RimWorld

RimWorld

66 ratings
Awesome Inventory 1.6
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Mod, 1.6
File Size
Posted
Updated
2.174 MB
Aug 19 @ 12:27pm
Aug 20 @ 6:13am
3 Change Notes ( view )

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Awesome Inventory 1.6

Description
This mod is an update of https://steamcommunity.com/sharedfiles/filedetails/?id=2669036490

See original for more info.

Can be used (with some caveats) alongside RPG Style Inventory Revamped

Note: I will be rebuilding this entire mod for improved functionality and compatibility over the next few days/weeks, so support for this version will likely be limited to fixing major/game-breaking bugs only.
Popular Discussions View All (1)
16
Aug 24 @ 1:54am
Bug Reports
Kothliim
30 Comments
比烧酒 12 hours ago 
I encountered a bug where the Little People keep cycling through placing and taking clothes and weapons into storage. This has been happening since version 1.5, and to this day, I still don't know how to fix it. There are no red error messages...
-=GoW=-Dennis Aug 25 @ 11:01pm 
I know it can be turned off - however many people don't. It would be a simple QoL feature to turn it off when CE is active by default, as other mods do :)
Dezzy Aug 25 @ 1:54pm 
I liked this a bit more than RPG style inventory, but it didn't seem to show Vacuum protection the way that did.
F4b!4n™ Aug 23 @ 2:16pm 
@-=GoW=-Dennis You can turn off loadouts in the mod settings. Just press the gear wheel in the gear menu and turn off "Use loadout"
F4b!4n™ Aug 23 @ 2:15pm 
@Kothliim Yea it was basically what Fine motion said, was away for past few days so wasnt around to answer you back. Very nice work on the updating and keeping this going. One question/suggestion however, is it possible for you to I guess make a button that you can use a water bottle from dubs hygiene straight from inventory like with a meal?
hero!
-=GoW=-Dennis Aug 22 @ 11:36am 
Just if I may suggest - I know most modders hate when anyone mentions Combat Extended, so feel free to ignore - but given the loadout systems overlapped, just turning it off by default when CE is loaded might be a great thing. (If it still has one, that is)
Kothliim  [author] Aug 22 @ 11:32am 
Thank you for the vote of confidence :)
-=GoW=-Dennis Aug 22 @ 11:31am 
That sounds good and much easier to use. Given your awesome work on reviving Realistic Planets, I'm pretty sure it'll be a banger.
Kothliim  [author] Aug 22 @ 11:28am 
@Dennis More likely I will be combining elements of both (plus some other stuff) into a single unified inventory mod.