Source Filmmaker

Source Filmmaker

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[SFM] The Legend of Zelda - Ocarina Of Time 3D - Hyrule
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Universe: Original IP
Map
タグ: SFM
ファイルサイズ
投稿日
更新日
187.376 MB
2015年1月11日 3時59分
2018年11月27日 7時04分
5 項目の変更履歴 ( 表示 )

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[SFM] The Legend of Zelda - Ocarina Of Time 3D - Hyrule

解説
This is my port of the ENTIRE overworld of "The Legend of Zelda - Ocarina of Time 3D"

If you want to know more of the current progress on the map, please check out the facepunch thread:
http://facepunch.com/showthread.php?t=1380319


Enable all the entities like doors and other objects by
>Rightclick
>Draw Game Entities
>Other Entities

If you want to have some character models for the map, check out my other Workshop Item:
The Legend of Zelda - Ocarina Of Time *Model Pack*

Available areas:
  • Hyrule Market
  • Hyrule Castle
  • Hyrule Field
  • Kokiri Forest
  • Lost Woods
  • Lake Hylia
  • Lon Lon Ranch
  • Kakariko
  • Death Mountain
  • Goron City
  • Zora's Domain
  • Gerudo Desert
  • Desert Colossus

Credits:
Litronom
Robotortoise
Sreap
Taco

Nintendo and Grezzo for the Legend of Zelda IP and OoT 3D


Includes:
oot3d_hyrule.bsp
155 件のコメント
Shrunk 2月23日 23時08分 
keeps crashing when I try to open it
Taikottai 2023年11月14日 15時00分 
Doesn't work, had a fully working "Trade_*something something*_13" file but managed to delete it... Is it fixable anyhow?
InKnight "Venom" Inktoling 2023年3月27日 13時33分 
Why are there so may error when I spawn the "Other Entities"?
Liam (Tremor-Watt) 2023年1月5日 9時35分 
um... Why does the map have zero collision whatsoever to the point that I can't even snap a model to the surface in movie mode?
Also I attempted to add the missing models from the TF2 version and got an overflow error, so for some reason SFM can't handle the map properly. I do wish you could make a version of the map with the broken models removed completely so that we don't need to see "ERROR"s everywhere when we check "Other Entities".
BenjiTheFox 2022年6月29日 21時29分 
This map has no floor what so ever. The characters just falls through. I feel the map would have gone far if it didn't fail with spawning so bad. Making it inevitable to use it.
R(ed) 2022年6月5日 4時58分 
Having a look at the console and comparing it to the GMod version, it seems a few of the dynamic models didn't port over correctly.
Nicobay le pokemon 2022年5月31日 4時11分 
lot of missing/error stuff in the map :<
Black97 2022年5月7日 7時18分 
stupid question, but is there any way to just warp to a certain area?

Having to manually fly to let's say Gerudo desert, is a pain
Sting 2022年4月17日 0時28分 
@clockwork brain along with missing models. I think something happened to the steam servers and some files gotta corrupted in the cloud so we have a map without all it's assets uploaded.
Clockwork Brain 2022年3月24日 7時59分 
I decompiled the map and examined it in hammer, and I think the glitchy rainbow reflections are caused by there only being 1 env_cubemap entity for the entire map, and as it's cubemap size is set at "default," it's possible that it built below 64x64 resolution, which SFM doesn't accept. Also, looks like the missing models were all prop_dynamic and prop_dynamic_override entities.