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The crash you describe seems like a generic dota crash. Crashes caused by my code generally fall in 2 categories: either an infinite loop (causes the game to crash completely) or some game circumstances I did not foresee causing the lua script to crash (in which case the game goes on but like a regular dota game instead of a let4def game).
If you have any suggestions for new features or balance changes, please let me know.
That being said, it crashed on me about 10 minutes into the game I just played. Not sure what triggered it. Just exited back to the Dota menu.