Space Engineers

Space Engineers

330 ratings
[DX11] Grav-Tube
Type: Mod
Mod category: Block
File Size
14.872 MB
Mar 30, 2015 @ 11:33pm
Dec 1, 2015 @ 11:09pm
9 Change Notes ( view )

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[DX11] Grav-Tube

The Grav-Tube block pack is a gravity based tube system and accompanying utility blocks. Great for setting up complex gravity fields with ease. Works as a personal transport tube, an insanely expensive manual conveyor system, or a compact gravity cannon.

- Re-colorable
- Survival ready
- Build Stages
- Damage effects

Objects under constant gravitational force will accelerate to hazardous speeds.
For safe transportation of people or materials, Acceleration setting of 0.1 G's or lower is recommended.
For optimal field settings, reduce Length, Width, and Height to 2.5 Meters.
For transportation over long distances, a receiving gravity field is recommended to reduce speed.

Block list includes:
- Grav-Tube
- Grav-Tube Corner
- Grav-Tube Tri-Corner
- Grav-Tube 3 Way
- Grav-Tube 4 Way
- Grav-Tube 4 Way (alt)
- Grav-Tube 5 Way
- Grav-Tube 6 Way
- Grav-Tube Terminus (gravity cannon muzzle)
- Grav-Tube Omni-Directional (spherical gravity generator)
- Grav-Tube Ejector (connector block)
- Static Tube and Static Tube Corner (non-gravity generating)
-Transition Tube WIP (Planned function as seal for pressurized environments)
- GravCap V and H (Horizontal and Vertical field variants)

Known Issues:
- Transition Block is not yet airtight. Look for update.
- Reloading the world will reset any "gravitational anomalies" (gravitational forces outside of the defined field).
- Terminus block is not an awesome 20x gravity booster, and instead, just a normal gravity generator.
- Due to limitations on the number of physics objects per block, 6 way tube and Omni-Directional tube blocks are missing collision meshes on 2 edges.
- The collision meshes are a little tight walking into a tube, but fine for travel within them.
- Dx11 texterure updater mangled some of the textures, primarily the Ejector block.

-No, we cannot set the default values of the gravity fields. They need to be reset manually. You can however place multiple tubes and change them all at once.

Special Thanks to Darth Biomech for helping with the glass ID and again to Harag for just being Harag. Super special thanks to Ced23Ric for upgrading blocks to DX11!
Popular Discussions View All (1)
Aug 9, 2018 @ 2:13pm
How do you use this as a way of transporting players?
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Rysten Aug 22 @ 9:39pm 
Does this still work?
big_blue_4101 Jul 26 @ 12:06pm 
or you could build a nifty elevator system. one tube going up, one going down. with appropriate openings at each deck.
hi guys, it means you can use grav tubes to craft an artillery gun can throw warheads ? :)
Nova Astral Nov 18, 2018 @ 2:42pm 
I tried to make a gravity weapon with this that launches stones, however sadly keen has made it so items like that slow down quite fast, they went atleast 200m/s (or higher, player went 179 m/s with max gravity field extention through the front of the tube) and stopped about 1.45km away from the weapon :/
The Nameless Apr 18, 2018 @ 6:33pm 
Sounds like all you need is a version of Explosives that blows up when it hits stuff. Unlike regular explosives, which only blow up if you shoot them. If you had that, and a no-speed-limit mod, you could put the business end of a connector set up next to the entry point for the grav tube and use it to launch explosives out of your gravity cannon. Of course you'd have to load it manually, making sure to put a single unit of Explosives in every inventory slot, or you'd go through your supply in a hurry. :P Maybe using an inventory script would... I'm rambling. But I've talked myself into subscribing and trying this out someday. Even though explosives crates only blow up when shot.
Lilmanbrys Mar 8, 2018 @ 6:00pm 
the mod doesn't work for me
ibfolk2c Feb 24, 2018 @ 12:52pm 
you could just use static tubes for the majority of the tube, and its less expensive
0z1k  [author] Jan 15, 2018 @ 8:16pm 
Something to keep in mind for really long tubes, if the acceleration your under is constant, you will end up going fast enough for a fatal impact. So you either need to stagger the fields, or have a reverse field to 'catch' you at the reciving end. Good luck!
masonmat Jan 15, 2018 @ 10:44am 
checklist for this mod:

1 make station with rotated platforms and link them with this mod

2 make realy long tube

3 make maze

4 lanch rocks like missiles
0z1k  [author] Nov 12, 2017 @ 7:31pm 
Make the tube however you want. Set the field size for every dimension to 2.5m, and make sure the enterance piece is a little longer so it will "suck you in". Make sure to make gravity fields visible to ensure everything is setup properly. Overlapping fields can mess with each other so watch for that. Does not work in a natural gravity well like a planet (only in space). If you have a long section of tube, dont make the field too strong, or make a reciving field to slow you down, or you will be accelerated into a corner and splat. GL/HF!