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EVE Online - Minmatar Shipset - NSC3 Patch
   
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File Size
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Updated
627.313 MB
Jul 5 @ 8:27am
Jul 11 @ 4:20am
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EVE Online - Minmatar Shipset - NSC3 Patch

In 1 collection by Fran
NSC3 Shipsets - Fran's work for you!
60 items
Description
This patch makes Alex Minmatar Ships from EVE Online: Chronicles compatible with NSC3 and updates it to 4.0+

A EVE Online Fanmod
Lore & Description


Minmatar Republic
The Minmatar are a proud, defiant people forged in the fires of oppression and galvanized by centuries of resistance. Once enslaved by the Amarr Empire, they rose in a bloody revolution that shattered chains and ignited one of the most enduring struggles in galactic history. Though scarred by their past, the Minmatar do not weep over it - they wear it as armor.

The Minmatar Republic is a decentralized and fiercely independent alliance of tribes, each with its own customs, leaders, and memories of pain. Unity is fragile and hard-earned, maintained not by rigid hierarchy but by shared trauma, cultural pride, and the unbreakable resolve to never be subjugated again. Freedom is not a luxury to them - it is sacred.

Minmatar culture is steeped in ancestry, ritual, and resilience. Their people value resourcefulness over elegance, truth over pretense, and action over rhetoric. Even in peacetime, the Republic maintains a warrior’s edge. Their society reveres those who fight - not for conquest, but for the right to exist on their own terms.

Their ships reflect this spirit: rugged, asymmetric, and brutally effective. Built from salvaged parts, improvised systems, and hardened designs, Minmatar vessels often appear chaotic or unrefined - until they hit. What they lack in polish, they make up for in adaptability and ferocity. When a Minmatar fleet enters battle, it does so with the fury of ancestors and the precision of guerrilla tacticians.

To the galaxy, the Minmatar are rebels, outcasts, survivors.
To themselves, they are the free.
And freedom - once taken - is never again surrendered.

Fixes, Issues & More


Fixes
- added Ion Cannon
- added defense stations
- added english description in shipsetselection
- changed weapon locators not beeing just on on position
- fixed Positions of ships beeing more in middle of their core
- fixed fixed invisible Parts beeing stuck in military stations
- fixed fixed some engine effects on ships
- fixed Two Ships stuck inside each other for Strike Cruisers
- overhauled all ship and station textures. so they aren't dark anymore
- overhauled colors
- removed old tech and researches wich were not working anymore
- removed NSC2 leftovers
- removed unecessary files

Patch included for 4.0+. Minmatar ships are shown as mechanical

Issues still happening
-> Some Ships have low Textures! The original mod tricked with that, with doing the ships very dark. After i now made them brighter and more visible, you will see some textures are low ress, also not all sunpannels are invisible, since the model itsself got wrong importet, or don't have a invisible mesh on that position.

Important:
No original mod needed. To make it work i had to use the entire file with all assets.
All credits go to Alex. Everything is linked below.


Loadorder
1. EVE Online - Minmatar Shipset - NSC3 Patch
2. NSC3

Please report any issues you encounter, and I will do my best to fix them as quickly as possible. This patch has been tested with Stellaris version 4.0.21, but it should remain compatible with past and future versions. I will continue to monitor compatibility.

FAQ
1. Is it playable without NSC3 installed?
-> Yes it should. You just wouldnt have new NSC3 Ships. Means a smaller roaster. And not all ships shown on the pictures

2. Wait! I was able to build that or this ship before your update!
-> Yes. Thats because i swapped ships to NSC3 classes also. To make it more compatible with everything adding tec or other stuff, i did'nt add the T1 and T2 tec this shipset had. Mainly also because those ships didnt had extra gun's and mostly just one section you could build on. I am aware you want this ships back, and i'm atm thinking about how, to add them back without making it incompatible with other stuff.

Ships Included:
Battleship - Tempest, Typhoon, Maelstrom
Battlecruiser - Loki, Hurricane, Cyclone
Construction - Wreathe
Colony - Mammoth
Cruiser - Scythe, Scimitar, Rupture
Corvette - Rifter
Frigate - Trasher, Talwar (takes Destroyer Section, thats why i can't change atm, will work on it)
Destroyer - Trasher, Talwar
Dreadnought -Naglfar
Flagship - Hel (Nidhoggur)
Strike Cruiser - Stabber
Sciene - Probe
Titan - Ragnaror
Transport - Hoarder


Ships Missing are:
Small ships: Claw, Hound, Virgil, Slasher, Stilleto
Cruisers - Broadsword, Huginn, Minin, Vagabound
Freighter - Fenrir, Mammot, Wreathe


Special thanks to:


Alex for open permission to add this Patch to his EVE Online: Chronicles

CaptainX3 lead dev of NSC3 for guidance on ship role integration and NSC3 explainations
5 Comments
Your Mate Jul 12 @ 7:43pm 
trust in the rust!
Fran  [author] Jul 5 @ 9:12am 
@A-Sartek
Thank you again for helping me with finding the way to fix this!
A-Sartek Jul 5 @ 9:10am 
Awesome! :praisesun:
Fran  [author] Jul 5 @ 8:56am 
Yesss. You wont believe how much work it took me XD
hellm100 Jul 5 @ 8:54am 
Hooray, texture correction!