Don't Starve

Don't Starve

56 ratings
Time Your Own Boss
   
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May 4, 2015 @ 1:27am
Nov 28, 2018 @ 9:08am
7 Change Notes ( view )
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Time Your Own Boss

Description
Allows you to set the amount of day-cycles, before bosses start to arrive. You can even make them be able to spawn at day 1!

Settings Information
You can set the amount of days in the following increments:
1-100 days in increments of 1
100-200 days in increments of 10
and a special option of 1 million days.

Usage notes
a. Does NOT require you to make a new world before taking effect.
b. It does NOT despawn already spawned bosses.
c. There are several variables that factor in, when the game decides which boss to spawn and when. This just sets one of those, albeit the most important one. I cannot guarantee that a boss arrives at the exact day you choose! The season decides which boss is spawned.

Link to Don't Starve Together version

Change log
0.0.7 - Hamlet compatibility
0.0.6 - Shipwrecked compatibility
0.0.5 - Removed broken forum link
0.0.4 - Mod should no longer turn itself off after updating!
0.0.3 - Changed mod to not be required for all players, as it is a server mod.
0.0.2 - Added links to Steam Workshop to modinfo.
0.0.1 - Initial release.

Links to my other DS / RoG / SW / Hamlet mods (Steam pages)
Auto Stack and Pick Up - Gives you MANY settings for automatically stacking or picking up newly spawned and manually dropped stackable items.
Fishing Buddy - Allows you to edit all settings pertaining to fishing.
Long-range Research - Lets you set the range from which you can use the research machines, and access recipes from more than one machine at a time!
Metabolizer - Allows you to set the base rate of hunger, from 400% of normal loss, and all the way to 200% gain.
Monster Ash Drop Tuner - Allows you to set a chance for monsters, prey, animals and characters (not players), to NOT replace their loot with ash when they die burning and screaming.
No Wet Items - Can either remove wetness from all items you can pick up or just from equipment (so they cannot get slippery).
Realistic Placement (fixed) - Allows you to place buildings, plants, or whatever you please closer together.
Resurrection Tuner - Lets you set the severity of penalties pertaining to revival (and the crafting of revival-items in the DST version).
Sanity Tuner - Allows you to tune the sanity gain and loss players receive from many things, including moisture and auras!
Sleepy Time - Allows you to set the amount of time you sleep, the gain/loss of each stat for each sleep, number of uses, AND whether you can use them at day/night, all INDIVIDUALLY for each piece of equipment!
Stat Regen And Degen - A customizable stat regen AND degen system for health, sanity and hunger.
Temperature Tuner - Allows you to tune the rate at which the temperatures of the players rise and fall, and change the minimum and maximum temperature caps for the players as well.
Tenting 101 - Allows you to set the # of uses for tents and siesta huts.
What Am I Crafting? - Shrinks the lock icon that appears on crafting recipes which haven't been prototyped yet, so you can see the silhouette of what you are crafting.
45 Comments
DESPAIR Nov 22, 2024 @ 7:59am 
welp, ok then.
ty
Ultroman the Tacoman  [author] Nov 22, 2024 @ 4:51am 
@DESPAIR: All code pertaining to the bosses is very blocked off, as I stated earlier, and they will despawn at the end of their season. Bosses are NOT guaranteed to be spawned in their season. IF they get spawned, they do not despawn without you being within range of them, so you should notice them, and they always spawn within a certain range of you (in DST they can also be area-specific).

However, you can always spawn any boss you want with the console command:
c_spawn(name, 1)
E.g. c_spawn("deerclops", 1)
DESPAIR Nov 22, 2024 @ 3:32am 
Can you make the boss spawn in the last 3 or 5 days of the season, and at night, dusk or daylight.
I've encounter in my saves that the boss didn't spawn at all or the game just cancel the boss spawn. (without this mods)
idk if this mod fix it or not, i just want some guaranteed boss spawn and not despawn for each season.
DESPAIR Nov 13, 2024 @ 11:03am 
Ahh, that maybe why. ty and have a nice day.
Ultroman the Tacoman  [author] Nov 13, 2024 @ 12:13am 
@DESPAIR: I do not know of any such mods, sorry. The code for the bosses is very "protected" and spread into several files, meaning it's hard to change things in it, which I'm guessing is the reason nobody wants to mess with it.
DESPAIR Nov 12, 2024 @ 12:44pm 
Ty, I just want them not to despawn when I leave them alone, and only despawn if the season ends.
Are there any mods that you know to make them not despawn if I leave them alone, and despawn at the end of their season?
Ultroman the Tacoman  [author] Nov 12, 2024 @ 3:28am 
@DESPAIR: This mod does not have any effect on boss despawning. It ONLY sets a single value, that determines from which day they are allowed to START spawning, so you can postpone that time for your playthrough.

In DS, these are the rules for boss despawning:
- Deerclops despawns if she is not within sufficient range of the player AND EITHER it is not the winter season OR you go into the caves.

- Bearger and Dragonfly despawn when they are not within sufficient range of the player IF EITHER:
A. they are not near a player base AND EITHER they've killed the player once OR they fall asleep OR they have seen a player base (2+ structures close together) and the player is not their current target.
B. it is not their season (autumn for Bearger and summer for Dragonfly).

- Bearger falls asleep after eating 10 "honey foods". Counter resets when he sleeps.
- Dragonfly falls asleep after vomiting on 40 targets or eating 20 ash. Counters reset when it sleeps.

Hope that helps.
DESPAIR Nov 11, 2024 @ 2:02pm 
"b. It does NOT despawn already spawned bosses."
Does this mean all the boss didn't despawn as well if we ignore them and leaving the area or?
I want the boss didn't despawn if I being away in a few screen or died when fighting the boss.
I just died to dragonfly yesterday and the boss just despawn. (kinda suck didn't get the loot and waiting a year)
phantomhiveestate Feb 9, 2020 @ 1:07am 
@Ultroman the Tacoman : Thanks. I was having problems with mods I had and wanted to make sure I read it right.
Ultroman the Tacoman  [author] Feb 8, 2020 @ 10:05pm 
@phantomhiveestate: AFAIK, it is compatible with all bosses in all DLCs. At least all that are limited by the setting this mod changes.