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One small bug I found: If you build a grinder directly above a zipline, the grinder entrance is blocked. (To reproduce: Build the tree zipline variant and random things to fill that level. On the level above, build a grinder so that the entrance is directly on top of the zipline. Try to link to the path network with a ladder; it'll say blocked path.) Other buildings do not seem to have this problem.
The problem is I'm hooking into an Event that says "I chopped down a tree", but the event doesn't give any information on what was chopped down, so I can't filter to only Living trees.
When I figure out a way to change this, I will.
I would also want to include when builders "Remove Natural Resource" on a living plant too, but there's no event for that at all.
Lets just say, improving this is on my to do list.
just an idea, but maybe could you make it when beavers chop down dead trees, they don't get the "tree murderer" negative? really love it otherwise!
Also I think I found a path error; I have a Builder's Hut with a small house facing it then a Hauling post on top of the house and the ledge on top of the Hut, then on top of the second level of the Hut is a Warehouse (not Small or Medium) and the warehouse says it has no road connection.