Space Engineers

Space Engineers

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[DX11] Grav-Tube
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
14.872 MB
Mar 30, 2015 @ 11:33pm
Dec 1, 2015 @ 11:09pm
9 Change Notes ( view )

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[DX11] Grav-Tube

Description
The Grav-Tube block pack is a gravity based tube system and accompanying utility blocks. Great for setting up complex gravity fields with ease. Works as a personal transport tube, an insanely expensive manual conveyor system, or a compact gravity cannon.

Features:
- Re-colorable
- Survival ready
- Build Stages
- Damage effects

WARNING!
Objects under constant gravitational force will accelerate to hazardous speeds.
For safe transportation of people or materials, Acceleration setting of 0.1 G's or lower is recommended.
For optimal field settings, reduce Length, Width, and Height to 2.5 Meters.
For transportation over long distances, a receiving gravity field is recommended to reduce speed.

Block list includes:
- Grav-Tube
- Grav-Tube Corner
- Grav-Tube Tri-Corner
- Grav-Tube 3 Way
- Grav-Tube 4 Way
- Grav-Tube 4 Way (alt)
- Grav-Tube 5 Way
- Grav-Tube 6 Way
- Grav-Tube Terminus (gravity cannon muzzle)
- Grav-Tube Omni-Directional (spherical gravity generator)
- Grav-Tube Ejector (connector block)
- Static Tube and Static Tube Corner (non-gravity generating)
-Transition Tube WIP (Planned function as seal for pressurized environments)
- GravCap V and H (Horizontal and Vertical field variants)

Known Issues:
- Transition Block is not yet airtight. Look for update.
- Reloading the world will reset any "gravitational anomalies" (gravitational forces outside of the defined field).
- Terminus block is not an awesome 20x gravity booster, and instead, just a normal gravity generator.
- Due to limitations on the number of physics objects per block, 6 way tube and Omni-Directional tube blocks are missing collision meshes on 2 edges.
- The collision meshes are a little tight walking into a tube, but fine for travel within them.
- Dx11 texterure updater mangled some of the textures, primarily the Ejector block.

FAQ:
-No, we cannot set the default values of the gravity fields. They need to be reset manually. You can however place multiple tubes and change them all at once.

Special Thanks to Darth Biomech for helping with the glass ID and again to Harag for just being Harag. Super special thanks to Ced23Ric for upgrading blocks to DX11!
Popular Discussions View All (1)
2
Oct 30, 2021 @ 12:30am
How do you use this as a way of transporting players?
Maddus_
< >
250 Comments
dragonsphotoworks May 3, 2021 @ 9:05pm 
Now if keen would fix the train track block id have both of my transportation needs done
Epsilon May 3, 2021 @ 8:58pm 
@dragonsphotoworks - Amazingly, this does indeed work. Not bad for a 6 year old mod. :V

What I need out of this is something that dampens acceleration rather than reversing gravity - I flip over in the tube when I do the "catching" fields and bonk my head half the time. <_<
dragonsphotoworks May 1, 2021 @ 7:16pm 
So this mod still works with current game edition? I have the warfare DLC. If this works i can use this instead of the crazy system i have to use now lol
0z1k  [author] May 1, 2021 @ 6:49pm 
@surprisinator All of the powered blocks in this mod are just reskinned gravity generators, and the caps are just a way of closing off tube openings with something that can add an another overlapping field. It was useful when making Grav cannons were a thing and you wanted lots of overlapping fields for extra Gs, but not so much anymore.
dragonsphotoworks Apr 30, 2021 @ 4:52am 
Ah ok i gotcha. Sounds interesting.
surprisinator Apr 30, 2021 @ 4:34am 
like boosting velocity of a particle in the tube
surprisinator Apr 30, 2021 @ 4:31am 
no, those caps have a purpose for his cannon concept, I read further below. not necessary for people transportation (if it worked at all)
dragonsphotoworks Apr 30, 2021 @ 4:20am 
I believe thats what moves you?
surprisinator Apr 30, 2021 @ 4:03am 
what is the purpose of gravcaps? are they essential for making transportation possible? I enter tube at transition tube block with a line of grav tubes ahead, settings as recommended, and nothing happens...
dragonsphotoworks Apr 28, 2021 @ 4:55pm 
I would love if was updated as well. I have many uses for this :-)