make objects in containers you haven't searched before, show up as "???" and take a second or two to "identify" each item in the container. Now that I typed it out, that sounds difficult to do, but it would be a immersive feature.
KODLIX_user1 Apr 6 @ 6:04pm 
kenshi takahashi
V12Maniac Apr 6 @ 3:37am 
I saw at least one other comment mentioning this, but if you can hear any noise, it should be treated like a radar seeing a plane. where the player is the radar and the entity making noise is the plane. And to balance this out. NO vision period. Not just a tiny view port. NONE
Morgan Mar 28 @ 7:34pm 
May I use this in my modpack?
J.C. Menton Mar 24 @ 4:52am 
oh i have an idea. make zombies that do noises outside the perception radios apear slightly white if its possible.
J.C. Menton Mar 24 @ 4:49am 
in the thumbnail rename the "seeing" radios into the perception radios!
SpineChills Mar 12 @ 6:45am 
hey i am having an issue were the screen just turns green after picking the trait
k123a12 Jan 20 @ 2:33pm 
holy shit i can play as hellen keller being blind and deaf
我不是中國人 Dec 17, 2023 @ 4:08am 
Could you see full view of the area if it rains? I mean, the rain makes sound against things it falls on. :Dogeface:
7karl Dec 9, 2023 @ 7:27pm 
everything's green for me both in solo and mp can anybody help?