Source Filmmaker

Source Filmmaker

278 ratings
[SFM] The Legend of Zelda - Ocarina Of Time 3D - Hyrule
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Universe: Original IP
Map
Tags: SFM
File Size
Posted
Updated
187.376 MB
Jan 11, 2015 @ 3:59am
Nov 27, 2018 @ 7:04am
5 Change Notes ( view )

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[SFM] The Legend of Zelda - Ocarina Of Time 3D - Hyrule

Description
This is my port of the ENTIRE overworld of "The Legend of Zelda - Ocarina of Time 3D"

If you want to know more of the current progress on the map, please check out the facepunch thread:
http://facepunch.com/showthread.php?t=1380319


Enable all the entities like doors and other objects by
>Rightclick
>Draw Game Entities
>Other Entities

If you want to have some character models for the map, check out my other Workshop Item:
The Legend of Zelda - Ocarina Of Time *Model Pack*

Available areas:
  • Hyrule Market
  • Hyrule Castle
  • Hyrule Field
  • Kokiri Forest
  • Lost Woods
  • Lake Hylia
  • Lon Lon Ranch
  • Kakariko
  • Death Mountain
  • Goron City
  • Zora's Domain
  • Gerudo Desert
  • Desert Colossus

Credits:
Litronom
Robotortoise
Sreap
Taco

Nintendo and Grezzo for the Legend of Zelda IP and OoT 3D


Includes:
oot3d_hyrule.bsp
155 Comments
Shrunk Feb 23 @ 11:08pm 
keeps crashing when I try to open it
Taikottai Nov 14, 2023 @ 3:00pm 
Doesn't work, had a fully working "Trade_*something something*_13" file but managed to delete it... Is it fixable anyhow?
InKnight "Venom" Inktoling Mar 27, 2023 @ 1:33pm 
Why are there so may error when I spawn the "Other Entities"?
Liam (Tremor-Watt) Jan 5, 2023 @ 9:35am 
um... Why does the map have zero collision whatsoever to the point that I can't even snap a model to the surface in movie mode?
Also I attempted to add the missing models from the TF2 version and got an overflow error, so for some reason SFM can't handle the map properly. I do wish you could make a version of the map with the broken models removed completely so that we don't need to see "ERROR"s everywhere when we check "Other Entities".
BenjiTheFox Jun 29, 2022 @ 9:29pm 
This map has no floor what so ever. The characters just falls through. I feel the map would have gone far if it didn't fail with spawning so bad. Making it inevitable to use it.
R(ed) Jun 5, 2022 @ 4:58am 
Having a look at the console and comparing it to the GMod version, it seems a few of the dynamic models didn't port over correctly.
Nicobay le pokemon May 31, 2022 @ 4:11am 
lot of missing/error stuff in the map :<
Black97 May 7, 2022 @ 7:18am 
stupid question, but is there any way to just warp to a certain area?

Having to manually fly to let's say Gerudo desert, is a pain
Sting Apr 17, 2022 @ 12:28am 
@clockwork brain along with missing models. I think something happened to the steam servers and some files gotta corrupted in the cloud so we have a map without all it's assets uploaded.
Clockwork Brain Mar 24, 2022 @ 7:59am 
I decompiled the map and examined it in hammer, and I think the glitchy rainbow reflections are caused by there only being 1 env_cubemap entity for the entire map, and as it's cubemap size is set at "default," it's possible that it built below 64x64 resolution, which SFM doesn't accept. Also, looks like the missing models were all prop_dynamic and prop_dynamic_override entities.