RimWorld

RimWorld

Stabilize Bleeding
28 Comments
Captain Shitface  [author] Aug 2 @ 7:41am 
Ahh, I see that the vanilla 'Tend here' function actually drafts pawns when you use it. I didn't even notice that, guess that's the only problem with the vanilla version lol
Captain Shitface  [author] Aug 2 @ 7:39am 
@Azll You can stabilize bleeding while undrafted in this mod right now :o I made the change after others had mentioned it
azll Aug 2 @ 4:03am 
Thanks for this alternative mod!! I did prefer how 'stabilize here' didnt require pawns to be drafted. I liked to queue up stabilize here and then rescue and forget about it but now i forget pawns will stand drafted being useless after stabilizing. Totally a me problem, but I wanted to throw this out here.
Fired Jul 30 @ 11:40am 
Shitface to the rescue once again.
Captain Shitface  [author] Jul 20 @ 10:41pm 
@2974356490 Fixed this issue
Captain Shitface  [author] Jul 16 @ 10:50am 
@Phollus Yep! Whatever you can use the vanilla 'Tend Here' function on, you can use this on
Phollus Jul 16 @ 10:40am 
can we stabilize enemies too?
Captain Shitface  [author] Jul 16 @ 7:16am 
Pushed an update to allow you to stabilize bleeding when undrafted as well :)
Captain Shitface  [author] Jul 16 @ 2:25am 
@2974356490 Going to need more info than that,. What mods are you running? What context was the situation? What's the full error message? If you can add me and let me know, I'd appreciate it.
2974356490 Jul 15 @ 12:51pm 
Error in FloatMenuWorker FloatMenuOptionProvider_Stabilize:
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 875881A8]
at Stabilize.FloatMenuOptionProvider_Stabilize.AppliesInt (RimWorld.FloatMenuContext context) [0x00029] in <7b436c347a994699b98df6c06d16cd04>:0
Judge Dread Jul 14 @ 6:55pm 
@derg to be fair, tending in the field requires drafting in base game anyway. it's just an inherent thing.
Derg Zaks Jul 14 @ 3:52pm 
this mod doesnt seem to have any settings, i dont like that you have to be drafted to do it
Woogz Jul 14 @ 11:25am 
@Captain Shitface - I see, thanks !
Captain Shitface  [author] Jul 14 @ 8:49am 
@Woogz It works exactly like the Vanilla 'Tend Here' function, so you'll have to be drafted for it. I'll probably push a patch here in a bit to make it visible even without drafting though
Woogz Jul 14 @ 8:46am 
Will this work on non-colonist pawns? I don't see the option in my right-click menu when trying to interact with a pawn from a shuttle crash event
einBetra Jul 14 @ 3:27am 
@Captain Shitface thank you , if problems arise i will contact you :)
Captain Shitface  [author] Jul 14 @ 3:05am 
@EinBetra Should have no issues adding to an existing save. I've tested it and didn't run into any issues, but please let me know if that experience differs for you!

This pretty much makes use of the vanilla 'tend here' feature, with a custom job & jobdriver, and doesn't edit/change anything in game other than adding this job. So as far as I'm aware it shouldn't have any issues being added or removed mid save.
einBetra Jul 14 @ 2:27am 
Is it possible to add the mod to an "existing savegame" without any problems?
Captain Shitface  [author] Jul 13 @ 5:32pm 
@Linkolas Thank you!! And thanks for making Stabilize, I've been using it for a long time and absolutely loved the mod :)
Cap'n Cakes Jul 13 @ 4:07pm 
My favorite thing is that it sounds like a command. "Stop bleeding on sheepy! >:/"
Awesome mod, thanks so much!
Totorillo Jul 12 @ 4:44pm 
Gooda
:steamthumbsup:
Jixxor Jul 12 @ 12:24pm 
Very nice
Linkolas Jul 12 @ 10:50am 
Thanks for taking over the mod! Love the changes too, it's way better in a technical AND feature side :fhappy:

I've added a link to here ontop of the description of my mod. Good luck, and best wishes to you Captain :GunfireRebornhandsup:
MercuryRiver Jul 10 @ 12:13pm 
Yay! I like this concept a bit more than the original and cheers for no hugslib! Thanks for a cool mod
DRAGO DRACUL Jul 10 @ 9:05am 
thanks for the update/rework
Captain Shitface  [author] Jul 10 @ 7:12am 
@Victor I went ahead and updated it to work without Hugslib :) Thanks for bringing it to my attention
Captain Shitface  [author] Jul 9 @ 3:54pm 
@Victor I'll look into it, but I've personally never seen or felt any performance impact from Hugslib myself, and tons of other mods rely on it so it'll be in my mod list regardless.

It'll be something that's a bit lower priority for me, but once I'm done with the other mods on my to-do list I'll see what I can do :)
Victor Jul 9 @ 1:54pm 
Some people say Hugslib is bad, it harms performance. Could this mod work without it?