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GAT-X105B Build Strike Gundam
   
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Model
Tags: SFM
File Size
Posted
13.005 MB
Oct 10, 2015 @ 7:11pm
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GAT-X105B Build Strike Gundam

Description
Build Strike Gundam flies into SFM!

This time, it has weapons! =D If you don't want them, you can just drag the weapons out of the scene.

This Gundam has REALLY detailed textures and models. I'm surprised SFM was able to handle it.

Gundam Build Fighters is owned by Bandai.

Includes:
buildstrike\buildstrike.mdl
19 Comments
IgnisVeeMizu Oct 5, 2018 @ 7:16pm 
Great job please continue to make Mobile suits from Build fighters like the Kampfer amazing and sengoku astray. pls They are cool in my opinion
Wing0mega Jul 20, 2016 @ 10:45pm 
Epyon -or any Gundam for that matter- could beat any Zord, anyday. They're smaller, badder, more powerful, better designed, aren't cheesy costumes made for the show, have better control interfaces (especially the RX-0). They're just better all around.
Mega Cat Jun 6, 2016 @ 5:07pm 
cool, and i have a sugge............ nevermind
Mirbo  [author] Oct 17, 2015 @ 12:58pm 
... Gundams can be acceptable substitutes for Megazords until someone ports over a Megazord. Or are you upset about the Death Battle thing? Oh, don't worry about it. =)
TargetAcquired Oct 17, 2015 @ 12:55pm 
wait...whaaat? ;-;
Mirbo  [author] Oct 17, 2015 @ 12:54pm 
Sorry, Vinicius, you have the wrong show. Although Epyon did defeat the White Tigerzord in Death Battle... Am I missing the joke here?
TargetAcquired Oct 16, 2015 @ 3:44pm 
go power rangers!
destinywing777 Oct 13, 2015 @ 5:07pm 
PLEASE DO MORE I WANT SO MANY GUNDAMS WE NEEDTHEM FOR SFM AND G MOD
episoder Oct 11, 2015 @ 5:42pm 
it's all edit mode in blender. you can link select the sabers and hide everything else. then you should see just that layout in the uv editor. bone roll is that thing in blender in the bone tab. edit mode with normal axis mode. you gotta roll them, so (preferably) the red axis is the main rotation axis for the joint. i'm sure you'll get that. :) and...

yep... there's a lot possible adding texture details. bumpmaps and decals and all that. ;)
Mirbo  [author] Oct 11, 2015 @ 5:07pm 
For the beam sabers, I honestly don't know where they are located on the texture file for the weapons. I can try trial-and-error for that. And by bone-rolling, do you mean rotating the x,y, and z rotation so that they rotate correctly? That's what it sounds like. I'll look it up online. I'm still pretty new to this modeling stuff. And I suppose I was exaggerating a bit when I mentioned detail. Thank you! =D