Total War: ATTILA

Total War: ATTILA

115 ratings
Terminator's Units
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
808.566 MB
Aug 2, 2015 @ 5:18am
Aug 20, 2022 @ 1:35am
49 Change Notes ( view )

Subscribe to download
Terminator's Units

Description
May 13, 2019: Looks like we're back on the menu boys! After having this mod banned with no other explanation than an unspecified violation of Terms of Service and no clarification at all this mod was down for some time. Now, just for the hell of it, I thought to myself "why not write another message to those kind folks at support, what could I lose". Well, lo and behold, turns out the only reason this mod was banned was the thumbnail, which showed a picture of the Terminator.

No DLC required. Save game compatible as long as you don't remove it mid campaign.

So far 22 units have been added.

Since there are already some unit packs out there that sprinkle their beautiful units with OP stats I try to keep those on par with the vanilla units. That of course does not mean that there won't be any strong units.

Current units:
  1. Schola Scutariorum Clibanariorum (WRE)
  2. Explorator Alam (WRE & ERE)
  3. Sagittarii Armati Germani (WRE)
  4. Scholae Armaturarum Seniorum (WRE)
  5. Western Armoured Legio (WRE)
  6. Cheirosiphones (ERE)
  7. Legio Sagittaria (ERE)
  8. Lanciarii Iuniores (WRE)
  9. Equites Armigeri Seniores (WRE)
  10. Brachiati Seniores (WRE)
  11. Ascarii Seniores (ERE)
  12. Ala Sarmatarum (WRE)
  13. Schola Scutariorum Prima (ERE)
  14. Schola Scutariorum Secunda (ERE)
  15. Dromedarii Armati (ERE)
  16. Zhayedan Foot Guard (Sassanid Empire)
  17. Elite Sogdian Warriors (Sassanid Empire)
  18. Gond-i Shahanshah (Sassanid Empire)
  19. Elite Francisca Heerbann (Franks)
  20. Superventores (WRE & ERE)
  21. Schola Gentilium Seniorum (WRE & ERE)
  22. Akritai (ERE)

Other changes:
  • added offensive testudo to Herculiani Seniores
  • added offensive testudo to Numeroi
  • added offensive testudo to Eastern Armoured Legio
  • added offensive testudo to Eastern Auxilia Palatina
  • added offensive testudo to Cornuti Seniores
  • added offensive testudo to Lanciarii Seniores

Short notes about each unit:
  • Schola Scutariorum Clibanariorum (WRE) - very heavy shock cavalry, has no missile weapon, upgrade from Scholae Gentiles
  • Explorator Alam (WRE & ERE) - medium melee cavalry, upgrade from Scout Equites
  • Sagittarii Armati Germani (WRE) - medium bow infantry, upgrade from Sagittarii
  • Scholae Armaturarum Seniorum (WRE) - very heavy melee infantry
  • Western Armoured Legio (WRE) - very heavy melee infantry, upgrade from Legio Comitatenses
  • Cheirosiphones (ERE) - medium melee infantry, naft throwers
  • Legio Sagittaria (ERE) - medium bow infantry, upgrade from Armoured Sagittarii and are capable of holding a line in testudo
  • Lanciarii Iuniores (WRE) - heavy spear infantry, stronger armour and defence than Cornuti Seniores but weaker attack and charge
  • Equites Armigeri Seniores (WRE) - medium melee cavalry, alternative to Scholae Palatinae with less attack but more defence and javelin
  • Brachiati Seniores (WRE) - heavy melee infantry, similar to Elite Palatina but slightly less attack and charge in exchange for more armour and staying power
  • Ascarii Seniores (ERE) - very heavy spear infantry, upgrade from Eastern Auxilia Palatina
  • Ala Sarmatarum (WRE) - heavy melee cavalry, strong late game cavalry, inspired by Sarmatian Auxilia from Barbarian Invasion
  • Schola Scutariorum Prima (ERE) - heavy melee infantry, solid shock troops
  • Schola Scutariorum Secunda (ERE) - very heavy melee infantry, elite troops
  • Dromedarii Armati (ERE) - heavy melee cavalry, armoured camel unit that excels at aggressive tactics; raiding abilities
  • Zhayedan Foot Guard (Sassanid Empire) - heavy hybrid infantry, armed with spears, shields and bows
  • Elite Sogdian Warriors (Sassanid Empire) - heavy assault infantry with axes, also has bows but limited ammunition
  • Gond-i Shahanshah (Sassanid Empire) - versatile very heavy sword unit, perform well both in defensive and offensive roles
  • Elite Francisca Heerbann (Franks) - heavy axe and shield unit, upgrade from Francisca Heerbann late in the campaign
  • Superventores (WRE & ERE) - medium melee infantry, good for scouting and ambushes, upgrade from Praeventores
  • Schola Gentilium Seniorum (WRE & ERE) - heavy melee infantry, useful as a shock unit, upgrade from Elite Palatina (WRE) and Protectores Domestici (ERE)
  • Akritai (ERE) - light/medium javelineers, useful for flanking and holding barricades, upgrade from Levis Armaturae (ERE)

