Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The hwm (poorly named) coat was intended more for shots where you needed more control over the coat, such as when putting the coat on or taking it off. Alternatively, for shots where the coat needed to hang or lay in the background. The m_spy_raincoat fits more closely with the Spy, so it might reduce the pop out issue.
The former is likely due to bindings. The coat has many bones, but only a few bind directly to the Spy. When you attach, only One/Default the bones that are padlocked, not the entire coat. Otherwise, the coat collapses inside the Spy.
The latter is probably related to ambient occlusion, but I've never personally encountered this issue before with the coat, so I don't really have much advice here other than turning ambient occlusion off. This kind of issue should only happen with transparent materials, however, and the coat has no transparent materials.