Arma 3
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Zombies and Demons
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Data Type: Mod
File Size
Posted
Updated
27.556 MB
Aug 18, 2015 @ 3:29am
May 28, 2017 @ 10:12am
26 Change Notes ( view )

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Zombies and Demons

Description
Donate Here[www.paypal.com]
Your contribution is greatly appreciated and serves to improve the quality of this mod.

This mod includes place and play zombies & demons with custom animations and unique customisable options. They can be found in mission editor and will attack any enemies they know about based on the side they're on (Opfor zombies will attack Blufor units).

Zombie stength and abilities can be easily customised. These features are off by default and are only enabled if the appropriate module is placed.
- Allow zombies to throw cars, leap into the air, feed on dead bodies, and more!
- Heavily customisable spawners with max alive limits, spawn animations, and much more!
- Adjust zombies max health, attack strength, and other settings.

I am continuing with the development of this mod with plans for new features, more gore, bug fixes, and any suggestions.

Thank you and enjoy the mod!

Zombies & Demons Disclaimer:

- Using content of the Z&D modification and publicly redistributing it as part of a different modification is not allowed unless permission is given by official Z&D developers.
- Redistributing a modified version of the Z&D mod is not allowed unless permission is given by official Z&D developers.
- Using content of the Z&D modification on monetized servers is prohibited unless permission is given by official Z&D developers.

- The permissions above can be given on a case by case basis and the reasons to give permission may vary per request.
Popular Discussions View All (238)
22
Sep 21, 2022 @ 12:05am
Zombies eventually stop moving
Thoreaufare
14
Nov 30, 2021 @ 8:03pm
how do i start the mod?
TTV ImToxicSmoke (AFO)
8
Mar 18, 2021 @ 11:35am
Units won't move
Cedric
< >
2,343 Comments
Pixy Jan 24 @ 11:43am 
they are not dealing damage, can someone help?
mubby Jan 21 @ 11:21pm 
Hello! I am the owner of a large and active Exile community called Finders Keepers. We have loved and used this mod for years on our server and now we are hoping that you will allow us to further customize it by including/updating it within our server mod (found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2088837210) . We recently made our own custom zombie spawning system to replace ExileZ and now we would like to build a custom FSM brain to manage our zombies as well as explore new features/fix a few bugs we've come across. We can manage all of this on our own and shouldn't need any support from any of the authors. Credit will obviously be given to all of the mod authors and we can also include this mod as a dependency if needed. Do we have your permission to proceed? If there are any questions, please ask and I will gladly answer. :)
SVaughan Jan 19 @ 6:22pm 
@Usagi Enjoyer

Well the mod was last updated in 2017. It's 2023 now, so what do you think?
BottomText Jan 19 @ 6:18pm 
Is this still Getting fixed?, for example the Force add Uniform zombies still don't wanna move
[CF] Sir Drevden Jan 9 @ 10:11pm 
So im doing a mission tonight with my group and wanted to put some other clothes on to make the zombies fit with the theme of the area. But everytime i put on any other clothes they won't move from the spot i put them in. It's like the modded clothes is stopping them from moving. Is the a way to fix this or do i have to try to re write the story abit.
psycohideo Nov 14, 2022 @ 2:42pm 
Fukin Zombies Mahn,... they creep me out.
mboracin14 Nov 9, 2022 @ 12:24pm 
DID YOU DO THE VIDS IN SVERES
SVaughan Nov 6, 2022 @ 5:00am 
@mboracin14
I think infection is a server/mission setting. Otherwise, one could pair it up with Devourerkings Necroplague which does have infections.
I forgot what the default infection timer is set to, but if a Zombie hits you or anything, a infection timer does trigger and given a certain period of time your character of whatever was infected will drop dead for a minute or two before reanimating into a zombie.
mboracin14 Nov 6, 2022 @ 12:26am 
how they dont infect poeple