Europa Universalis IV

Europa Universalis IV

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Third Odyssey: Back to the Motherland
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221.941 MB
2015年2月6日 2時10分
5月15日 12時27分
308 項目の変更履歴 ( 表示 )

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Third Odyssey: Back to the Motherland

解説
Summary

Explore the new world in an alternate history, as the true emperor of the romans embarks on a grand odyssey. Displace the unsuspecting natives, or harmonise with them. Encounter an unexpected but not unfamiliar rival in this new world. Build up your forces, and when the time is right, take back the motherland!

Compatibility

Mod Version 1.24.0.3 - compatible with EUIV 1.37.0 (not ironman compatible)
DLC-free product, no major gameplay content is locked behind DLC features!
Changelog[pastebin.com] - includes full list of content and direct download link

WARNING: This mod is incompatible with pretty much any mod that changes the checksum!

ATTENTION: You can check your mod version ingame by looking at top left corner of the main menu. If it does not match the version specified below try unsubscribing and resubscribing again.

When updating the mod manually you may need to delete the old version first, due to changes in the paradox launcher (Paradox Forums[forum.paradoxplaza.com])

Official submods

Custom unit models:
  • Rhomanía/Elysia requires Elysian Units
  • Markland/Helluland/Vinland requires "Trade Nations Unit Pack"
  • Spartania requires "El Dorado Unit Pack"
Note: These DLCs are not required to play the mod, your units will just use generic models.




Discord

Join our Discord[discord.gg], where you can talk to devs, submit suggestions and post those awesome screenshots of your glorious empire! And while you are at it check the EU4 Discord channel[discord.gg] as well.

Patreon

We also have a Patreon[www.patreon.com] now, where you can supporting the continuous development of the mod.

About

This mod is a sequel to the original "Third Odyssey" made by "Lichtkang", and would not be possible without my co-modders adoss7, Geminus, RedInc, Legionary Guard, Arakhor, beewyka891, Lyra, and Lichtkang (yup he is back). It has grown a lot since it branched off from the original, adding tons of new content for you to enjoy!

Lichtkang の投稿を引用:
This mod started out as a desire to colonise the new world as a faltering Byzantium and has grown out to be a much larger project than originally expected. Discover a new experience as a young, technologically and philosophically advanced nation in a New World, with all its wonders and perils.

The new Nation of Elysia has great potential to grow and become a local superpower. A ton of events and decisions give a lot of context and flavor to the nation and shapes its growth and feel. There's allot of events to discover, and depending on the choices you make your experience could change completely! Will you remain a loyal orthodox christian, or denounce the God that refused to help at times of great peril in favor of the old gods? Will you take along every possible artifact that may be of great boon, or will you take as much supplies and people as possible to avoid collapsing your economy and being overrun by natives? Consider your actions carefully, you can never know what future trouble may arise out of seemingly easy choices...


Features

Gameplay:
  • Elysia - the new world nation originating from the Byzantine empire
  • Event chain surrounding the trip to the new world, influencing how you will play the game
  • New religions - a revived Hellenic faith, Orthodox offshoot, and syncretic pagan faith for Mesoamerica
  • Fully custom tribal development, native governments and confederations
  • Vikings! Another old-world origins power, now a rival in the new world, Vinland
  • Emerging successor state in Mesoamerica, Spartakon
  • Various new minor nations, whose fate is steered through your choices
  • Return to Europe and reconquer the ancestral lands guided by an extensive event chain
  • New songs for the Exiled Nations, found in the music submod
  • Unique estates, idea groups, events, decisions...




Related submods


More information

To report bugs and give suggestions feel free to use the "bugs" and "suggestions" section of the workshop file, but prefer our discord for faster responses and better discussions.

Special thanks:
  • "Blarghalt" and "Jan" for allowing me and my crew the use of their "Vikings of Vinland" and "Hellenic Polytheism" files.
  • "Fubuma" for the custom Greek Fire unit models
  • "Utopia" for the custom main theme music
  • "Dorimi" and associates of the 'Purple Phoenix Rises' mod for some of the event images and the basis of the Elysian flag.
  • "Lord Elderberry" for "First Nations of Canada" and "mahna mahna" for "Expanded Eastern Natives" mod files.
  • "MilkAndLettuce" for "Expanded Greece & Albania" files.
  • "Coragamy" for help with Greek history
  • "Attalus" for new elysian culture names
  • Paradox forum user 'marmot01' for the helpful guides
  • The many beta testers from our Discord server
  • The "EU4 Mod Coop" Discord server
人気スレッド 全て表示 (35)
1,523
3 時間前
ピン留め: Suggestions
Scurek
1,502
5月25日 8時57分
ピン留め: Bugs
Scurek
8
2023年11月16日 13時42分
King of Kings update
davor_p_
7,874 件のコメント
Jefford Bridgemann 5月25日 17時38分 
@Scurek
Thank you! I really apreciate your answer!
Scurek  [作成者] 5月25日 13時42分 
@Jefford Bridgemann
Any mod that changes anything gameplay related also changes the checksum (that is how pdx determines whether you play modded game for ironman or if you can play mp together). But anyhow trade goods extended is not compatible, but I think someone made a compatible version just for Third Odyssey. Do check the workshop.
Jefford Bridgemann 5月25日 11時09分 
Hello, small question, Does anyone know if this mod is compatible with the "trade goods extended" Mod? I know that this mod is nor compatible with any mod that changes the checksum but I sadly do not know what that means lmao. Thank you
Scurek  [作成者] 5月25日 10時23分 
@skoobeldoobel
Oh right, you have to get to mil tech 11 first.
skoobeldoobel 5月25日 9時00分 
@Scurek went into the files, and apparently it also requires higher tech level than I have, so that's probably the problem lol. i'm guessing there's more greek fire events or something
Scurek  [作成者] 5月25日 7時33分 
@skoobeldoobel
Maybe you have some other mods active?
skoobeldoobel 5月25日 7時28分 
there's supposed to be a tier v gov reform if you take the greek fire, but it doesn't seem to show up for me (i've picked that first greek fire army reform too). when do you unlock it?
veilside 5月23日 12時32分 
@Scurek i did some testing. Its not your mod, its a submod, that wont let me finish the mission. I'll tell the submod creator
Scurek  [作成者] 5月22日 12時51分 
@Покемон
Hopefully, although with the change of the start date we might have to change the premise a bit or base it on a 1444 mod that would inevitably be made.

@veilside
That sounds like a bug. Could you send me a save on discord? I can help you fix it for your ongoing playthrough then.
Покемон 5月22日 12時27分 
Hey, will you make Third Odyssey for the Europa Universalis V?