RimWorld

RimWorld

117 ratings
Stabilize Bleeding
   
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Mod, 1.6
File Size
Posted
Updated
370.110 KB
Jul 9 @ 9:37am
Jul 20 @ 2:04pm
6 Change Notes ( view )

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Stabilize Bleeding

Description
Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.

Adds a "Stop bleeding on [Pawn]" option to the right-click context menu when selecting a doctor and clicking on a downed pawn with bleeding wounds.

Unlike vanilla medical treatment, this focuses specifically on stabilizing bleeding injuries.

Doctors will not use medicine, nor waste the time to find some as this is intended as an emergency action to avoid pawns bleeding out.

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Originally, this mod was supposed to be an update to the 'Stabilize' mod that I wanted to update to 1.6, but I seen it was overlapping with the vanilla 'Tend Here' function pretty much, and didn't have much use anymore.

So I thought that shifting this to be about stabilizing bleeding wounds specifically would be a mod I would love to have myself.

Due to this, I had to rewrite the mod entirely, so this will be it's own entity from now on.

Credit to the original mod 'Stabilize' and the inspiration for this below.
Original Mod Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2023407836
28 Comments
Captain Shitface  [author] 1 hour ago 
Ahh, I see that the vanilla 'Tend here' function actually drafts pawns when you use it. I didn't even notice that, guess that's the only problem with the vanilla version lol
Captain Shitface  [author] 2 hours ago 
@Azll You can stabilize bleeding while undrafted in this mod right now :o I made the change after others had mentioned it
azll 5 hours ago 
Thanks for this alternative mod!! I did prefer how 'stabilize here' didnt require pawns to be drafted. I liked to queue up stabilize here and then rescue and forget about it but now i forget pawns will stand drafted being useless after stabilizing. Totally a me problem, but I wanted to throw this out here.
Fired Jul 30 @ 11:40am 
Shitface to the rescue once again.
Captain Shitface  [author] Jul 20 @ 10:41pm 
@2974356490 Fixed this issue
Captain Shitface  [author] Jul 16 @ 10:50am 
@Phollus Yep! Whatever you can use the vanilla 'Tend Here' function on, you can use this on
Phollus Jul 16 @ 10:40am 
can we stabilize enemies too?
Captain Shitface  [author] Jul 16 @ 7:16am 
Pushed an update to allow you to stabilize bleeding when undrafted as well :)
Captain Shitface  [author] Jul 16 @ 2:25am 
@2974356490 Going to need more info than that,. What mods are you running? What context was the situation? What's the full error message? If you can add me and let me know, I'd appreciate it.
2974356490 Jul 15 @ 12:51pm 
Error in FloatMenuWorker FloatMenuOptionProvider_Stabilize:
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 875881A8]
at Stabilize.FloatMenuOptionProvider_Stabilize.AppliesInt (RimWorld.FloatMenuContext context) [0x00029] in <7b436c347a994699b98df6c06d16cd04>:0