RimWorld

RimWorld

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Mass Graves 1.6
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.649 MB
Aug 9 @ 4:16pm
Aug 10 @ 8:30am
4 Change Notes ( view )

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Mass Graves 1.6

In 1 collection by TalesoftheRim
Minetech Series
181 items
Description


Adds two mass graves 3x3 and 2x5 to allow easier disposing of corpses. The Graves hold 20 pawns [Configurable]. Its mostly meant for pawns other than colonists, if you want to put colonists in make sure to enable them under the humanlike corpses storage settings.


Safe to add mid-game?
Yes
Can you despawn the corpses?
We have added a button that allows you to destroy all corpses inside the grave. There is now a mod setting that allows you to choose between two options. Disabled (Default): Button will be disabled if no corpse is present, button will enable when you hit max capacity (20/20). Enabled: Button is disabled if no corpse is present, will enable after any amount of pawns.
(Thanks Ravinglegend for the idea)

Can you add both Graves to the game instead of switching between them in the mod menu?
Yes we can, both graves are now included without having to switch like previous versions. Simply right click on the Graves icon in the misc menu and it will give you a drop down to choose which grave to place.

Can you remove wealth from pawns in the grave?
No, vanilla doesnt remove wealth either for buried pawns. Strip them down before burying, or destroy corpses in the grave often.

Can I change how many pawns the graves hold?
Yes, in the mod options you can adjust this. The default is 20.

Will this still work in 1.5?
Yes it will, we've added backsupport.

Does this support CE?
Not sure, test it and let me know. Old comments on mod pages say pawns were falling through the grave when they had CE enabled. Test on a different save and let me know.


Original author is NoImageAvailable
Some changes in code and update to B18 by Kartel'
Continued B19/1.0/1.1/1.2/1.3/1.4 by Pyrce
Continued in 1.5 by: DakotaTheSatyr (Comissoner), DimonSever00 (XML/Coding)
Continued in 1.6 by: Talesoftherim (Commissoner), Airo (XML/Coding)
Thumbnail was made by myself, credits to Vanilla expanded for their Textures Expanded apparel.

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24 Comments
TalesoftheRim  [author] Aug 30 @ 5:23pm 
@Ano We considered this when adding the destroy all corpses button, the reason we didn't add this as a timer is because it requires the grave to tick which would hurt performance.
Ano Aug 30 @ 12:03am 
i have a suggestion, there's a timer when you bury the bodies and in time, the mass grave will disappear
TalesoftheRim  [author] Aug 15 @ 4:40pm 
If you enjoy the mod please leave a rating!
RAD EMERALD Aug 15 @ 2:42am 
YAY!!!!!!
KΞNTΛR Aug 14 @ 2:02pm 
Fun for the whole family!
Raith Aug 13 @ 9:27pm 
holy shit, instant 200 shamblers when you need them
TalesoftheRim  [author] Aug 13 @ 9:03pm 
@Red Hawkfield @Raith I just tested this, Any pawn in the grave will become zombies.
@Rovalen I don't know.
Autismus Maximus Aug 13 @ 8:24pm 
Finally i can do my Pol Pot gameplay
Raith Aug 13 @ 7:24pm 
how would this work with the deadlife shell exploding next to the mass grave? will all the corpses pop out or will only a certain number of them do so?
Yehoria Aug 13 @ 7:03am 
can i build things on top of the grave, like the animalist slab? perhaps there should even be the ability to build floors on top once it's filled in...