RimWorld

RimWorld

Mass Graves 1.6
32 Comments
IDAI Nov 18 @ 11:54pm 
能否添加“活埋”功能?就像把失去行动能力的人放进休眠舱/床一样,作为一种特殊的处决方式。Could the "burial alive" function be added? It's like putting a person who is incapacitated into a sleep chamber/bed, as a special form of execution.
Mitsurugi Nov 18 @ 3:56pm 
having a weird issue. The grave is set to 20, but my pawns keep covering it up after like 2. Sometimes they will automatically put bodies in there, but I don't usually have an option just to put bodies in it. I am new to rim world, but idk what I might be doing wrong...
p1 Nov 15 @ 10:32pm 
simply the natural conclusion.
peak war crimes of the rim.
TheLocalPub Nov 15 @ 1:37am 
I found just making a corpse dumping zone in a pen with animals that eat meat. They'll get a free meal and you get easy clean up.
Рядовой Утюг Oct 14 @ 12:01am 
Finally, the Holocaust
mygan Oct 9 @ 7:09pm 
best mod. thx.
Anker Sep 15 @ 1:20am 
(I've not been particularly fond of BAM so far, but you should probably hear of it.)
Anker Sep 15 @ 12:27am 
Doesn't appear to show up when using Ferny's Better Archetect Menu.
TalesoftheRim  [author] Aug 30 @ 5:23pm 
@Ano We considered this when adding the destroy all corpses button, the reason we didn't add this as a timer is because it requires the grave to tick which would hurt performance.
Ano Aug 30 @ 12:03am 
i have a suggestion, there's a timer when you bury the bodies and in time, the mass grave will disappear
TalesoftheRim  [author] Aug 15 @ 4:40pm 
If you enjoy the mod please leave a rating!
RAD EMERALD Aug 15 @ 2:42am 
YAY!!!!!!
KΞNTΛR Aug 14 @ 2:02pm 
Fun for the whole family!
Raith Aug 13 @ 9:27pm 
♥♥♥♥♥♥♥♥♥, instant 200 shamblers when you need them
TalesoftheRim  [author] Aug 13 @ 9:03pm 
@Red Hawkfield @Raith I just tested this, Any pawn in the grave will become zombies.
@Rovalen I don't know.
Autismus Maximus Aug 13 @ 8:24pm 
Finally i can do my Pol Pot gameplay
Raith Aug 13 @ 7:24pm 
how would this work with the deadlife shell exploding next to the mass grave? will all the corpses pop out or will only a certain number of them do so?
Yehoria Aug 13 @ 7:03am 
can i build things on top of the grave, like the animalist slab? perhaps there should even be the ability to build floors on top once it's filled in...
Rovalen Aug 13 @ 3:14am 
Geneva Checklist compatibility?
Red Hawkfield Aug 12 @ 9:56am 
Does deadlife dust trigger all of the bodies in the grave to become zombies?
Veraryum Aug 11 @ 10:58pm 
que economía mas grande
Quacktical Aug 10 @ 5:30pm 
@TheLastThrumbo works fine for me. They just keep adding the pawns to the grave
lightningdragon10065 Aug 10 @ 5:30pm 
@TheLastThrumbo If this works at all like the older versions, the right-click menu option to manually bury corpses will disappear, but pawns can still bury more corpses in these graves autonomously.
TheLastThrumbo Aug 10 @ 4:14pm 
Looks like a great mod but at this time only one corpse can be buried. Not a huge deal, hope this helps.
SpaceDorf Aug 10 @ 10:25am 
nice idea, corpses are just to useful to bury.

I don't make Leather Hats, but compost, predators and harbinger trees make short process of any corpses.
TalesoftheRim  [author] Aug 10 @ 8:39am 
Fixed 1 corpse bug, added button to destroy corpses in the grave. Thanks Airo!
TalesoftheRim  [author] Aug 10 @ 5:34am 
@Ravinglegend Good idea! We will look into this.

@Alt @SpikesXX1 Looking into this issue, will try and fix this today.
SpikesXX1 Aug 10 @ 4:58am 
" I can only bury 1 corpse " same here
Alt Aug 10 @ 4:37am 
I can only bury 1 corpse out of the 20 that are supposed to go in?
氿柒NinetySeven Aug 10 @ 1:01am 
I made a Chinese patch for this mod, this lightweight mod is perfect for me as a beginner, thanks to the author.
Ravinglegend Aug 9 @ 8:20pm 
Maybe you could add a "burn grave" button to destroy corpses. A colonist could set the grave on fire to delete the corpses inside. That way you wouldn't have add ticks to the grave since it would only delete corpses when the pawn lights it aflame. Similar to a burn pit.
Qerh Aug 9 @ 6:58pm 
Finally. My warcrime simulator is now complete.