Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









Your siege mode automation can be slaved to a timer block, all the groups for the airtight hanger doors and Retracting pistons can be put on one timer (or slave a second on trigger immediately). Triggering the timer is a problem, obviously this can be done via a button located in strategic areas of the ship, you can obviously use a sensors to trigger it sensing enemies, meteors (can sensors detect missiles?) but that only gives 50m max. I don't recall it being an option for turrets to trigger actions if they detect (that would be a nice feature, alarms via sound block panic, jump drive activate).
Try to keep it stock, mods have a poor history of keeping pace with game updates, if your ship uses mods it may become unusable in the future.