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Pulse Pilot (Titanfall 2) Reupload
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
82.250 MB
May 11 @ 11:49am
1 Change Note ( view )

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Pulse Pilot (Titanfall 2) Reupload

Description


Well, in the description for the original model on the workshop page it said that the model could not be uploaded due to a missing dependency, and anyone can fix and publish the model, which I did. Idk what to specify, so I specified what I could.

The original author of the model port: CEOofBeanos
Original model from SFM: https:// /sfmlab.com/item/3235/
Model page in workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1596100177




Original description:

Comes with male and female versions, both with red and blue skins! They also come with IK friendly counterparts, which you may recognise from the phase pilot I uploaded. These models are missing their "shouldermid" bone. The upside is that this means that you can rig these models easily with autorigger, and reuse the same rig on all the pilots. The downside is that part of the model's arm does not follow, and stays behind (see note at bottom of description).

This model features ambient occlusion using a specular map, which when used under phongexponent creates a nice metalic sheen on the metal bits. Also, surprisingly high res textures for a character model. The helmet is also bodygroupable, allowing you to put a headhack of any character you want on the pilot's body (the ones I used in the preview pics are models I downloaded from here lab.patrick-hunt.org/ ).

I would strongly recommend turning bloom down to 0 in your camera options (not that you should ever have bloom on, sfm bloom is no good), as the emmisive textures are quite glowy.

As always, let me know if anything is wrong, and enjoy!
Issues:

No bone for controlling eye. Shouldn't be too much of a problem seeing as how you can barely see the eyes from the front, but if you want a close up with moving eyes, that wont happen. You might be better off animating it jerking it's head around, almost like a bird, instead.

LOTS of bones. Fixed with IK rig as long as you unselect Unknown bones, but rig is also flawed (see rig description for more info)

That's all I'm aware of for now

NOTE!!!!!!

The purpose of the IK friendly models is so that you can animate the arms in IK, and when you're done, detach the rig, copy the animation from motion editor, and paste it onto the normal model (Also! The forearms will be out of place after pasting onto normal model; Fix this by selecting the forearms position, making sure rotation is unselected, and dragging the default slider to bring it into place). Please dont comment "model's arm is broken, doesnt work", you'll hurt my feelings. The model is working as intended.

I don't own any rights to Titanfall 2

Includes:
Titanfall_2\PulsePilot\Female\f_pulsepilot.mdl
Titanfall_2\PulsePilot\Female\ikfriendly_f_pulsepilot.mdl
Titanfall_2\PulsePilot\Male\ikfriendly_m_pulsepilot.mdl
Titanfall_2\PulsePilot\Male\m_pulsepilot.mdl
2 Comments
MR.K May 11 @ 9:40pm 
NICEEEEEEEEE
tumble924 May 11 @ 12:18pm 
Nice