Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.youtube.com/watch?v=muIPqkwXy44
Thanks for pointing those out brickey.8. I'm not sure if I'll ever have time to fix them. (I might be better off just spending that time doing a second puzzle with how often I get time for contraption maker).
I was kind of trying to go for a bit of a free "multi soluion" puzzle, as I do like puzzles where some shortcuts exist. I do have to admit using the scissors and bowling ball like that is a bit too cheap, and the normal outlet...yeah, I must not have been very awake when I decided to add that to the unlocked parts, lol! Those were not quite the "alternate solutions" I had in mind when making the puzzle.
Thanks for the heavy dose of feedback. I'll probably be making more puzzles someday...when time and energy allow. I'll try to remember to be a lot less open about uses for parts I give the player. :)
I wonder if this level would benefit by putting a lot of filler objects (like baloons or rope hooks) in the spots where you don't want the user putting objects, leaving just enough room for danger to go through.