Age of Wonders III

Age of Wonders III

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Dark Elves
   
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20 SEP 2015 a las 2:30 p. m.
12 JUN 2019 a las 2:13 p. m.
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Dark Elves

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Requires:
https://steamcommunity.com/sharedfiles/filedetails/?id=519749977&searchtext=
subscribe to that, and then to this

Update Matron Baenre has bend life, the inflict agony no longer has a resist, strike now disarms.
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1 MAR 2019 a las 7:53 p. m.
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24 FEB 2018 a las 2:38 p. m.
Nerfbat!
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12 OCT 2015 a las 2:00 p. m.
Announcements.
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34 comentarios
CliMaX 27 JUL 2022 a las 12:08 p. m. 
I can't see the spider queen model in the game. I can't see the lower body model.. I can see the upper body. how can i do?
MV 30 ENE 2020 a las 5:50 p. m. 
This mod appears broken. Psionics are now kobolds. Among other issues.
Fizz 6 JUL 2018 a las 10:12 a. m. 
Is it just me or did the Psijonic neophytes lost their evolution to adept?
ShadowDragon_79 13 ABR 2018 a las 12:32 p. m. 
Strange... I did have them spawn for 'Monoculture'.
Fizz 1 MAR 2018 a las 4:05 a. m. 
No Support Dark Elf spawns when you get the Multiculture Empire Quest. I guess they wouldn't either for Monoculture or Heptotopia.
ShadowDragon_79 13 FEB 2018 a las 12:27 p. m. 
Thanks. :) It was just a small change, after all.
dizzy 13 FEB 2018 a las 12:06 p. m. 
This mod makes the delf archers bad ass: http://steamcommunity.com/sharedfiles/filedetails/?id=1300294937
dizzy 13 FEB 2018 a las 10:11 a. m. 
I am revising my statement below. The Delf archer unit is fine. I stated it had a long range bow (7 hexes which is artiller range) and I had erroneously thought it had 3 shots. It does not. It has one shot with a 2 turn cooldown. My mistake. It's a very balanced unit. Perhaps too conservatively balanced. I'd reduce the cooldown to 1 turn because the short range of the delf archer shortbows (3 hexes) are awfully disadvantaged compared to the Helves Longbows (5 hexes).

The only problem this Delf Longbow Snipe Target one shot with long range poses, is that when the 1st longbow in the arcane forge list is built, it is a THREE shot long range (7 hex) bow. That's pretty uber... Basically, your hero will be running around with a catapult that can fire 3 times.

Aside from the arcane forge issue, I'd prefer the Snipe Target Delf archer cooldown be reduced to 1 turn from 2. Thanks for this mod! Delves add much diversity of play.
ShadowDragon_79 13 FEB 2018 a las 3:55 a. m. 
@Ana:

Nothing fancy (especially not the preview-image) , but here you go. I changed the range from long to medium and shortly tested that I changed the correct value, hope it works for you, too:

http://steamcommunity.com/sharedfiles/filedetails/?id=1300294937
ShadowDragon_79 12 FEB 2018 a las 9:30 a. m. 
@Ana:


1. I like it as it is - keeps things a bit more diverse ( I don't like "flat" balancing - or however that's called - where each sides' version of an unit basically has the same stats ) . Of course then, other species should have some other advantage, though... ( e.g. I gave dwarves a lot of armor-related unit levelup boni in my install, and other things to the others )


2. That should be easy... in the package-manager, create an empty mod, include this one as dependancy, and then edit the appropriate stat in that new mod (should be in one of the ability-packs)

Can't promise it since I'm working on a lot of other things, but maybe I'll look into it...