Source Filmmaker

Source Filmmaker

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[SFM] The Legend of Zelda - Ocarina Of Time 3D - Hyrule
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Universe: Original IP
Map
Tunnisteet: SFM
Tiedostokoko
Julkaistu
Päivitetty
187.376 MB
11.1.2015 klo 3.59
27.11.2018 klo 7.04
5 muutosilmoitusta ( näytä )

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[SFM] The Legend of Zelda - Ocarina Of Time 3D - Hyrule

Kuvaus
This is my port of the ENTIRE overworld of "The Legend of Zelda - Ocarina of Time 3D"

If you want to know more of the current progress on the map, please check out the facepunch thread:
http://facepunch.com/showthread.php?t=1380319


Enable all the entities like doors and other objects by
>Rightclick
>Draw Game Entities
>Other Entities

If you want to have some character models for the map, check out my other Workshop Item:
The Legend of Zelda - Ocarina Of Time *Model Pack*

Available areas:
  • Hyrule Market
  • Hyrule Castle
  • Hyrule Field
  • Kokiri Forest
  • Lost Woods
  • Lake Hylia
  • Lon Lon Ranch
  • Kakariko
  • Death Mountain
  • Goron City
  • Zora's Domain
  • Gerudo Desert
  • Desert Colossus

Credits:
Litronom
Robotortoise
Sreap
Taco

Nintendo and Grezzo for the Legend of Zelda IP and OoT 3D


Includes:
oot3d_hyrule.bsp
155 kommenttia
Shrunk 23.2. klo 23.08 
keeps crashing when I try to open it
Taikottai 14.11.2023 klo 15.00 
Doesn't work, had a fully working "Trade_*something something*_13" file but managed to delete it... Is it fixable anyhow?
InKnight "Venom" Inktoling 27.3.2023 klo 13.33 
Why are there so may error when I spawn the "Other Entities"?
Liam (Tremor-Watt) 5.1.2023 klo 9.35 
um... Why does the map have zero collision whatsoever to the point that I can't even snap a model to the surface in movie mode?
Also I attempted to add the missing models from the TF2 version and got an overflow error, so for some reason SFM can't handle the map properly. I do wish you could make a version of the map with the broken models removed completely so that we don't need to see "ERROR"s everywhere when we check "Other Entities".
BenjiTheFox 29.6.2022 klo 21.29 
This map has no floor what so ever. The characters just falls through. I feel the map would have gone far if it didn't fail with spawning so bad. Making it inevitable to use it.
R(ed) 5.6.2022 klo 4.58 
Having a look at the console and comparing it to the GMod version, it seems a few of the dynamic models didn't port over correctly.
Nicobay le pokemon 31.5.2022 klo 4.11 
lot of missing/error stuff in the map :<
Black97 7.5.2022 klo 7.18 
stupid question, but is there any way to just warp to a certain area?

Having to manually fly to let's say Gerudo desert, is a pain
Sting 17.4.2022 klo 0.28 
@clockwork brain along with missing models. I think something happened to the steam servers and some files gotta corrupted in the cloud so we have a map without all it's assets uploaded.
Clockwork Brain 24.3.2022 klo 7.59 
I decompiled the map and examined it in hammer, and I think the glitchy rainbow reflections are caused by there only being 1 env_cubemap entity for the entire map, and as it's cubemap size is set at "default," it's possible that it built below 64x64 resolution, which SFM doesn't accept. Also, looks like the missing models were all prop_dynamic and prop_dynamic_override entities.