Arma 3
79 ratings
XENO - Taru Pod Mod
Data Type: Mod
Mod Type: Mechanics
File Size
0.179 MB
Dec 30, 2014 @ 2:42am
Feb 11, 2017 @ 6:59am
41 Change Notes ( view )
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XENO - Taru Pod Mod

In 1 collection by NorX Aengell
Foi de Canard - Noyau
24 items
Hi everyone, I'm happy to share a mod who add the possbility for the
Taru (Heavy lifter helicopter of CSAT) to attach and detach the various Pods he can lift.

Warning !!
The mod is for the alone version of the Taru, not with already the pod attached to him.
You need to Slingload the pod first before you can have possibilty to attach him ;).

Feel free to ask for some features I can add, or report bugs i don't have catch ;).

Attach and Detach Pods designed for the Taru.
Pods are :
- Ammo Pod
- Bench Pod
- Cargo Pod
- Fuel Pod
- Medical Pod
- Repair Pod
- Transport Pod

Go in Pilot in the alone version of the Taru, slingload a Pod and an action will be avalaible in the action menu to Attach or Detach the Pod.
Action available for Copilot or LoadMaster too.

Actions to manage your pod are in the self menu of ACE3 (check the ACE3 option to see the keys...).

When you have an AI in the pilot seat, select him with F2 or F3 or etc, and open your AI-action menu (keybinding "6") and you should
see orders availaible.

You have now the possibility to use Module in Zeus to do all the actions the mod add to helicopter.
In Modules -> XENO - Taru Pod Mod : - Attach : Attach a pod hooked to the Taru.
- Detach : Detach a pod attached to the Taru.
- Drop/Parachute : If the helicopter is below to 200m it simply drop the pod and if above the pod will deploy a parachute when close to ground.
- Hook : Module for all helicopter who hook a compatible object to any helicopter. (within 15 meters)

Change log: :
- Fixed : Arma 3 bug ( who don't show the bench pod in 3den.
- Fixed : Some typo in stringtables.xml.
- Changed : bikey to XENO_Taru_Pod_Mod_1.5.8.1.bikey.

1.5.8 :
- Fixed : Conflict with TFAR mod.
- Added : Possibility to shorten or extend ropes (and the pod) to 10m at 100m.
- Fixed : Some Zeus modules has their fonctionnality fixed.
- Added : Icon for Ace3 actions and Zeus modules.
- Changed : The parachute pass now trought the pod during the landing to avoid glitch. :
- Fixed : Spam with the Vehiclechat.
- Fixed : Order of detach the pod with AI not shown.
- Fixed : Rapidity of self-actions with ACE3 increased, it should be more reactive the first time you attache a pod.
- Changed : bikey to XENO_Taru_Pod_Mod_1.5.7.1.bikey.

Credits & Thanks:
Bohemia Interactive Studio for the game.
Elovergil, Kralby and Halo-Roro for suggestion and help for testing.
Stinger for Icons.
The french community Foi de Canard (

If you want to support me :) :

Now I have a little discord server where you can join me more directly, feel free to come to talk of the mod :

The 1.6 will be release soon. You can test the latest build at this link :
Popular Discussions View All (1)
Jun 24, 2017 @ 8:10am
NorX Aengell
< >
d00m3d_d00d Jun 6 @ 4:55pm 
Could you extend this mod for all helicopters (without the attach feature of course)

The 'extend to 100 meters' feature is incredibly useful to carry objects at high speeds when the client/server desyncs from the object being lifted.
CIAagent117 Jun 3 @ 9:09am 
the attach/detach isnt working
NorX Aengell  [author] Feb 16 @ 6:04pm 
Update of the dev version !
Please talk of bugs/issues in this version on the page of the dev version !
NorX Aengell  [author] Feb 11 @ 11:30am 
@Arsenic : My pleasure ^^.

@Brokilli :Yeah i work on the issue.
Arsenic Feb 10 @ 11:25pm 
thanks, ive wanted this for so long
Brokilli Feb 10 @ 8:57pm 
Also, when I used the Dev version for server and client, it would only hook up to 30% and then stop
Brokilli Feb 10 @ 1:22pm 
Actually, now whenever I try to attach them, the immediately detach and fall away
NorX Aengell  [author] Feb 9 @ 7:18pm 
Its for test puropose so it doesn't have key, its a problem ?
Brokilli Feb 9 @ 5:58pm 
I have, I couldn't find the key for the mod in the download though.
NorX Aengell  [author] Feb 9 @ 10:41am 
@Blacky!! : Have you tested the dev version and see no bugs ? :D
@Brokilli : Have you tested the dev version of the mod with your serv ?