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the Severity offset is how much is subtracted from the severity of the addiction; making it a negative number would make the addiction worse
Either way, you aren't actually supposed to survive Bad Customer, it's supposed to be a funny/dramatic way of killing the pawn
<li Class="BepisMod.AddictionDoer">
<BepisAddictionType>BepisAddiction</BepisAddictionType>
<SeverityOffset>-1</SeverityOffset>
</li>
One of my Pawns got down to the Bad Customer ( where he loses limbs ), so I gave him some Medieval Bepis to stave it off. He still had the Bad Customer penalty despite ingesting Medieval Bepis. Why?
I believe that steam just didn't update the mod for you (it's does for me sometimes too).
(also, the XML declaration is entirely unnecessary)
I changed it to this:
<li Class="BepisMod.AddictionDoer">
<BepisAddictionType>BepisAddiction</BepisAddictionType>
<SeverityOffset>0.1</SeverityOffset>
</li>
That matches what the other Bepis Classic drink does, and it seems to resolve the problem with Drug Policies ( "RimWorld.DrugPolicyDatabase.NewDrugPolicyFromDef" ).
Exception loading def from file BepisBasicMED.xml: System.ArgumentException: Could not find type named BepisMod.ingestionOutcomeDoer_OffsetAddiction from node <li Class="BepisMod.ingestionOutcomeDoer_OffsetAddiction"><BepisAddictionType>BepisAddiction</BepisAddictionType><BepisCanType>BepisClassicDrunk</BepisCanType><BepisCollectionType>BepisMastery</BepisCollectionType><SeverityOffset>0.1</SeverityOffset></li>
Parameter name: node
[Ref F88DDD88]
I think this is tied to the same file and error as the below report.