ARK: Survival Evolved

ARK: Survival Evolved

613 ratings
Auto Torch
 
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File Size
Posted
Updated
3.949 MB
Oct 29, 2015 @ 2:24am
May 23 @ 8:59am
58 Change Notes ( view )

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Auto Torch

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Description
Auto Torch

CONTENT
  • Auto Standing Torch
  • Auto Standing Torch (with Timer)
  • Auto Wall Torch
  • Auto Wall Torch (with Timer)
  • Auto Ceiling Torch (with Timer)

FEATURES
  • No Fuel needed
  • Timer Set to switch on at 9pm and off at 6:30am
  • Bigger Light Radius than standard torches
  • Light Color can be changed by adding
    Angler Gel (blue), Rare Flowers (Green) or Rare Mushrooms (Red)

INI OPTIONS
  • Damage ON or OFF- (default:ON)
  • Time ON- (default: 75600)
  • Time OFF- (default: 23400)
  • Use default Light Properties (with color) - (default: false)
  • Set Brightness (for Standing Torches) - (default: 7 or 6 for game default)
  • Set Brightness (for Wall Torches) - (default: 7 or 6 for game default)

[AutoTorch] ZeroDamage=false TimeON=75600 TimeOFF=23400 UseVanillaEmitter=false BrightnessStanding=7 BrightnessWall=7

(Time is in Seconds: 75600 / 60 / 60 = 21 -> 9pm)


Cheat GiveItem "Blueprint'/Game/Mods/jd_AutoTorch/PrimalItemStructure_AutoTorch.PrimalItemStructure_AutoTorch'" 1 0 0 Cheat GiveItem "Blueprint'/Game/Mods/jd_AutoTorch/PrimalItemStructure_AutoTorchTimer.PrimalItemStructure_AutoTorchTimer'" 1 0 0 Cheat GiveItem "Blueprint'/Game/Mods/jd_AutoTorch/PrimalItemStructure_AutoWallTorchTimer.PrimalItemStructure_AutoWallTorchTimer'" 1 0 0 Cheat GiveItem "Blueprint'/Game/Mods/jd_AutoTorch/PrimalItemStructure_AutoWallTorch.PrimalItemStructure_AutoWallTorch'" 1 0 0 Cheat GiveItem "Blueprint'/Game/Mods/jd_AutoTorch/PrimalItemStructure_AutoTorchCeilingTimer.PrimalItemStructure_AutoTorchCeilingTimer'" 1 0 0

MOD ID:
543859212
Mod is clean and stackable


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This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.[creativecommons.org]

Thank you everyone!
Popular Discussions View All (17)
80
Oct 12 @ 5:49pm
SERVERS RUNNING THIS MOD
Kix
20
Feb 6, 2017 @ 10:06pm
Updates,
Leutian Kane
12
Apr 16, 2017 @ 3:31pm
Angler Gel Torches
Androo
< >
455 Comments
dubCUT  [author] Oct 11 @ 1:20pm 
VOTE NOW FOR MY WOODEN HANGING BRIDGE:
https://survivetheark.com/index.php?/modding/voting/
Hakisak Sep 30 @ 7:13pm 
when facing away from torch and a certain distance away; the light turns off (you have to be facing away from it). its a bit annoying.
Zur!e Jul 21 @ 11:54pm 
Will you add the lamp post and omnidirectional lamp to this mod? And perhaps make it, so you can enable fuel cost to the torches?
Erogath Jul 3 @ 1:45pm 
@Vane

I, too, would like to know which .ini file you put/find the settings to change the brightness. They are exceptionally bright. Thanks!
singlesidedpcb Jun 18 @ 12:46am 
v4.92 seems to have fixed it, it's been a few weeks now and no more crashes for anyone. thanks!
singlesidedpcb May 6 @ 1:23am 
Still getting the same crashes with the newest version :(
vane May 1 @ 1:12am 
Where do I make the
[AutoTorch]
ZeroDamage=false
TimeON=75600
TimeOFF=23400
UseVanillaEmitter=false
BrightnessStanding=7
BrightnessWall=7

changes at? The wall torch is too bright for me.
Smoblikat Apr 18 @ 2:57am 
I dont have anything helpfull to add other than I too am getting the crashes. Though I recently discovered that S+ has a standing torch that does the same thing as auto torch (slightly nicer GUI too) so I will be using that from now on. Anyone that already has S+ doesnt really need this mod.
Overwatch Apr 15 @ 4:43pm 
@ViperZeroOne
There is a discussion opened by AgroViking that would be a better place to post about this. I've spent most of the day troubleshooting and I'll put my findings there.
Jodian (V01) Apr 14 @ 7:48pm 
Another little tidbit of information (not trying to spam here, trying to help track it down)... I also have a mod called Wyvern Nests Plus. This mod has spawners, which are basically just objects that create a domed spawn area around them. I recently noticed that when these spawners are placed close to an auto torch they'll get stuck in a "loading" state. If you remove the auto torches from the area and then place the spawners they'll activate properly.

Again, just something weird I noticed occurring around the Auto Torches.