Age of Empires II (2013)

Age of Empires II (2013)

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The Special Attributes of Different Playable Nations
By Spitfiring Guy™
Ever wonder the Pros of different multiplayer nations? Well in this guide i will teach you all of the pros in alphabetical order! This guide is much shorter than it may seem! This guide is still a work in progress! I have not completed the entire nation list yet but there is still quite a lot of nations that I have completed already.
The guide should be done soon!
   
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Aztecs
Unique Unit: The Jaguar Warrior (Anti-Infantry-Infantry)

Unique Tech: Garland Wars (+4 infantry attack)

Starts with Eagle Warrior instead of Scout Cavalry.

Villagers carry 5 more reasorces.

Millitary units are created 15% faster.

+5 Monk hit points for each Monastery Tech reaserched.

Loom reaserch is free.

Team Bonus: Relics generate 33% more gold.

The Wonder is Templo Mayor.
Britons
Unique Unit: Longbowman (Foot Archer with longer range)

Unique Tech: Yeomen (+1 Foot archer range and +2 tower attack)

Town centers cost 50% less wood once you have reached the Castle Age.

All foot archers except for Skirmishers gain 1 more range in castle age and gain yet another 1 range in the Imperial age, with a total of +2 range.

Sheperds work 25% faster.

Team Bonus: Archery Ranges work 25% faster.

The wonder is Aachen Cathedral.
Byzantines
Now the Byzantines are a little different when it comes to their nation attributes. Most of their bonuses come in the Imperial Age, as you will see below...


Unique Unit: Cataphract (Anti-infantry Cavalry)

Unique Tech: Logistica (Cataphracts cause trample damage)

Buildings have 10% more HP in the Dark Age, 20% more in Feudal Age, 30% more in castle age, annd 40% more HP in the Imperial Age.

The advance to Imperial Age is 33% cheaper.

Once in Imperial Age:

Counter units such as: Camels, skirmishers, pikemen, and halberdiers will cost 25% less.

Fire Ships attack 20% quicker.

The Tech Town Watch comes free in Imperial Age.

Team Bonus:Monks heal 50% quicker.

And the wonder is the Hagia Sofia!

So when playing as the Byzantine empire I would recommend your main goal to get to the Imperial Age as quick as possible. As most of your special advantages don't come untill the Imperial Age!

Monk, Monk! I need a monk!!

Celts
Unique Unit: Woad Raider (Fast infantry with a bonus against buildings)

Unique Tech: Furor Celtica (Siege workshop units have 50% more HP)

Infantry move 15% faster

Villigers harvest wood 15% faster.

Seige weapons fire 20% faster.

Sheep cannot be stolen when its within at least 1 celt unit's line of sight.

Team Bonus: Siege Workshops work 20% faster.

The wonder is Rock of Cashel.
China
Unique Unit: Chu Ko Nu (fast firing crossbowman)

Unique Tech: Rocketry (2 more pierce attack for Chu Ko Nu, and 4 for Scorpions.

Starts the game with 3 extra villagers, but you start out with 50 less wood and 150 less food.

Technologies cost 10% less in Feudal Age, 15% in Castle age, and 20% less in the Imperial Age.

Town Centers support 10 population instead of 5.

Demolition ships have 50% more Hit Points.

Team Bonus: Farms provide 45 more food.

Wonder: Altar of Heaven.
Franks
Unique Unit: Throwing Axeman (Short ranged infantry)

Unique Tech: Bearded Axe (+1 Throwing Axeman range)

Castles are 25% cheaper.

Knights have 20% more HP.

Farm upgrades are free, but at least 1 mill is required to receive the bonus.

Team Bonus: Knights have 2 more line of sight.

Wonder: Chartres Cathedral.
Goths
Unique Unit: Huskari (Anti-archer infantry)

Unique Techs:
Anarchy (Crate Huskarls at Barracks), and Perfusion (Barracks units are created 50% faster).

Infantry cost 33% less (starts in Feudal Age

Infantry have 1 more attack against buildungs.

Villagers have +5 attack against wild boars.

Hunters carry 15 more meat.

The population limit gets extended by 10 once you have reached the imperial age.

Team Bonus: Barracks operate 20% faster.

Wonder: The Mausoleum of Theodori the Goth 1
Huns
Unique Unit: Tarkan (Medium Calvery with a bonus verses buildings)

Unique Tech: Atheism (100 more years contributed to the wonder or relic victory time, and spies and treason costs are lowered by 50%.

