RimWorld

RimWorld

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The Dead Man's Switch - Module MechWeapons
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Mod, 1.5, 1.6
File Size
Posted
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664.254 KB
May 18 @ 10:57am
Nov 13 @ 2:44am
9 Change Notes ( view )

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The Dead Man's Switch - Module MechWeapons

Description
Do you not want to leave the Dawnblade on the ground when taking off the Dragoon?
This mod will provide you with a solution.
This mod adds a modular version for Dragoon to weapons with Supported bodysize above 1.7.
The materials required for module manufacturing are roughly the same as those for ordinary mech weapons.
Weapons with a Supported bodysize are 3 (such as 2A38M) will incur the extra cost of a hydraulic frame pack.
The textures of some weapons have been modified. The textures of accessories such as handle have been removed to better fit the Dragoon.
This mod compatible with CE , ancient crops and some weapons of Cinder
All the programs called by this mod are from the game itself and " The Dead Man's Switch". If there are any bugs or copyright issues, please contact me, and I will try my best to make modifications or delete the relevant content.

May/25/2025:The backpack slot occupation for Supported bodysize are 3 has been canceled, and Carrying Bulk has been added to CE to facilitate the carrying of ammunition.

Jun/05/2025:1.6 is compatible:The bug that the weapon disappears when the HAR race equipment module weapon would disappear has been fixed. Special thanks to @ 月羽狐 .

Aug/03/2025:1.6 is compatible

Aug/16/2025:Emergency Fix: Bug causing version 1.5 to malfunction after compatibility with version 1.6 was implemented

Nov/13/2025:Reduced the weight of some weapons and fixed texture misalignment.

I've noticed that many people encounter issues using the Dragoon's weapons properly after the Dragoon update. In fact, this is because in the new version, after entering the Dragoon mode, you need to click "Toggle Module Weapon" to switch to the mech's weapons. This change is intended to prevent unnecessary damage.As a side note, this modification was not added by this mod itself, but since people keep asking about this issue, I've decided to include this information in the description.

The English text was translated by AI.
72 Comments
。。。。。。 Nov 25 @ 1:46pm 
没事了,是外星人种族的bug死灰复燃了
。。。。。。 Nov 25 @ 1:32pm 
补充,没有红字,所以我也不知道是什么原因导致的,应该是代码逻辑冲突,可能是那个切换模块武器的逻辑和米莉拉的切换飞行逻辑冲突了? 不过看起来这个功能是原作者那改的,我也去那反馈一下吧:steamfacepalm:
。。。。。。 Nov 25 @ 1:29pm 
和米莉拉模组冲突,会导致模块武器消失
RaiderJoes Nov 20 @ 12:34pm 
@fort_maximus What did you do to fix it?
fort_maximus Nov 6 @ 9:45pm 
Nevermind its working??? lol
fort_maximus Nov 6 @ 9:38pm 
What is the load order for this mod? When using Rimsort it generates an error loading the map with the dev quicktest :(
Давкул Oct 18 @ 7:33pm 
Mr. Bob, god bless you, have same troble
Mr. Bob Oct 18 @ 2:17am 
Long story short, I was able to use dragoon weapons (yay!) it turns out, when a dragooned drafted pawn you will be able to click a fist icon (no not the melee) to swap your person weapon to the dragoon weapon... (Which I did not noticed it since it was a bit confusing)
Mr. Bob Oct 12 @ 7:05pm 
created a bug report on AOBA distro for the dragoon weapons not shown/ being used, stay tuned
Mr. Bob Oct 12 @ 2:16am 
after reloading my mods, the bug is affecting both mods (Dragoon & Module weapons)