Don't Starve

Don't Starve

35 ratings
Metabolizer
   
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35.642 KB
May 3, 2015 @ 10:20am
Mar 8, 2022 @ 9:59am
7 Change Notes ( view )

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Metabolizer

Description
Allows you to set the base rate of hunger, from 400% of normal loss (for the hardcore people) and all the way to 200% gain, which means you can set it so you constantly GAIN points in hunger.

Settings Information
Settings are percentages of the rate generated by the original game code.
From 200% loss to 200% gain in increments of 5%, and from 200-400% loss in increments of 25%

Usage notes
a. Should be compatible with mods that change the time-settings, which factors into the calculation of the hunger-rate, as long as those mods are loaded first. This mod has a priority of 0 by default, making it try to be loaded last.
b. Does NOT require you to make a new world before taking effect.

Link to Don't Starve Together version

Change log
0.0.7 - Hamlet compatibility
0.0.6 - Shipwrecked compatibility
0.0.5 - Cosmetic changes to the settings.
0.0.4 - Mod should no longer turn itself off after updating!
0.0.3 - Changed mod to not be required for all players, as it is a server mod.
0.0.2 - Added links to Steam Workshop to modinfo.
0.0.1 - Initial release.

Links to my other DS / RoG / SW / Hamlet mods (Steam pages)
Auto Stack and Pick Up - Gives you MANY settings for automatically stacking or picking up newly spawned and manually dropped stackable items.
Fishing Buddy - Allows you to edit all settings pertaining to fishing.
Long-range Research - Lets you set the range from which you can use the research machines, and access recipes from more than one machine at a time!
Monster Ash Drop Tuner - Allows you to set a chance for monsters, prey, animals and characters (not players), to NOT replace their loot with ash when they die burning and screaming.
No Wet Items - Can either remove wetness from all items you can pick up or just from equipment (so they cannot get slippery).
Realistic Placement (fixed) - Allows you to place buildings, plants, or whatever you please closer together.
Resurrection Tuner - Lets you set the severity of penalties pertaining to revival (and the crafting of revival-items in the DST version).
Sanity Tuner - Allows you to tune the sanity gain and loss players receive from many things, including moisture and auras!
Sleepy Time - Allows you to set the amount of time you sleep, the gain/loss of each stat for each sleep, number of uses, AND whether you can use them at day/night, all INDIVIDUALLY for each piece of equipment!
Stat Regen And Degen - A customizable stat regen AND degen system for health, sanity and hunger.
Temperature Tuner - Allows you to tune the rate at which the temperatures of the players rise and fall, and change the minimum and maximum temperature caps for the players as well.
Tenting 101 - Allows you to set the # of uses for tents and siesta huts.
Time Your Own Boss - Allows you to set the number of day-cycles before bosses start to arrive.
What Am I Crafting? - Shrinks the lock icon that appears on crafting recipes which haven't been prototyped yet, so you can see the silhouette of what you are crafting.
17 Comments
Stachman Nov 18, 2024 @ 2:35pm 
can't starve
Ultroman the Tacoman  [author] Mar 8, 2022 @ 1:09pm 
UPDATE:
- Updated calculation

Sincerely, Ultroman the Tacoman
Ultroman the Tacoman  [author] Nov 28, 2018 @ 8:47am 
UPDATE:
- Should now be compatible with the Hamlet DLC

PLEASE REPORT BUGS! I don't have time to play at the moment, since I'm doing my master's degree, but I try to keep my mods updated. They will all be updated for Hamlet within the next few days, but I only have very little time to test them.

Sincerely, Ultroman the Tacoman
Ultroman the Tacoman  [author] Aug 20, 2018 @ 5:13pm 
Just went through the game code, to ensure that this mod still works as intended.

Sincerely, Ultroman the Tacoman
Ultroman the Tacoman  [author] Apr 22, 2018 @ 5:52am 
Ah yes, I see. That's a mistake. I've had to explain how to configure mods so many times, I started copying my comments. I must have accidentally copied from one of my DST mods.
Thanks for bringing this to my attention. Sadly I cannot edit comments, only delete them. I'll see what I can do.
Jakethebeest Apr 21, 2018 @ 9:16pm 
looking at your comments...you do know that you posted this on dont starve and not dont starve together. see this ""Server mods" and "Client mods". You want the "Server mods" list." dont starve doesn't have this (as it's a stand alone game)
Ultroman the Tacoman  [author] Jan 6, 2018 @ 12:20am 
Just went through the game code, to ensure that this mod still works as intended.

HAPPY NEW YEAR!

Sincerely, Ultroman the Tacoman
shrek Jan 1, 2018 @ 11:16pm 
@Ultroman the Tacoman: Thank you for heliping. (:
Ultroman the Tacoman  [author] Jan 1, 2018 @ 3:19pm 
@Ash: This mod simply sets the global variable for hunger increase (loss of food in your stomach). If those characters also use this variable to control their hunger, then yes. Anything that uses the global hunger variable to control anything, will be affected by this.
I don't have time to look through the code specific to those characters (I have exams atm), so if you don't know, then you will have to test. You might try to set it very low or very high, in order to see immediately how it affects each character.
shrek Jan 1, 2018 @ 12:33pm 
does this work with warly,wilbur and woflgang?