Houses are not required to support your population, the game starts with 100 wood.

Cavalry Archers cost 25% less in Castle Age, and 30% less in Imperial Age.

Trebuchets are 30% more accurate.

Team Bonus: Stables work 20% faster.

Wonder: Arch of Septimius Severus.
Incas
Unique Units: Kamayuk (anti-calvery infantry) and Slinger (anti-infantry archer)

Unique Techs: Andean Sling (Eliminates Slinger's and Skirmisher's minimum range), and Couriers (Eagles, Kamayuk, and Slingers have 10% more speed)

Starts with a free Llama

Villagers benefit from Blacksmith upgrades as well

Buildings cost 15% less stone.

Houses suport 10 population instead of 5!

Team Bonus: Farms are built 50% faster.

Wonder: Temple of the Sun, Machu Picchu.
Indians
Unique Unit: Elephant Archer (An archer riding an elephant, good HP and has pierce armour), and Imperial Camal (A Camal upgrade).

Unique Tech: Sultans (All gold income increaed by 100), and Shatagni (Hand cannoneers get 1 more range).

Villagers cost 5% less in Dark Age, 10% less in Feudal, 15% in Castle, and 20% for Imperial Age.

Fishermen work 15% faster and carry 15 more food.

Camels have +1/+1 armor.

Team Bonus: Camels have 6 more attack points vs. buildings.

Wonder: Gol Gumbaz
Italians
Unique Unit: Genoese Crossbowman (Archer with a bonus against cavalry), and Condottiero (Infantry with a bonus against gunpowder units).

Unique Tech: Pavise (Genoese Crossbowmen +1/+1 armor) and Silk Road (Trade units are 50% cheaper).

Advancing to the next age costs 10% less.

All dock techs cost 50% less.

Fishing Ships LOS +2

Gunpowder units cost 15% less.

Team Bonus: Condottiero also avalible in allies' barracks in the Imperial Age (once a castle is built).

Wonder: Cathedral of San Lorenzo.
Japanese
Unique Unit: Samurai (Anti-unique unit infantry)

Unique Tech: Kataparuto (Trebuchets fire, pack, and unpack faster).

Fishing ships have twice the HP and 2 more armor.

Fishing ships work 5% faster in the Dark Age, 10% more in the Feudal Age, 15% in the Castle Age, and 20% more in the Imperial Age.

Lumber Camps, Mining Camps, and Mills are 50% cheaper.

Infantry attack 25% faster (starting in Feudal Age).

Team Bonus:
The Galley's line of sight is increased by 50%.

Wonder: Todai-ji Temple
Koreans
Unique Units: War Wagon (Anti-archer calvery archer), and Turtle Ship (Armored war ship).

Unique Tech: The Shinkichon (+1 range for Mangonels and Onagers)

Villagers have 3 more line of sight

Stone Miners work 20% faster

The Guard Tower and Keep upgrades are free to research, all though Chemistry is still required for reaserching the Bombard Tower

All towers other than the Bombard Tower have +1 range in the castle age and +2 in the Imperial Age

Team Bonus: The Seige Equipment: Mangonels, Onagers, and Seige Onagers all have 1 more attack range.

The wonder:: Hwagnyongsa Temple

Magyars
Special unit(s): Magyar Huszar (extremly cheap, best against seige units).

Special Tech(s): Recurved Bow (Cav archers +1 range) & Mercenaries (Magyar Huszars train for for 80 food)! The Magyar Huszars initially train for 80 food and 20 gold. With the tech Mercenaries Magyar Huszars cost 80 food.

Villagers insta kill wolfs

Forging, Iron Casting, and the Blast Furnace are free as soon as you get a blacksmith.

Scout, Light, and Hussar Cavalry are 10% cheaper.

Team Bonus: Foot Archers have +2 Line of Sight.

Lastly, the wonder is: the Hunyad Castle
Mayans
Unique Unit: The Plumbed Archer (Fast Foot Archer)

Unique Tech: El Dorado (40 more HP for Eagle Warrior)

Starts game with the Eagle Warrior instead of Scout Cavalry

Starts game with 50 less food and 1 more villager

Natural Resorces last 20% longer.

Archers cost 10% less in feudal, 20% in castle age, and 30% less in the Imperial Age.

Team Bonus: Walls are 50% cheaper.

