ARK: Survival Evolved

ARK: Survival Evolved

596 ratings
Auto Torch
 
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File Size
Posted
Updated
3.949 MB
Oct 29, 2015 @ 2:24am
May 23 @ 8:59am
58 Change Notes ( view )

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Auto Torch

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Description
Auto Torch

CONTENT
  • Auto Standing Torch
  • Auto Standing Torch (with Timer)
  • Auto Wall Torch
  • Auto Wall Torch (with Timer)
  • Auto Ceiling Torch (with Timer)

FEATURES
  • No Fuel needed
  • Timer Set to switch on at 9pm and off at 6:30am
  • Bigger Light Radius than standard torches
  • Light Color can be changed by adding
    Angler Gel (blue), Rare Flowers (Green) or Rare Mushrooms (Red)

INI OPTIONS
  • Damage ON or OFF- (default:ON)
  • Time ON- (default: 75600)
  • Time OFF- (default: 23400)
  • Use default Light Properties (with color) - (default: false)
  • Set Brightness (for Standing Torches) - (default: 7 or 6 for game default)
  • Set Brightness (for Wall Torches) - (default: 7 or 6 for game default)

[AutoTorch] ZeroDamage=false TimeON=75600 TimeOFF=23400 UseVanillaEmitter=false BrightnessStanding=7 BrightnessWall=7

(Time is in Seconds: 75600 / 60 / 60 = 21 -> 9pm)


Cheat GiveItem "Blueprint'/Game/Mods/jd_AutoTorch/PrimalItemStructure_AutoTorch.PrimalItemStructure_AutoTorch'" 1 0 0 Cheat GiveItem "Blueprint'/Game/Mods/jd_AutoTorch/PrimalItemStructure_AutoTorchTimer.PrimalItemStructure_AutoTorchTimer'" 1 0 0 Cheat GiveItem "Blueprint'/Game/Mods/jd_AutoTorch/PrimalItemStructure_AutoWallTorchTimer.PrimalItemStructure_AutoWallTorchTimer'" 1 0 0 Cheat GiveItem "Blueprint'/Game/Mods/jd_AutoTorch/PrimalItemStructure_AutoWallTorch.PrimalItemStructure_AutoWallTorch'" 1 0 0 Cheat GiveItem "Blueprint'/Game/Mods/jd_AutoTorch/PrimalItemStructure_AutoTorchCeilingTimer.PrimalItemStructure_AutoTorchCeilingTimer'" 1 0 0

MOD ID:
543859212
Mod is clean and stackable


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Feel free to donate a Buck or two if you like my MOD!
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This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.
[creativecommons.org]

Thank you everyone!
Popular Discussions View All (17)
79
May 25 @ 11:33am
SERVERS RUNNING THIS MOD
Kix
20
Feb 6, 2017 @ 10:06pm
Updates,
Leutian Kane
12
Apr 16, 2017 @ 3:31pm
Angler Gel Torches
Androo
< >
453 Comments
Erogath Jul 3 @ 1:45pm 
@Vane

I, too, would like to know which .ini file you put/find the settings to change the brightness. They are exceptionally bright. Thanks!
singlesidedpcb Jun 18 @ 12:46am 
v4.92 seems to have fixed it, it's been a few weeks now and no more crashes for anyone. thanks!
singlesidedpcb May 6 @ 1:23am 
Still getting the same crashes with the newest version :(
dubCUT  [author] May 2 @ 7:50am 
thanks for your input. i now get the crashes too :steammocking:
hope i can fix that. maybe i need to remove the troodon deter i recently added...
Let me get through your comments first.
vane May 1 @ 1:12am 
Where do I make the
[AutoTorch]
ZeroDamage=false
TimeON=75600
TimeOFF=23400
UseVanillaEmitter=false
BrightnessStanding=7
BrightnessWall=7

changes at? The wall torch is too bright for me.
Smoblikat Apr 18 @ 2:57am 
I dont have anything helpfull to add other than I too am getting the crashes. Though I recently discovered that S+ has a standing torch that does the same thing as auto torch (slightly nicer GUI too) so I will be using that from now on. Anyone that already has S+ doesnt really need this mod.
Overwatch Apr 15 @ 4:43pm 
@ViperZeroOne
There is a discussion opened by AgroViking that would be a better place to post about this. I've spent most of the day troubleshooting and I'll put my findings there.
Jodian (V01) Apr 14 @ 7:48pm 
Another little tidbit of information (not trying to spam here, trying to help track it down)... I also have a mod called Wyvern Nests Plus. This mod has spawners, which are basically just objects that create a domed spawn area around them. I recently noticed that when these spawners are placed close to an auto torch they'll get stuck in a "loading" state. If you remove the auto torches from the area and then place the spawners they'll activate properly.

Again, just something weird I noticed occurring around the Auto Torches.
Jodian (V01) Apr 14 @ 7:45pm 
...and no, it's not out of date mods. I experience the crashes myself and I always keep the server and my client fully updated (server updates twice daily, client as soon as an update is available). Server is also fully dedicated and hosted out of a data center, so it has nothing to do with those "Host your own ark server" nonsense servers.

We've been experiencing this issue for at least a week, possibly even longer. Limited to client crashes only and fairly unpredictable. Sometimes you'll crash when you place a torch (like I just did). Sometimes you'll crash when you get in visual range of the torches. Sometimes you'll crash when they activate, or deactivate. Sometimes you'll crash for virtually no reason at all.
Jodian (V01) Apr 14 @ 7:36pm 
Can also confirm crashes are happening. Didn't experience any client-side crashes on our freshly wiped server until people started placing the torches.

As a bit of additional information, I noticed strange behavior with the auto torches when it comes to their "area of influence". At first I thought it was an interaction between Auto Torches and Structures Plus (S+), since the auto torches wouldn't let you "shoot" anything near them.

That said, it goes beyond S+ as it seems the auto torches "grab" the focus of the player. Even if you aren't focused on the torch the game thinks you are. I was standing close to a torch (off to my left about 5 virtual feet) and issued an admin command to destroy an admin-placed object. Instead of destroying the object I was looking at, the torch off to my left was destroyed.