Total War Center Thread [www.twcenter.net]

Credits:
- CA for the assembly kit
- Sebidee for his great tutorial on unit creation [www.twcenter.net] and his modder's resource
- Alaric for his iron musculata and his iron greaves
- Kraut and Tea for his roman shield patterns [www.twcenter.net]
- Avetis for his cuirasses from this wonderful mod
- Celticus for his resource the last roman HD and his later roman shields
- Stealth4Health for his late roman shield model

Please report any problems that occur with this mod and feel free to leave suggestions and feedback.
Thanks & hasta la vista.
61 Comments
Amaranthen Apr 10 @ 10:41pm 
Excellent work! May I rebalance some units?
Mingles Mar 3 @ 6:13pm 
a 2x unit size one would be greatly appreciated
Arni the Terminator  [author] Dec 18, 2024 @ 9:44am 
Thank you, I assume the 555 mod uses different unit sizes while this mod is made with vanilla settings in mind. You can however easily change unit sizes yourself, you should find this mod either in your Total War: Attila/ data folder or in steamapps\workshop\content\325610\492647655.
From there, open the 'terminator_unit_pack.pack'-file using a tool like Pack File Manager (PFM) or better Rusted Pack File Manager (RPFM).
Navigate to 'db -> main_units_tables -> TUP_main_units', you will be able to change the size of each unit in the 'Num Men' column.
Changes are compatible with savegames, however they will propably not affect units that were already recruited before.
Freiberg44 Dec 18, 2024 @ 9:17am 
Super cool units even work in 555 Justinian mod but in medium side all my units have arount 120-150 troops in unit but your in same setting only 80 its possible to make 2x side to your units
Krusarinn Aug 12, 2024 @ 9:41am 
Could you make a 2x size version
Arni the Terminator  [author] Jul 10, 2024 @ 7:43am 
Nope, just tested them and a bunch of others units for both roman factions. You might be using incompatible mods or have corrupted game files, this mod works fine.
geyo831 Jul 10, 2024 @ 6:41am 
Schola Gentilium Seniorum cant attack
At war Very big BUG
There may be some units that do the same thing
Fear|Lord Edrington Mar 12, 2024 @ 5:13pm 
Oh, thank you very much! I didnt researched "Federate Forces", i tought the problem was because of a sub mod i added that allows you to recruit old units without replacing them with New ones.
Arni the Terminator  [author] Mar 12, 2024 @ 6:14am 
Some units are only unlocked by research, you'll find the details in the short notes on the page above.
Arni the Terminator  [author] Mar 12, 2024 @ 6:12am 
Have you researched "Federate Forces" yet? They are not an extra unit but replace Protectores Domestici for the Eastern Romans and Elite Palatina for the Western Romans.