Wonder: Temple of Tikal


Mongols
Unique Unit: The Mangudai (Fast-shooting cavalry archer)

Unique Tech: Drill (Seige units move 50% faster)

Cavalry Archers fire 20% quicker

Light Cav and Hussars have 30% more Hit Points

Hunters work 50% faster

Team Bonus: Scout Cavalry, Light Cavalry, and Hussars have 2 more line of sight.

Wonder: The Golden Tent.








Persians
Unique Unit: War Elephant, very slow but quite powerful heavy cavalry.

Unique Tech: Mahouts, gives War Elephants 30% more speed.

Starts the game with 50 more wood and food.

Town Center(s) and Dock(s) have twice as much HP

Town Centers and Docks operate 10% faster in Feudal Age, 15% more in Castle, and 20% in the Imperial Age.

Team Bonus: Knights do 2 more damage versus enemy Archers.

The Wonder: Palace of Ctesiphon.

Saracens
Unique Unit: Mameluke, short ranged anti-cavalry cavalry

Unique Tech: Zealotry, 30 more HP for camel and Mameluke

Market trade only costs 5%

Transport Ships have twice as much HP and carry capacity.

Galleys attack 20% faster.

Cavalry Archers have 3 bonus attack against buildings.

Team Bonus: Foot archers have 1 bonus attack against buildings.

Wonder:
Mosque of Sammara
Slavs
Unique Unit: Boyar, heavily armored cavalry

Unique Tech: Orthodoxy, giving Monks extra armor, and Druzhina, making infantry damage adjacent units.

Farmers work 15% quicker

Tracking comes free

Seige units are 15% cheaper

Team Bonus: Military buildings provide 5 populatiton.

Wonder:
Kizhi Pogost
Spanish
Unique Units: Conquistador, Mounted hand cannoneers, and the Missionary, which is a mounted monk.

Unique Tech: Supremacy, increases villager combat attributes.

Villagers construct buildings 30% faster

Blacksmith upgrades do not cost any gold.

Cannon Galleon benefit from Ballistis, improving its fire rate and accuracy.

Hand Cannoneers and Bombard Cannons fire 15% faster.

Team Bonus: Trade units generate 33%.

Wonder: La Torre del Oro
Teutons
Unique Unit: Teutonic Knight, slow but powerful infantry unit.

Unique Tech: Crenellations + 3 castle range, and any garrisoned infantry fire arrows.

Monks have two times as much healing range

Towers can garrison twice as many units.

Murder Holes is free.

Farms cost 33% less.

Town Centers have 2 more attack and 5 more line of sight.


Team Bonus: Units are more resistant to conversion.

Wonder: Maria Laach Abbey
Turks
Unique Unit: Janissary

Unique Tech: Sipahi is available in the Castle Age and increases the HP of Cavalry Archers and Genitours.
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27 Comments
Spitfiring Guy™  [author] Feb 3, 2018 @ 7:55am 
Thats a good question, I will double change but not actuallycheck but I don't think they changed the stats for the existing nations. Perhaps they might have tinkered with how much each stat does for a nation, but each stat itself stays the same.
Ambassador93 Feb 3, 2018 @ 3:40am 
Is this guide still relevant ? There have been quite some updates through all those DLCs and patches so I just wonder - can someone tell me if its still up to date ?
ZoltaTheHun Mar 21, 2017 @ 1:30pm 
Add more civilisations from the 2 last expansion, and add Vikings pls
Btw, Nice guide
VanuatuGamer Apr 23, 2016 @ 9:10pm 
skirmish game, random civilisation
Spitfiring Guy™  [author] Apr 23, 2016 @ 12:27pm 
Campaign? Or a skirmish game? Belive it or not it makes a big difference to these kinds of things.
VanuatuGamer Mar 30, 2016 @ 11:11pm 
No this is on a singleplayer match where all the settings are on default. The set up is now always start with normal wood, no food, same gold and same stone. This gives someone playing as the Chinese a major disadvantage as they start with no extra villagers and no food.
Spitfiring Guy™  [author] Mar 30, 2016 @ 10:36am 
No food at all? Or the normal ammount? In some games people will disable nation bonuses, do you think thats what happened?
VanuatuGamer Mar 29, 2016 @ 11:46pm 
Is there a problem with the Chinese because at the begining of a match as the Chinese I start with zero extra villagers and no food. Is this a bug or is this intended?
VanuatuGamer Dec 4, 2015 @ 5:23pm 
good job Your next objective might be to add the African Expansion
Spitfiring Guy™  [author] Oct 18, 2015 @ 10:59am 
Just updated the guide with 4 more civs including the Spanish!