Space Engineers

Space Engineers

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Hovering Star Wars vehicles by technokind
   
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Type: World
Mod category: Exploration
File Size
Posted
153.453 KB
Jul 7, 2015 @ 10:57am
1 Change Note ( view )

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Hovering Star Wars vehicles by technokind

Description
4 different star wars hovering vehicles


have a blast
technokind
5 Comments
JWA Jul 9, 2015 @ 10:43pm 
Ya I think it does. Part of it is that my craft is an odd shape so it's hard to emulate yours. I may build a test duplicate of yours just to make sure I understand the settings. What you said about overlapping sensor fields may be part of the problem because it tends to shoot up without switching.
technokind  [author] Jul 9, 2015 @ 2:25am 
detecting station, large ships and asteroids ( true= reducing mass, false= incresing mass)

if front sensor is triggered because nose tilt down, its decresing the mass of the front. also the hover sensor is in center and not overlapping the sensor field of the edges (stabilizing sensors). otherwise the craft would push it self away from the station without changing mass and it will stay tilted forever :P


check the sensor fields from my crafts, set yours up like this.. also the spaceballs should be tha farthest out to the edges as possible.. next week i can upload some examples
hopte this helps you, peace
JWA Jul 9, 2015 @ 12:02am 
Ok, I'm a bit stuck. I got the space balls and sensors set up mostly but I can't tell what you are having the sensor do to the space balls. I'm assuming regulate their mass based on distance but when I do it, it doesn't work. Can you explain how you make these work?
JWA Jul 7, 2015 @ 6:37pm 
These are unbelievable! They function just how I always wanted hovercrafts to...If it is alright I would like to reverse engineer this for my hovercraft i could never get to work, but I may need help at some point.
Jay Thompson Jul 7, 2015 @ 1:40pm 
Well done! Very good work. Stoah wahrs feeling pure